Comments on: Infiniminer v1.4 http://s260278621.onlinehome.us/infiniminer-v1-4/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: compsciguy http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4317 Sat, 18 Jul 2009 23:08:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4317 You should probably check out the forums and get a newer version of the game. There have been a lot of improvments since 1.4, one of which changed how the server and client communicate, so that’s probably why you can’t join anymore.

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By: GraveeKing http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4316 Sat, 18 Jul 2009 08:42:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4316 I only ever had this version but i think making tnt destroy lava will help alot and people saying it removes strategy must be mad! its cost 100 ore! 100 ore to prevent a unlikely flood is fair. If the enemy team flood a mine the other team was building then meh its going to cost alot of tnt to fix and when it gets expensive and takes time it hardly removes strategy!
I’m glad i never played the game where the miner could hold more than 200ore for the simple fact is it would discourage teamwork, with the limit he now needs a engneer to build him banks more.
This game is rocks shame there aewn’t many servers i can join anymore. 🙁 no idea why it just won’t let me

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By: TheKGB http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4315 Sat, 27 Jun 2009 03:33:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4315 The thing that kills me about this game is the potential it has for a shooter. I would love it if you could shoot each other, teams would be building bases to protect themselves from the enemies, and if you could steal enemy loot or something it would be even better!
Just me though

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By: GrafZeppelin http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4314 Thu, 14 May 2009 17:25:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4314 I think there should be a “dirt block” for Sappers to hide the TNT, or cover the path you dug out. It could cost about 5 ore or so, and could really help with making the map nice and uniform, and help with lava control, which is often a problem.
On the topic of lava, near the end of a sandbox game the entire floor is lava. D: Although the lava can be destroyed now, it doesn’t really help if you can’t reach the lava. And there needs to be modifiable values for the classes, such as how much ore they can hold, and how much loot they can hold, and possibly even the costs of various blocks, such as modifying the cost of TNT to prevent trolls from blowing up all your hard work and having that glowing cheese slither down a path to your doom.
The game is great! Whenever I finish playing it I see blocks to dig for hours after. It’s insanely addictive.

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By: BetaSword http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4313 Thu, 14 May 2009 02:40:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4313 Something I’ve noticed: Forcefield blocks cause some ugly transparency issues that I don’t recall having seen in previous versions. For example, blue forcefield blocks appear to overlap red ones, and there’s some nasty texture flickering going on when a forcefield is adjacent to pretty much any block, though it’s most visible when two forcefields are adjacent. Just wanted to point that out.

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By: payjack http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4312 Thu, 14 May 2009 00:39:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4312 How about letting Engineers cool down lava (turning it into dirt or rock)?
After a while you cant take a step underground without burning your feet…
Also the Block putting mechanism should be reworked, to help in the construction of bridges over lava streams.
Right now you have to look at the side of a Block you want to add to (impossible when you stand on top or beside of it), but if there is a check if there is a block adjacent to the slot of the new block… well, it would seriously ease lava handling.

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By: Pat http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4311 Wed, 13 May 2009 23:51:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4311 There are some irritating chatflooders. After a kick they return immediatly. Ban function.
Also, I would actually like to PLAY the game, no server ATM is doing anything else than building.

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By: Taron http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4310 Wed, 13 May 2009 23:40:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4310 I dont know how the maps are transferred from server to client but i hope its not plain text.
in Plaintext the levels are 1,2MB. If you use a free zip library you can shrink the size of one map around 40KB. And this would result in really fast connections.

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By: Dontar http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4309 Wed, 13 May 2009 22:04:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4309 in 1.5 can you add a function to have the map smaller? so older computers can run it better. when I look towards the middle my display slows down.

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By: payJack http://s260278621.onlinehome.us/infiniminer-v1-4/#comment-4308 Wed, 13 May 2009 17:36:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=685#comment-4308 Please add “Paste Clipboard” (ctrl + v) to the Game as Hamaji allows to copy the Address of Members.
Would make joining a lot easier.

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