Comments on: Infinitron http://s260278621.onlinehome.us/infinitron/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: Travco http://s260278621.onlinehome.us/infinitron/#comment-9052 Thu, 02 Sep 2010 13:44:48 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-9052 Epic game… no, like really epic in most basic meaning of the word. The game depends so much on the player’s decisions that if you have an adaptive sence of strategy you can wreak havoc.

However an issue I found with ranged units:
The pricing really should be more steep with the range
Melee Ra(1): 0 Cost
Medium Ra(2): 1 Cost
Long Ra(3): 3 Cost
Super Ra(4): 6 Cost

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By: CyberKing http://s260278621.onlinehome.us/infinitron/#comment-6698 Sat, 03 Apr 2010 08:40:15 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-6698 does anyone want to play through openRPG? if so I’m up for it.

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By: Zach http://s260278621.onlinehome.us/infinitron/#comment-6575 Fri, 26 Mar 2010 01:01:12 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-6575 Carl: When I played we drew on small, non-porous ceramic tiles with dry erase markers, using a different symbol for each type of researched unit.

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By: Carl Wheelhouse http://s260278621.onlinehome.us/infinitron/#comment-6567 Thu, 25 Mar 2010 09:10:25 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-6567 When you are playing on paper, do you just draw your units on or do you make tokens? If you were to draw them on, how do you move them?

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By: Mitchell Robinson http://s260278621.onlinehome.us/infinitron/#comment-5659 Tue, 12 Jan 2010 06:31:14 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-5659 Oh, and by the way, the links at the top are broken.

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By: Mitchell Robinson http://s260278621.onlinehome.us/infinitron/#comment-5658 Tue, 12 Jan 2010 06:30:27 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-5658 I’m still trying to get my brother to play, but he always says:

“It is stupid, you can just make something that costs 1RP that destroys everything. There aren’t any bounderies or anything so you can easily cheat.”

Is there a way to stop this stuff? Maybe an online version that has a X by X map and you verse other people in it.

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By: CUATG Leader Spacel http://s260278621.onlinehome.us/infinitron/#comment-3774 Tue, 21 Jul 2009 11:08:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-3774 Cool Axoren, i wish i was there!

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By: Axoren http://s260278621.onlinehome.us/infinitron/#comment-3773 Sat, 07 Feb 2009 20:08:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-3773 Me and my friends are planning a table-sized game of Infinitron on Tuesday. This will be fantastic.

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By: Zach http://s260278621.onlinehome.us/infinitron/#comment-3772 Fri, 06 Feb 2009 18:42:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-3772 AFAIK units spawn adjacent to your capital and you’re allowed to use as many spaces for territory as your points allow (which should act as an upper bound, as I don’t believe you can have terrain cheaper than one point).

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By: Cael http://s260278621.onlinehome.us/infinitron/#comment-3771 Fri, 06 Feb 2009 16:17:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=627#comment-3771 I’ve played a bit, recently, and I’ve noticed there are a few ‘gaps’ in the rules that I think would be helpful to definre. For one, you never state where units are allowed to spawn. For another, you never say how many spaces a territory gets, only that we decide how many territory points, which, I’m guessing, are not analgous with the number of spaces.

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