Comments on: KOHCTPYKTOP http://s260278621.onlinehome.us/kohctpyktop/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: Learning programming through games | flapjacktastic http://s260278621.onlinehome.us/kohctpyktop/#comment-12097 Tue, 10 Sep 2013 13:06:52 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-12097 […] the chemistry and rotation of Codex of Alchemical Engineering, and the layered circuit drawing of KOHCTPYKTOP. Of course it is much more as well: more mechanisms, and loads more polish. As much as I’d […]

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By: Reinei http://s260278621.onlinehome.us/kohctpyktop/#comment-9913 Wed, 20 Oct 2010 18:38:10 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-9913 Hi I would like to have sandbox too because then It would give 100 (1000?) user createt levels to play!
that Would be SO cool.

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By: MrLake http://s260278621.onlinehome.us/kohctpyktop/#comment-8320 Wed, 04 Aug 2010 14:35:51 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-8320 Why does a save for a circuit that has over 100 transistors and fills almost the entire grid become much shorter than a simpler one?

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By: Langer83 http://s260278621.onlinehome.us/kohctpyktop/#comment-7701 Fri, 25 Jun 2010 17:48:53 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7701 Great game , it would be nice to release this on Nintendo DS

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By: Blueation http://s260278621.onlinehome.us/kohctpyktop/#comment-7672 Sat, 19 Jun 2010 19:39:20 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7672 I don’t understand why you don’t get the game… mostly it is just putting bitwise operators together and connecting them.

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By: Steve http://s260278621.onlinehome.us/kohctpyktop/#comment-7671 Sat, 19 Jun 2010 11:07:34 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7671 I know about bitwise operations, I just don’t know electronics, especially the silicon level. And since I don’t intend to have to research it, this is where it ends for me: the entry point is too high.

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By: Blueation http://s260278621.onlinehome.us/kohctpyktop/#comment-7640 Fri, 18 Jun 2010 13:46:17 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7640 one more thing:
invertor, not-gate or blocking wire, it is all the same gate!

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By: Blueation http://s260278621.onlinehome.us/kohctpyktop/#comment-7639 Fri, 18 Jun 2010 13:42:29 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7639 @ steve:
while WIKIPEDIA IS YOUR FRIEND, I am able to understand why you are confused, I didn’t understood the game first too.
But most stuff I learned everything I know about bitwise operations from this game.
Small help:
silicon comes in two flavors N (red) and P (yellow). drawing them over each others creates a gate: N above P creates an invertor and P above N an AND-gate. other gates can be constructed from these two gates. On top of that, you sometimes need to use the lag coming from gates.
any more questions?

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By: Steve http://s260278621.onlinehome.us/kohctpyktop/#comment-7630 Fri, 18 Jun 2010 01:28:10 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7630 It maybe a nice game but…
– Saying it does not require electronics knowledge is bs.
– The help is really poor, that video is hard to see, and it’s really just about the basic handling – even so you need to watch it very closely, likely multiple times to get all the details, and the video control is crap to say it nicely. (there’s no way to catch the arrow if/when the black text is up top) A html help page would be better IMHO.
– as I get to the second level – no help whatsoever. So what do I do now? More help is required, I’ve no knowledge of what sort of gates can be done with silicone and metal, and what they result in.

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By: mross http://s260278621.onlinehome.us/kohctpyktop/#comment-7534 Tue, 08 Jun 2010 20:10:15 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=710#comment-7534 Awesome how the levels go from “simple set of NOT gates” to “simple AND gates” to “power-on reset generator” which may as well have been written in Russian.

Good job on the difficulty progression there, really nailed explaining concepts to your player as you introduce them, for reals

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