Comments on: Magnum Opus Challenge! http://s260278621.onlinehome.us/magnum-opus-challenge/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: compsciguy http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4643 Fri, 17 Apr 2009 02:56:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4643 Did anyone else notice that the screen had been horizontally flipped?
And did anyone happen to get the level name?

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By: Zach http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4642 Wed, 15 Apr 2009 07:58:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4642 KriegDagger: That’s quite a ridiculous machine – good job!

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By: KriegDagger http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4641 Wed, 15 Apr 2009 06:51:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4641 http://www.youtube.com/watch?v=tociGgvPLoA

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By: dopamine http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4640 Mon, 06 Apr 2009 05:35:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4640 I’ve been looking for this game for a long time now. I didn’t know what it would be till I found it, but this is it! Hats off to you. I’m too addicted now tho.
No conveyor belts! A crazy idea.
Maybe a pause function?
It can be frustating but the number of programmable moves should be limited, it adds to the game.
But maybe have numbers on each arm so as we know which move is which/when???(so I dont need to keep counting them!)
And of course the best suggestion…3 dimensions!
Great game.

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By: Lymojo http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4639 Fri, 20 Feb 2009 14:17:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4639 To all the people who have been talking about adding conveyor belts, you should know that a series of overlapping arms that push/pull in tandem can function like a conveyor belt.
See this example (load into Cinnabar)
m,4,9,90,2,oucd;m,4,8,90,3,cdou;m,4,7,90,2,oucd;
m,4,6,90,3,cdou;m,4,5,90,2,oucd;m,4,2,90,3,cdou;
m,4,3,90,2,oucd;m,4,4,90,3,cdou;m,2,5,0,1,clor;
If you’re asking to have conveyor belts, you’re sort of missing the entire point of the game, and are essentially asking him to remove one of the most interesting and unique challenges that Codex presents.

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By: Zach http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4638 Mon, 09 Feb 2009 19:06:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4638 Gunnlaugur: You can’t have stray atoms in the target glyph when you’re trying to get it to accept your compound.

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By: Gunnlaugur Lárusson http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4637 Mon, 09 Feb 2009 06:39:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4637 Holy hell! Sorry for destroying your website 🙁 I’m going to bed now.

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By: Gunnlaugur Lárusson http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4636 Mon, 09 Feb 2009 06:37:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4636 I know this is probably rude’n’off-topic but can someone please tell me why in God’s name whatever that is – this isn’t working (In Codex/Haematite):
p,9,11;b,4,7;b,4,9;m,7,11,90,1,clor;m,13,11,90,1,cruodlww;
m,10,13,0,1,uwwcdlor;m,5,11,0,3,clor;
m,5,13,180,3,crolwwwwwwwwwww;
m,7,7,180,2,odcu;m,4,5,0,2,wwwwwwwwwjdrcuuldo;
m,10,4,180,2,1r2olc;m,4,1,0,3,1owwc1;
looks like a bug to me 🙁
btw great game, even if it’s pushing me off the edge…

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By: Tyler http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4635 Fri, 06 Feb 2009 07:59:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4635 I thought it was a very interesting game, though the way my mind works is more mechanical/industrial than puzzle. My main limitation was the number of moves that could be assigned to a modifier, especially when i need to use so many blank spots for timing such as not commencing until this point or as a spacer when i wait for the other modifiers to reset, lock in position alpha, and commence the action again.
I havent fully beaten the original game yet, though another sequel this time with a sandbox mode as previously described (if the engine gets that far, even a custom glyph maker) and a code system for sharing like you have.
Very interesting, while i realize that conveyor belts would ruin it, is i was occasionally angry i can only rotate the modifiers. I constantly wished for some kind of sliding system. Done wrong, it ruins the puzzle aspect of the game. Done right, it is another specialized tool. A rail clamp type thing would work, replacing the ability to rotate with the ability to slide. Essentially you are limited to a liner movement on one direction (N/W/E/S) instend of a (different) linear movement in all four directions. It would work good if you did it right.
Thats all i have to say. Great job on the game.

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By: Ian http://s260278621.onlinehome.us/magnum-opus-challenge/#comment-4634 Sat, 31 Jan 2009 04:44:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=701#comment-4634 Seriously ( I may have mentioned this before) , I would LOVE a mass production function.
Just the thought of a 8 instead of the 5 makes me go wobbly 🙂

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