Comments on: Random Status Update http://s260278621.onlinehome.us/random-status-update/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: ecin http://s260278621.onlinehome.us/random-status-update/#comment-4189 Thu, 20 Nov 2008 06:22:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4189 Filler? Well, never hurts to detail your thoughts and experiences on writing games. What’s your general process?

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By: Zach http://s260278621.onlinehome.us/random-status-update/#comment-4188 Wed, 19 Nov 2008 03:20:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4188 aj: Yes.

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By: theajblogger http://s260278621.onlinehome.us/random-status-update/#comment-4187 Wed, 19 Nov 2008 00:57:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4187 All the images are loaded upon level player startup, I assume?

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By: Zach http://s260278621.onlinehome.us/random-status-update/#comment-4186 Tue, 18 Nov 2008 21:49:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4186 Although, now that I think of it, I’m pretty sure you could get away with editing the level file directly in a text editor to add a large group of overlapping image objects and then write some Lua to automate the animation process to be pretty painless.

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By: Zach http://s260278621.onlinehome.us/random-status-update/#comment-4185 Tue, 18 Nov 2008 21:46:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4185 Great! I was worried that no one was actually working on levels. To be honest, I’m pretty sure I had the same work pattern – eagerly create the content, reluctantly implement the background logic.
aj: As far as I know, the only way to animate something would be to add multiple images as frames and alter their visibility programmatically. Though, that could be very awkward if you had a ton of frames…

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By: quadrapod http://s260278621.onlinehome.us/random-status-update/#comment-4184 Tue, 18 Nov 2008 17:05:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4184 i did the same thing. i spent two days buried in data sheets and photoshop but i haven’t written any code. will definitely do it before deadline though.

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By: theajblogger http://s260278621.onlinehome.us/random-status-update/#comment-4183 Tue, 18 Nov 2008 15:31:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=675#comment-4183 This is kinda strange…As soon as the alpha editor was out, I stayed up until 1 making graphics and the circuit. It only took a day, and it’s almost perfect now. Now, however, I haven’t done any code, so yeah. I’ll get around to it by the deadline. Oh, and a question. If I wanted to animate something (think change the picture) is there a better way than to hide two pictures and then show them one after another?
Anyways, what I want to see for filler space would probably be things like your old games that never made it to the site.

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