Comments on: Ruckingenur Challenge http://s260278621.onlinehome.us/ruckingenur-challenge/ Wed, 10 Sep 2014 20:17:18 +0000 hourly 1 By: cyberjacob http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4054 Thu, 05 Feb 2009 17:00:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4054 just love the game, simple as that!

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By: Mastro Gippo http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4053 Mon, 06 Oct 2008 20:33:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4053 I’m sure this will wet your appetite:
LHC Access Control System tutorial
http://cdsweb.cern.ch/record/1094573

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By: theFear13ss http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4052 Thu, 02 Oct 2008 23:17:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4052 One thing I’d like to see is the ability to damage components due to improper testing. say using a 5V pulse on a debug port. Great job with the game, definitely has got me more interested in the concept.

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By: Zach http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4051 Thu, 02 Oct 2008 22:34:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4051 Bryan: A hint system is unlikely, for reasons parallel to Knightmare’s comments. I intend to add a spoiler tag to my comment system, though, to facilitate people helping each other through page comments.
Erant: That’s also fairly unlikely, as the challenge of a puzzle is often intrinsic to the puzzle itself. Because the Community Edition should have more than four puzzles, however, there should be a better variety of difficulty between the levels.

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By: Erant http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4050 Thu, 02 Oct 2008 19:45:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4050 I absolutly LOVED Ruckingenur II and will deffo be looking into designing a level or two. The only thing I noticed was that some people can breeze through Ruckingenur II, and some people have a little more trouble. (Those people are not necessarily non-engineers, Ruckingenur II is more of a puzzle game anyway). Would it be possible to have puzzles of varying complexity?

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By: Knightmare http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4049 Thu, 02 Oct 2008 18:21:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4049 Including any sort of “solve” or “hint” in the game would ruin it in my opinion. It’s too tempting to just click the hints or solve to see how it’s done if it’s there. It took all of 30 minutes for me to muddle my way through all 4 puzzles, very fun, I would love to see more.

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By: acidflash http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4048 Thu, 02 Oct 2008 16:19:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4048 I’m thinking a cable box and / or a sat receiver.. hack it for free tv or something 🙂
P.S. Thanks for putting so much time into this game, know it’s worth it!

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By: Bryan Cromwell http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4047 Thu, 02 Oct 2008 04:49:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4047 You also should think of a Hint/help system or a I give up give me the answer system. I don’t think I ever did figure out the last two levels, I am just a hobbiest.

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By: Nicholas http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4046 Thu, 02 Oct 2008 04:14:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4046 Awesome! Great idea Zach! Ruckingenur is one of the greatest games I have played in a *long* time.

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By: Yoshi http://s260278621.onlinehome.us/ruckingenur-challenge/#comment-4045 Thu, 02 Oct 2008 01:20:00 +0000 http://thesiteformerlyknownas.zachtronicsindustries.com/?p=661#comment-4045 Just a bit of advice I found helpful while doing phase one, use something like ExpressPCB, because it has both PCB software and schematic software, and it can export to an image file. Plus it’s free, and I found it faster than even mspaint.

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