Category Archives: pinned entries

Ruckingenur CE

Took me long enough. I released the Ruckingenur Editor almost a year ago, but it wasn’t until I received two levels designed by Ariel for EKOPARTY that I had enough to publish a proper Community Edition. The other three levels are by Jonathan, AJ, and Fredrik. You can download the installer here: Download Ruckingenur CE […]

Infiniminer

That’s right boys and girls – Infiniminer is now available! To play, you’ll need the installer below, the XNA 3.0 runtime (linked below), and maybe the .NET 2.0 runtime (linked below, although you probably have it). Download Infiniminer v1.5 [1.45 MB] Download XNA 3.0 Runtime Download .NET 2.0 Runtime There’s a README with some basic […]

KOHCTPYKTOP

Three days ago I posted a cryptic picture of a distinctly Soviet looking transistor. But what did it mean? IT MEANT THAT IT IS GAME TIME! Launch KOHCTPYKTOP: Engineer of the People (640×640) In KOHCTPYKTOP: Engineer of the People, you play as an engineer working in a semiconductor factory designing integrated circuits based on specifications […]

Magnum Opus Challenge

Launch The Codex of Alchemical Engineering :: Magnum Opus Challenge (640×480) If you haven’t played The Codex of Alchemical Engineering you definitely do not want to play this game. It will destroy you. A few notes about the game: This time around, all levels are unlocked; they will be marked as you complete them and […]

Alchemical Engineering

I present to you, the loyal readers, my latest (and last, for a while) Game for Engineers: Launch The Codex of Alchemical Engineering (640×480) Those of you who have played Manufactoid will recognize that this game is essentially the same concept, except for one small caveat: there’s no programming required! Many people were unable or […]

Bureau of Steam Engineering

Over the past few weeks (namely, since finishing the Ruckingenur Editor for the Ruckingenur Challenge), I’ve been working on a totally new game. A game that I have just now finished. I present to you, Bureau of Steam Engineering. Launch Bureau of Steam Engineering (1024×768) Launch Bureau of Steam Engineering (512×384) Unlike any of my […]

Ruckingenur Editor

When I released Ruckingenur II three months ago, the reaction was pretty epic. One of the most common comments was that there was no level editor; today, I deliver! Everything that applied to Ruckingenur II applies to the Ruckingenur Editor; you’ll need .NET 2.0 (maybe 3.5?), it’ll probably crash if you’re running a 64-bit version […]

Ruckingenur II

Now available: Ruckingenur II, the latest game in my Games for Engineers series! In the style of the first Ruckingenur, Ruckingenur II is a game of “rock and roll” reverse engineering of electrical circuits. Unlike the first Ruckingenur, Ruckingenur II is a full game, complete with multiple levels, a soundtrack, and live-action video sequences. Help […]

Tex Mechs

Last semester, I took a game development class – our project was a game called Tex Mechs. We used a large rear projection screen (6’ tall, 8’ wide) with a pressure sensitive floor mat and a Wiimote tucked into a more exciting enclosure to create a physically immersive, anime stylized video game. We ran it […]

HWND Hunter

When using Windows API functions such as SendMessage, it is often necessary to locate the HWND of an arbitrary control on an arbitrary window at runtime. HWND Hunter, designed to speed up this process, is a program that generates code to programmatically determine HWNDs using a Spy++ style window finding method. The following function, FindHWND_AIM(), […]