**Launch The Codex of Alchemical Engineering :: Magnum Opus Challenge (640×480)**

If you haven’t played The Codex of Alchemical Engineering you definitely do not want to play this game. **It will destroy you.**

A few notes about the game:

- This time around, all levels are unlocked; they will be marked as you complete them and can be done in any order.
- The music playing this time is Greendjohn’s “Nights and Day”, which you can find here on jamendo.com.
- v1.01: Fixed bug that deleted Baron Wheels when loading in a design.
- v1.02: Fixed typo on level select screen and enabled dropping Glyphs and Manipulators behind Baron Wheels.

I have been struggling with these quite a bit.. one major pet-peeve I have is that you cannot set the initial state of an arm with it extending off of the board (even though it can do so during the course of play), and most importantly, if you have an arm that you have a very delicate program for and you swivel the arm off the edge of the map.. it gets deleted. :’-(

Zach, I believe there is a bug with loading levels that have pieces on the board already (like Lvl 4 – Baron Wheel):

b,9,12;d,10,7;

m,7,12,90,1,clor;

m,9,14,270,1,olcr;

m,13,12,180,3,wwcdouwwww;

m,12,12,180,1,wrolc1w1w1;

m,12,11,270,1,wwc22owwwww;

m,7,7,90,1,cljwwww1111www;

m,12,5,0,1,lorrucd111l;

m,10,3,0,1,wcllorrwwww;

Upon loading, the key wheel disappears from the board.

Ooh, these look fun. Since you changed the bonding rules for targets and the position of the sources, I even have to re-solve my own level!

Scott: I fixed the bug with v1.01 and your solution now works. Congratulations!

The level numerals for 14 and 15 are backwards. They should be XIV and XV, not IVX and VX (that’s 6 and 5).

Some of these are really hard… good show! Finding enough room on the board for V has me stumped atm. One comment though – not being able to move the initial position of the baron wheel on the levels you start with one is a little annoying, especially as you can’t put glyphs near/under it (although I get why this is the case). Would making it moveable at the start be possible or would it make it all too easy?

As I recall, that same music was used in Ruckingenur II, wasn’t it? On level 3? 🙂

Agreed on finding room to solve V; seems difficult. So far, a very worthy follow up. I won’t be getting any work done for a while.

V is solvable – very tricky to fit in but it’s doable. I’m having some trouble with VI. Zach, there’s supposed to be a one-phase restoral period on creation glyphs, right? (Meaning, you can’t grab a new atom in one phase, and then have that manipulator rotate off while another one grabs a new atom in the next phase.) I’m getting inconsistent results when I try it.

Gabriel: Good catch. Not quite sure how I managed that one…

Phil: I think that’s a good idea; expect to see it in v1.02 where we’ll see if it works.

Jon: You’re completely right. Oh well!

Denis: That is correct – can you provide an example that reproduces the glitch?

No, I don’t seem to be able to reproduce it. Guess I was just seeing things.

Can you confirm that VI (Tychic Alloy) is solvable? It seems like it would need a 20-phase instruction cycle – there must be a clever workaround.

I cannot confirm that any of these levels are solvable until one of us beats it, which, considering I’m quite bad at my own game, means the burden falls heavily on you all. If you suspect that a level is indeed impossible I can fix it, but lets give it a little more time…

VI can be done.

Here’s my slow solution (334 cycles) with _lots_ of trash:

b,3,9;

p,6,11;

b,12,12;

b,11,5;

b,2,5;

m,6,14,180,1,cruodlww;

m,10,11,270,2,rrcrolcrolwwwwcrol;

m,7,14,0,2,clor;

m,10,12,90,1,rrwwwcluordwwwwwww;

m,0,5,90,3,clorwwww;

m,4,2,90,2,wwcluord;

m,8,5,270,2,c2ruoldw;

m,9,5,0,1,cuuoddww;

m,14,5,180,2,wwwwcdou;

m,6,9,90,1,cruodlww;

m,5,5,180,1,cuod;

m,3,7,180,1,rwwwwwwwcllorrwwww;

Effective cycles on the manipulators are 4, 8, 36, and 72.

The compound is deposited every 72nd cycle, starting at 46.

For every 72 cycles, I add copper-copper-tin-iron to one trash chain, a single copper to another trash chain, and two mercury to a third trash chain.

For an even slower solution, you can remove the last two manipulators and a glyph of binding for a solve time of 1198 cycles… That’s gotta be some sort of record.

I’m pretty certain that VI is solvable. Yes, it does take 20 moves to collect enough mercury for the final product, but that does not mean that any particular manipulator needs that many instructions. It just means you can’t produce the end product very rapidly.

I don’t quite have it solved yet, but I think I can manage it tomorrow when I’ll have more time to work on it.

FINNALY!!! omg this is so cool… Thanks for making harder challenges. 🙂 I cant wait to start working on these new challenges!!!

VI is definitely doable. This is my (somewhat inelegant) solution in 184 cycles. Everything is 4-, 8-, 16- and 32-periodic. It’s not as simple as Tiralmo’s but it gets the job done.

b,3,10;

p,7,12;

b,1,4;

p,10,5;

b,11,8;

m,8,14,0,1,wwjclor;

m,7,10,90,1,wcurodlw;

m,10,12,90,1,jcrolcrolcrolwwww;

m,1,14,270,1,crol;

m,6,14,180,1,crolwwww;

m,4,12,0,1,wwcuodww;

m,3,7,90,2,wwwwwcrrowwwwwww;

m,7,14,180,3,cllorr;

m,2,14,180,1,wwwwwwcluoldwwww;

m,4,8,180,3,cdou;

m,0,11,0,1,wcluodrw;

m,1,6,90,1,rruwwwwwdorrwwwc;

m,4,2,0,2,drwwwwwwwwcluuod;

m,6,5,0,1,cuudl11odrwwwwww;

m,9,8,0,1,cuod;

m,13,10,180,2,curdol;

m,13,5,90,1,crol;

m,8,10,0,1,lwwwwwwwwwwwwclo;

m,3,8,270,1,wwwllowwcrrwwwww;

m,0,10,0,3,ouwwwwcd;

m,1,10,90,1,oulllwwwwwwwwcrd;

m,11,11,90,2,cdlluorr;

Elixir of Youth, 55 cycles:

b,6,12;

b,9,10;

b,10,8;

t,7,6;

t,5,6;

t,3,8;

t,3,10;

t,3,1;

m,13,14,180,2,jwwcrolww;

m,13,8,180,1,julwwcdro;

m,6,14,180,1,crol;

m,9,12,180,1,wucdowww;

m,3,12,0,2,wwwwcuod;

m,4,12,90,1,wwclorww;

m,9,6,90,3,jwwwwcduo;

m,10,12,90,1,cllollww;

m,12,10,180,1,wwwcuodw;

m,7,9,90,2,wjwwwwclor;

m,6,9,0,3,jldlorruc;

m,3,5,0,3,jrwwcrror;

m,3,3,270,1,jwruodlcw;

Here’s my solution for VI. I went with the minimum 20-move cycle, so the manipulators all have 4, 5, or 10 commands. 116 moves, although I’m pretty sure the end of the cycle has room for improvement.

p,9,8;

p,6,11;

b,2,8;

b,6,6;

m,13,8,180,2,olcr;

m,13,14,180,2,crol;

m,9,6,90,1,wwcurdolww;

m,10,11,180,2,olcr;

m,6,14,270,1,wwcuodcuod;

m,4,12,90,1,clorclorww;

m,4,3,270,1,ocl11;

m,6,8,90,2,crolclorww;

m,1,6,0,1,dodrcuul12;

m,5,8,180,1,dwcuo;

To tell you the truth… Everyone’s submissions turned the tables on me… I have no idea how to do any of these… I’m reluctant to view others’ solutions because that would be cheating… And I’m genuinely sad that you didn’t like my idea of turning gold into lesser metals… 🙁

Axoren: Don’t be offended – I ended up cutting out the notion of stationary glyphs when I discovered your other comment suggesting I drop an atom-key to be used with the Glyph of Duplication and a salt spawn. While you may have not “designed” any of the levels, you created a mechanic that I used extensively. Good job!

Here’s my level VI. Haven’t looked at Tom’s yet, but sounds similar:

p,7,12;

p,4,7;

b,12,10;

b,12,5;

m,8,14,0,1,clor;

m,8,10,0,1,olwwwwwwcl;

m,4,12,90,1,cluod;

m,10,7,90,2,crolw;

m,9,7,180,1,wdcuo;

m,8,7,180,1,uodwc;

m,4,11,90,2,uodwwwwcrr;

m,9,10,180,3,rrorrwwwwc;

m,7,10,180,1,rwwwwwwcro;

m,7,9,0,3,uuwwcddlor;

m,11,12,0,2,wwcrowwwww;

m,4,5,270,1,lowwwwwwlc;

m,9,5,180,2,wcrrollwww;

m,10,10,0,2,cdouw;

m,11,8,270,1,rrcl11luod;

m,11,3,90,1,wcrro;

m,10,5,0,1,wwwwcuodww;

m,13,1,180,1,wwwwcuuodd;

VI. Tychic Alloy

With no trash and is on a 20 cycle system.

p,7,12;

b,11,7;

m,10,12,180,1,lcro;

m,8,14,0,1,lorc;

m,4,12,90,1,cluod;

m,5,12,0,1,rclo;

m,7,14,180,1,rolc;

m,7,9,90,2,dourrcdouc;

m,1,14,0,2,rjrcuodcuodr;

m,2,14,180,1,drcuo;

m,7,7,90,3,lorc;

m,11,11,270,3,lcro;

m,9,7,0,1,uodc;

m,11,12,180,3,wcrow;

m,11,5,90,2,doucw;

m,7,8,270,3,doulc;

m,14,5,270,1,croww;

m,11,3,180,1,owcll;

Hi all,

I really enjoyed TCoA so I tried this one. I completed levels one to four. I gave up on level 5 very quickly as there was no room. I tried level 6 forever and ever and ever and went bald!

I have some suggestions, if anyone is interested. I would be very nice to pause the game or even better have a scroll bar where you can go back and fourth in the cycles to see where a problem occurs.

It would also be very nice to have a scrollbar on the arms that moves the arm through it’s sequences as you scroll back and forth trying to get the start synchronization right. This would mean fixing the bug where arms that are partially off screen disapear.

A realy good game but I found it takes too long to syncronise at times. On level 6 I had 4 transformations in a circle and the two atoms going around in opposite directions. I used two arms to get the right input cycle (20 cycles) for one atom and I almost got it but then found out that I needed a 20 cycle to get them out again. Too hard to syncronize!

Another great feature would be an ability to store pre programmed parts as most parts are repeatedly used. The long cycle parts are different each time but parts like to push atoms into a binder are always the same. Oh yes and the binder would be great if you could make it verticaly alligned as well. This would help so much when you have to use a duplicator.

Fantastic game however I must say I enjoyed TCoA more as this new one is very time consuming.

Thank so much.

Elixir of youth (84 symbols-44 cycles)

b,6,12;

b,8,10;

b,3,10;

b,3,6;

t,1,8;

t,2,4;

t,2,2;

m,8,6,90,3,wwcrol;

m,14,12,270,1,wwclor;

m,12,10,180,1,uodlcr;

m,14,14,180,3,crolww;

m,10,12,180,2,dlcruo;

m,8,14,270,3,olwwcr;

m,6,10,90,1,rolwwc;

m,3,12,270,1,rrcrro;

m,1,14,0,2,cdouww;

m,6,14,180,1,wwcrol;

m,4,4,180,1,lrolcr;

m,4,3,0,1,llcrro;

m,10,3,180,3,2owwwc;

m,3,8,180,1,lcrrol;

Level 1

b,7,12;

b,5,9;

t,12,9;

t,10,9;

t,2,12;

t,10,5;

t,12,5;

m,8,14,0,1,clor;

m,4,12,0,1,odcu;

m,6,14,180,1,crol;

m,2,14,0,1,wwclorww;

m,2,9,0,2,2orwclw2;

m,8,10,90,1,crol;

m,8,9,180,1,wwcrroll;

m,11,7,270,1,orrwwcll;

m,11,2,90,2,cru2odlw;

Never said offended, however I’m glad I was the inspiration behind the Baron’s Wheel. I just said I was sad. I actually lit up when I saw the wheel of elements, I thought “I know EXACTLY how to utilize this!” The one thing I still don’t like, Duplication Glyphs still take up a lot of space, and in the Elemental Spirits one, I just noticed that I’d have to move the potential axle of the wheel before starting the assembly line to allow for usage with the duplication glyphs (still haven’t finished this I’m preoccupied by playing your other games, Infinitron looks spectacular).

Level 2 – only two components, a binder and duplicator

lEVEL 2

b,7,12;

d,4,7;

m,8,14,0,1,clorclor;

m,10,12,90,1,wwcrolww;

m,11,12,180,3,odcu;

m,5,10,90,1,c2llorrw;

m,5,11,270,3,odcu;

m,4,12,0,3,cdou;

m,3,5,0,1,clor;

m,7,3,180,1,crrollww;

m,5,5,90,2,cdou;

m,3,9,0,3,cl1wwwwwwwwddouurw;

m,0,7,0,2,w1wd11wuwd11wuc2;

Level 3 – reasonably symmetrical

Level 3

b,1,12;

b,12,12;

b,7,9;

b,12,4;

c,5,7;

m,2,14,0,1,clor;

m,4,12,180,2,odcu;

m,10,12,0,2,odcu;

m,12,14,180,1,crol;

m,1,14,270,1,wwwwwwwwc2ow;

m,13,14,270,1,wwwwwwwwc2ow;

m,5,12,180,3,crddouulwwww;

m,9,12,0,3,cldourwwwwww;

m,11,9,180,1,wwwcuodwwwww;

m,2,9,0,2,wwwwcuuoddww;

m,12,9,180,3,wwwwwwwcrolw;

m,10,3,0,1,cllorr;

m,4,2,0,3,cd11ou;

Level 4 – too easy

lEVEL 4

b,9,12;

d,8,6;

m,7,12,0,1,orcl;

m,9,14,180,1,crol;

m,7,11,270,2,cuod;

m,12,12,180,1,oucdw1w1w1;

m,10,9,90,1,cllorrwwww;

m,12,6,180,1,wwwc111oww;

m,10,2,90,3,cllldourrr;

m,5,6,0,1,c1ww111oww;

m,4,2,0,2,c1oww;

Finally finished! (So just incase anyone was wondering they’re definitely all solvable.) Great game, some of the levels are definitely harder than others. My favourite was probably XIV but I forgot to save my code so here’s XV (Pillar of Unity) instead:

b,3,10;

b,7,11;

b,7,13;

d,5,7;

t,13,11;

t,13,13;

m,6,4,90,1,rwwcluod;

m,8,7,90,1,uodrwwcl;

m,11,10,180,2,wcdouwww;

m,9,9,90,2,uoddwwwwwwwwwwcu;

m,9,7,90,2,wwwcuodw;

m,11,11,180,1,wwwwwcuodwwwwwww;

m,11,13,180,1,wwwwwcuodwwwwwww;

m,1,4,270,1,cruodlww;

m,0,10,0,2,wwwwcuod;

m,1,10,90,1,clorwwww;

m,1,7,0,2,11orrwcd2uwwwwww;

m,2,7,180,1,11orrwcw1wwwwwww;

m,6,9,90,2,wcuodwwwwwwwwwww;

m,4,12,0,1,2owcuodwwwrcrud2;

m,10,12,180,3,dwwwwwwcllduluol;

m,7,9,0,2,uoddwwwwwwwwwwcu;

I’m convinced that V can be done using only one of the spawning glyphs, gonna try that next time I can.

My solution to Five makes me giggle every time I watch it go! So Cute!

t,4,9;

b,6,11;

d,8,7;

m,4,7,0,2,cj1;

m,1,9,270,1,cruduodlw;

m,6,9,180,1,wwwwwclor;

m,9,11,180,1,rouucddl2;

m,9,5,0,1,wwcrolwww;

m,13,5,90,1,crolwwwww;

m,11,9,180,1,wwcl22orw;

m,7,3,0,3,cl11lorrw;

m,3,7,270,3,cl11lorrw;

m,11,7,90,3,cl11lorrw;

STEALING PHIL’S THUNDER!

FIVE ON ONE GLYPH!

t,4,9;

b,6,11;

d,8,7;

m,4,7,0,2,cj1;

m,1,5,90,1,clorwwwww;

m,6,5,180,2,wwcrrollw;

m,9,3,90,3,ddwwwcuuo;

m,9,11,270,3,ddl2rouuc;

m,11,9,90,1,orwwwcl22;

m,11,7,90,3,wcl11lorr;

m,7,3,0,3,wcl11lorr;

m,3,7,270,3,wcl11lorr;

m,1,9,0,1,lwcruduod;

m,6,9,90,1,orwwwwwcl;

I was sure that you couldn’t put a duplicator under where the wheel is at the start. When did that happen? I have been doing it the hard way by moving the wheel to a duplicator which makes the start synchronization difficult as well as taking up extra room.

I will have to start over at level one.

Cheer up, Robert, there’s no Baron wheel on level one, so you’ll only have to start over at level two!!!!

Robert: It came in with version 1.02; I documented it in the game notes below the link, and will continue to do so in the future.

Level XII on the minimum 8-cycle system, completed in 75 cycles total with 168 symbols:

c,13,11;

t,11,9;

p,5,10;

b,1,7;

b,2,3;

c,7,6;

t,12,3;

t,12,1;

m,13,14,180,2,crol;

m,10,11,0,2,orcl;

m,11,11,0,1,clor;

m,13,9,180,1,olcr;

m,6,12,0,1,clor;

m,8,10,180,1,olcr;

m,11,12,180,2,orcl;

m,8,9,0,2,crol;

m,7,12,90,1,wwwwcrol;

m,5,12,180,1,oucd;

m,0,13,270,2,cuod;

m,0,12,270,3,odcu;

m,0,11,270,2,cuod;

m,3,9,90,2,cdou;

m,1,11,270,1,orcl;

m,1,12,270,2,cuod;

m,1,10,270,2,odcu;

m,4,7,180,3,cdou;

m,5,8,90,2,douuwwcd;

m,2,14,0,1,wwwjclor;

m,0,10,270,3,odcu;

m,0,9,270,2,cuod;

m,2,10,270,2,oc1orwcl;

m,0,14,270,3,wwwwwwwjorcl;

m,0,0,90,2,oucd;

m,0,3,0,1,orcl;

m,4,6,270,2,ldwwcruo;

m,3,5,270,1,c1owcrol;

m,9,6,180,3,ddouuwc1;

m,12,6,180,2,wwcrrlol;

m,10,2,270,1,l1orrwcl;

Elemental Spirits had me stumped for a long time. I did it with all the arms on 9 or 12 moves, making a 36 move cycle. I’m not an engineer but I love this game!

Level V.

t,11,7;

b,7,5;

d,6,9;

m,7,7,270,1,llwclwlow;

m,11,5,180,2,odlcudruw;

m,10,5,180,1,wwwwwwcluodr;

m,12,9,90,1,uodrwwwwwcl1;

m,9,7,0,3,cddouuwww;

m,5,1,90,1,wwwwwcr1olww;

m,3,5,0,3,cdllulolwwuw;

m,7,3,90,1,wwwcrolwwwww;

m,7,11,90,1,cllollwww;

m,5,7,0,1,crjwwwwwwww2;

m,8,3,0,1,uoddrwwwwclu;

m,1,9,90,1,lwwwwwcru1od;

Here is an easier solution Grant.

Level V

d,7,6;

b,4,9;

t,7,11;

m,13,9,270,1,clor;

m,5,6,0,2,crol;

m,1,9,0,3,cdou;

m,5,11,0,1,lwcrud1o;

m,9,11,180,1,crr2ollw;

m,11,6,180,2,olcr;

m,7,3,0,3,cll11orr;

m,11,7,90,3,cll11orr;

m,3,6,0,3,c1odcjd1wwuwww;

m,3,7,270,3,cll11orr;

Baron in 56 cycles:

d,4,12;

b,9,8;

m,5,14,0,1,wwclorclor;

m,3,9,0,3,cdrjw1w1w1w1ww;

m,7,12,180,1,olwwcrolcr;

m,9,12,270,3,olwwcrolcr;

m,10,14,180,2,crdoluwwww;

m,10,10,90,1,wwwcllorrw;

m,12,8,180,1,w1owwwc1w1;

m,5,8,90,3,clorwwclor;

m,9,5,90,2,wwcrrollww;

Check this out.

No more need to bind trash or struggle with uneven numbers of atoms.

An example here is Elixir of Youth –

Level 1

b,12,12;

t,9,7;

t,2,3;

m,5,12,0,1,orcl;

m,9,12,180,1,clor;

m,7,14,0,2,odcu;

m,12,14,180,1,wwwwwjcrol;

m,1,14,0,2,cuodcuodll;

m,2,14,180,1,wwwwrrcuod;

m,10,12,0,1,cuod;

m,13,10,270,1,wwwwc1owrr;

m,13,9,270,2,rrc2owwwww;

m,10,11,270,3,orcl;

m,13,0,180,2,cuod;

m,5,7,0,3,cdou;

m,2,7,270,3,orcl;

m,4,2,180,1,c111rrowll;

Bummer my suggestion didn’t make it in! And I didn’t ever get my 2nd suggestion in. 🙁 Really like the Baron Wheel though!

Baron Wheel needs a 10 step process so 10*5=50

50 turn Baron!

d,4,12;

b,9,8;

m,5,14,0,1,wwclorclor;

m,7,12,180,1,olwwcrolcr;

m,9,12,270,3,olwwcrolcr;

m,10,14,180,2,crdoluwwww;

m,10,10,90,1,wwwcllorrw;

m,12,8,180,1,w1owwwc1w1;

m,5,8,90,3,clorwwclor;

m,3,9,0,3,cdrjc1w1w1w1ow;

m,9,5,90,2,wwcllorrww;

m,3,7,0,3,owwwwwwwwcl;

m,7,5,180,1,rocr11;

:p

I’m getting a weird bug on level 2 when grabbing a compound atom which is partially off the screen where I seem to grab a different part of the compound than I should be grabbing. Code to reproduce the bug is as follows:

b,1,12;

m,2,14,0,1,clorww;

m,4,12,180,1,wwcuod;

m,0,10,90,1,lorwwwwwc;

Here is my solution to V using just one spawn point. I’m sure it can be optimised but I’m too lazy. 393 cycles!

b,7,5;

d,8,9;

t,11,8;

m,11,5,180,2,wwwucdwwwwwwwwlorw;

m,7,3,270,2,dcllollcllollwwwww;

m,13,9,180,2,ddl1uodwwwwwwwrcuu;

m,9,12,0,2,wwwwwuc2ddlluorrww;

m,7,11,270,2,ucddjwwwww1;

m,5,12,180,2,orrwwwwwwwwwdcllu1;

m,2,9,90,2,wc11dllorruwwwwwww;

m,2,5,90,2,wwwwwwwcdll11uorrw;

m,5,2,180,2,ll22orruudwwwwwc1d;

m,9,2,180,2,wwwdcllu1orrdwwwww;

Skipped ahead to my own contribution – here’s a rather baroque solution for XIV Sunlight Heart.

p,12,11;

b,1,12;

b,7,8;

b,12,5;

b,12,3;

t,4,5;

d,1,1;

m,14,7,180,2,rollcrrollcr;

m,10,4,0,2,ucdoww;

m,13,1,90,1,uwwcuodwwcdo;

m,10,11,90,2,clorclorclol;

m,10,10,90,3,wwclorclolww;

m,7,11,90,2,cluodlwwwwww;

m,6,6,90,3,wwwwclorclor;

m,11,8,0,1,wcuw22odwwll;

m,9,11,270,2,ordcuwwwwwwl;

m,12,8,180,2,2ollwwcu1rld;

m,4,12,90,1,crol;

m,5,12,270,2,olcuodcuodcr;

m,3,8,0,1,cuuoddwwwwww;

m,4,8,90,3,2222olcl2222;

m,2,4,0,1,wwwwcl22orww;

m,4,2,0,2,2odllwwwcrru;

VI

Links four together first then paints them.

b,1,11;

p,6,8;

m,4,11,90,2,crolcrolww;

m,5,11,180,3,wwcdoucdou;

m,8,10,0,1,wwwwwwwwwwwjclor;

m,12,10,180,1,wwwwwwwwwwwjolcr;

m,14,12,270,1,wwwwwwwwwjolcr;

m,14,8,90,1,wwwwwwwwwjcrol;

m,11,8,180,3,wwwwwwwwwjodcu;

m,10,8,180,2,wwwwwwwwwwwjodcu;

m,8,6,0,1,wwwwwwwwwjcrol;

m,12,6,180,1,wwwwwwwwwjolcr;

m,8,11,180,2,douwwwwwc1;

m,6,6,90,3,wcdwwwdouu;

m,10,12,90,1,wwwwwwwwwwwjclor;

m,12,14,180,1,wwwwwwwwwjcrol;

m,6,5,270,2,wcdorruwww;

m,2,6,0,3,lowc1;

m,4,2,180,1,wcurr1olld;

Oh, and no trash and only 127 cycles.

And my solution for the spirit thing 🙂 (many manipulators)

d,8,7;

t,4,5;

t,4,9;

t,3,7;

b,6,3;

b,6,11;

m,6,7,0,2,;

m,7,9,180,3,rrwwwwwwwwuucddrro;

m,6,9,180,1,wwwclrlorclrlorwww;

m,9,11,270,3,wwwwcddl2rruoulwww;

m,9,9,0,1,wwclorclrrwlowwwww;

m,13,9,270,1,clorclorwwwwwwwwww;

m,13,5,90,1,wwcrolcrolwwwwwwww;

m,9,5,0,1,wwwwcrolcrllwrowww;

m,9,3,90,3,wwwwwwcddr2lluoruw;

m,1,5,90,1,wwcluordculordwwww;

m,6,5,180,1,wwwwwcrlrolcrlrolw;

m,7,5,270,1,lorruuwwwwwwwwcddl;

m,2,9,0,2,r2olwwwwwwwwwwwwwc;

m,2,5,0,2,wcl2orwwwwwwwwwwww;

m,5,7,0,1,cwww1w1w1w1wwwwwww;

m,1,9,270,1,curoldcuroldwwwwww;

Messy solution to Resina Draconis (VI)

t,4,10;

p,6,7;

c,8,10;

b,6,12;

b,10,5;

b,10,10;

b,1,4;

c,2,12;

m,2,10,0,1,orwwclorclorclorcl;

m,7,14,0,2,cdlorucdloruwwwwww;

m,2,14,0,1,wwclorclorclorclor;

m,4,12,90,1,clorclorcrwrollwww;

m,8,14,270,3,olwwwwwwwwwwcrolcr;

m,6,9,270,2,wwrrcll2orrcll2oww;

m,6,10,0,1,cuuoddwwwwwwwwcuod;

m,13,10,180,2,d1ouc2wwdouuwwwwcd;

m,11,7,0,1,wwwwwruolwwwwwwc1d;

m,10,7,180,3,wwcrwwwd1oulcrroll;

m,11,8,270,3,dowwwwdrrcuul22wwl;

m,4,7,90,2,clorwwclorclorclor;

m,1,10,0,2,wwwwwwwwwwwwcdloru;

m,3,8,180,1,wwwwwwwwwwwwwcrolw;

m,1,6,270,1,rwwwwwwwwwwwwwwclo;

m,6,5,0,3,wcd1dllur11uoruwww;

m,4,1,0,1,wwwwwwwwwwwwcuuodd;

Sorry, I meant Resina Draconis (VII) above.

Here’s V using all spawn points in 72 cycles.

d,6,7;

t,7,3;

b,9,5;

b,9,9;

t,7,11;

m,7,9,0,2,jodlcur;

m,7,5,0,2,wwjodrcul;

m,9,11,90,1,rrlolc;

m,9,3,180,1,orcllr;

m,5,1,0,1,wwjcuuodd;

m,5,13,0,1,cuuodd;

m,4,7,0,2,ollcll;

m,3,7,0,3,cddj1ww;

m,10,7,0,2,cllorrcllorr;

m,9,0,0,2,1orwcl;

m,9,14,270,3,cr1olw;

m,5,11,0,3,oddwwwwwwcuu;

m,5,10,0,1,wwwcrolwwwww;

m,5,14,180,1,rwwwwcl11uod;

m,5,3,0,2,dcuuodwwwwww;

m,5,4,180,1,rrwwwwcl1l1o;

Baron Wheel

d,4,12;

b,8,9;

b,8,7;

m,7,12,90,1,wjcrol;

m,8,12,180,2,crol;

m,6,9,0,2,odcu;

m,13,11,270,1,cuod;

m,9,11,270,2,owc2;

m,9,5,90,1,cdou;

m,11,5,180,2,odcu;

m,3,9,0,3,cdrjw1ww;

Finally got #4 after 3 hours of work

d,8,9;

b,11,7;

m,7,11,90,2,wwwwwcluodrjw;

m,12,9,0,1,wwwwwwwwclorwwwwww;

m,11,14,180,3,cdrolu;

m,9,11,270,1,wjrcloww;

m,12,5,90,1,jc1owww;

m,11,9,270,1,wjlcroww;

m,12,11,180,1,wwwjcruuoddlwwww;

m,10,14,180,2,wjcrowww;

m,5,9,0,1,cjwwwww1;

m,8,7,0,3,wjwwwclo;

128 cycles, sets of 6,12,18, and 24. had to do some weird rotations to get sets of 24 to actually work.

I finally beat them all…I would have appreciated at least a ‘congratulations’ screen, Zach!

Great programs … I teach computer programming and I’ve been using them for classes. I believe I’ve stumbled onto a bug that shows up in the Stannite level. The following generates it …

b,6,6;

p,6,11;

p,9,8;

b,12,2;

b,1,4;

t,13,10;

m,4,11,90,2,wwwwcrrollwwwwww;

m,6,14,180,1,wwcruodlwwwwwwww;

m,4,6,90,1,wwwwwwwcluodrwww;

m,7,14,180,2,curodlwwwwwwwwww;

m,6,9,90,1,wwwwwwcrwruodllw;

m,7,8,90,1,wwwclorwwwwwwwww;

m,6,8,270,1,urwwwwwwwwwwcdlo;

m,11,6,180,2,11ouwwwwwwwcddwu;

m,10,11,90,2,crolcrolwwwwwwww;

m,10,12,90,1,wwwwwwclluuoddrr;

m,13,14,180,2,wwcruodlcruodlww;

m,12,6,180,3,wwcr11olwwwwwwww;

m,13,6,270,1,orruucllorrcddll;

m,10,4,0,2,cdlluuodllwwwwww;

m,4,4,0,1,wwwwwwcrurodllww;

m,2,2,90,1,cluuoddrwwwwwwww;

m,2,0,90,3,oddlwwwwwwwwcruu;

m,10,0,0,1,dwwwwwcr2ruuorrd;

Thanks and I look forward to more levels.

Elixir of Youth

48/85

b,9,7;

t,1,11;

t,4,8;

b,7,11;

m,4,11,90,2,crrrorww;

m,4,10,90,3,wwcddrruorruwwww;

m,7,7,0,1,luu2oldwcdrr22ww;

m,10,11,270,2,rrcdrruo;

Anyone want a screensaver? Following Tiralmo

New commenter here. Thank you for a great diversion, Zach!

I’m doing one level a day, striving for top speed. Some of the posters above have done better than I did on some levels. My better ones so far:

Level I Elixir of Youth in 42 (80 symbols):

b,7,11;

t,7,9;

b,11,4;

t,9,9;

t,11,6;

m,4,11,0,2,orcl;

m,7,14,180,2,crol;2

m,8,13,270,1,cuuodd;

m,11,9,270,3,odlcru;

m,14,4,270,1,wclorw;

m,14,6,90,3,cllorr;

m,11,2,90,2,c22oww;

m,8,5,270,2,rwwclo;

m,12,8,270,3,llcllo;

m,12,14,180,1,wwwwwjcrolww;

m,14,14,270,3,lwwcro;

m,11,11,180,1,ouwwcd;

m,5,11,0,1,wwcuod;

Level II Potash and Orpiment in 49 (182 symbols) — drawing both sources at maximum rate:

b,6,12;

b,10,9;

d,2,7;

d,12,6;

m,4,12,90,1,clor;

m,6,14,270,1,olcr;

m,9,12,180,1,ouwwcd;

m,3,12,0,2,wwcuod;

m,0,2,0,1,c2owww;

m,2,5,90,1,wwwwwwwwwjrrollc;

m,0,7,0,3,wwwwwwwwjddouuc;

m,5,8,0,1,cruruwwwwwdojw;

m,6,7,180,1,wwwwwwwwcudwuuojw;

m,6,6,180,3,wwwwwwwwwwwcrr2ojw;

m,11,11,0,1,clor;

m,8,8,90,3,crolww;

m,13,3,90,2,cuddou;

m,10,5,270,2,orwwcl;

m,10,6,0,2,orwwcl;

m,14,9,180,2,cuodww;

m,13,9,180,1,olcr;

m,8,9,0,2,wwcdou;

m,7,6,0,3,oddcuu;

m,9,6,0,1,c1www2;

m,10,11,90,2,wwwwjlorc;

m,13,14,180,2,wwwwwwjrolc;

Level VI Tychic Alloy in 112 (112 symbols) — taking the assemble-then-transmute approach (is there a faster way, doing transmutation first? Tom?)

b,7,11;

b,1,11;

p,11,7;

m,12,10,0,1,lorc;

m,14,8,180,1,lcro;

m,12,5,90,2,douc;

m,12,4,90,2,ucdo;

m,10,10,0,3,wwwjrclo;

m,14,14,180,3,wwwjrolc;

m,8,8,90,2,clorwwwwww;

m,11,12,270,2,dwwwwwwcuo;

m,4,11,180,2,olcrolcrrr;

m,7,14,180,2,crolcrorww;

m,5,11,180,3,wwwwcdouww;

m,11,11,180,2,uwcdwwwdou;

m,11,3,90,2,wwwcdouwww;

m,11,1,90,2,roluwwwcdw;

Level VII, Resina Draconis in 109 (276 symbols) — messy (how could it be otherwise), there should be opportunities to shave some cycles off this, but it’s fun to watch the several near-collisions in it

t,11,8;

c,9,8;

p,13,11;

b,4,6;

b,1,6;

c,4,8;

b,1,13;

t,2,3;

m,7,8,0,1,uuoddc;

m,13,8,180,2,ucddou;

m,14,8,180,2,wwclor;

m,11,11,0,2,olwwcr;

m,2,11,0,3,ouuwwwwwwwwwwwwcdd;

m,1,11,0,2,cdrolu;

m,6,14,180,1,cruodl;

m,6,13,270,3,lorrcl;

m,4,11,0,1,rucdlo;

m,8,11,180,1,uuoddwwwwwwwwwwwwc;

m,6,8,90,2,wwwwwclorwwclorwww;

m,9,11,180,2,wwwcrolwwcrolwwwww;

m,4,10,180,3,rorrcrrorrcrrorrcr;

m,7,6,180,2,wc1uodwcdouwwcdouw;

m,2,10,90,2,wcudow;

m,1,9,270,1,wwwwwwwc1owwwwwwww;

m,1,10,90,3,dwwwcrrollcru1roll;

m,0,8,0,2,wwwwc1d2ouwwwwwwww;

m,2,9,270,3,wwwwwwwwwc11udowww;

m,4,4,0,1,orrwwwwwwwwwwwwcrr;

m,10,11,90,1,lcrdou;

m,13,14,270,2,lcrdwwwwwwuolcrduo;

LEFT-MARGIN BUG

Tiralmo reported a bug that I can still reproduce in Level II; I find that this error occurs only at the left edge, not the right. If you grab at an atom at the left edge, the arm actually grips the atom bound to its left and the compound jumps right.

On Level VII, I got stumped for a while by a similar problem. I tried to grab an atom deposited at the left edge, but could not. I saved my partial solution. Sorry I did not edit this down to a minimal demonstration of the problem.

t,11,8;

c,9,8;

p,13,11;

b,1,13;

b,4,6;

b,1,6;

c,4,8;

t,2,4;

m,7,8,0,1,uuoddc;

m,13,8,180,2,ucddou;

m,14,8,180,2,wwclor;

m,11,11,0,2,olwwcr;

m,13,14,270,2,lcrwdwwwwwuolcrduo;

m,10,11,90,2,lcrdoulwwwwwwcrdou;

m,2,11,0,3,ouuwwwwwwwwwwwwcdd;

m,1,11,0,2,cdrolu;

m,6,14,180,1,cruodl;

m,6,13,270,3,lorrcl;

m,4,11,0,1,rucdlo;

m,8,11,180,1,uuoddwwwwwwwwwwwwc;

m,6,8,90,2,wwwwwclorwwclorwww;

m,9,11,180,2,wwwcrolwwcrolwwwww;

m,4,10,180,3,rorrcrrorrcrrorrcr;

m,7,6,180,2,wc1uodwcdouwwcdouw;

m,0,8,0,2,wwwwc1d2ouwwwwwwww;

m,1,9,270,2,wwwwldc1rolwcu1row;

m,2,10,90,2,wcudrolcudrolwwwww;

A nicer solution for Level VII, Resina Draconis

106 cycles, 198 symbols

c,8,11;

p,12,12;

t,10,9;

b,3,8;

b,1,4;

c,1,10;

b,5,6;

t,2,1;

m,10,11,270,1,olwwcr;

m,5,11,0,2,orwwcl;

m,8,9,90,1,clorww;

m,13,9,180,2,clorww;

m,10,12,270,2,wwcrol;

m,12,14,180,1,wwwwwwwcrolwwcrolw;

m,12,8,180,3,olwwcr;

m,6,8,0,1,crroll;

m,8,14,180,2,wwcrol;

m,1,14,0,1,oucuodwwcuodwwcldr;

m,3,11,270,2,llcrro;

m,7,14,180,2,cdouwwcdouwwcuodww;

m,5,10,180,3,wcrolw;

m,4,10,180,3,doulcr;

m,9,6,180,2,ouwwcd;

m,0,8,0,2,luorwcdluodrwwwwwc;

m,4,4,180,3,wwcdouwwwcddouuwww;

m,4,1,90,2,wwwwwwwwwwwwc1lorw;

m,2,6,0,2,wwwcld11ourwwwwwww;

Zach, the “Left margin bug” happens at the top margin too.

pantoglot: This is a known issue that is unlikely to be fixed, but thank you for the accurate and detailed bug report!

Level V, Elemental Spirits in 72 cycles and 148 symbols

My achievement for the day. As fast as Barsin’s above, which I have not yet examined. Mine uses two of the spawn points, has a cycle of 12, and forms one finished compound every three cycles — but the start of the pipeline is "syncopated."

This is another funny one in the I-can’t-believe-it-works category. See the silly way my wheel must bounce up and down while spinning.

t,10,5;

b,6,9;

d,3,6;

t,6,3;

t,8,11;

m,9,1,180,1,cuodww;

m,7,5,90,3,llcrro;

m,14,5,180,2,uodwwc;

m,10,9,270,3,wclorw;

m,7,6,180,2,lwwcro;

m,6,5,90,3,llcrro;

m,11,7,0,1,lorwwc;

m,13,5,180,1,lwwcro;

m,11,9,270,3,wclorw;

m,3,8,0,3,clddojw;

m,4,9,0,2,clorww;

m,6,11,0,1,cll1orrwwwww;

m,8,3,180,1,wwcllu11odrr;

m,5,1,180,2,lwwwwwwwwcro;

m,6,6,180,1,r2olwcr22olc;

m,8,7,180,3,wwcl22orclor;

m,9,14,270,2,wwwwwwcrolww;

m,2,9,270,2,wwwwcju2d;

What I thought was a rather nice solution for Verditer:

p,7,10;

b,4,8;

b,9,6;

b,11,1;

m,4,11,270,2,llcrro;

m,7,8,90,1,crolww;

m,12,10,180,1,oddcuu;

m,10,12,90,1,cllorr;

m,7,12,90,1,cllorr;

m,5,10,270,1,wwwwwwwwc1owwwwwww;

m,4,10,270,1,2owwwwwwwwwwwwwwwc;

m,4,5,90,1,wwcl1uuorddwwwwwww;

m,5,5,90,1,dwwwwwwwwwwcluuodr;

m,10,3,90,1,wwwwwwwcrrollwwwww;

m,14,0,180,1,wwwwwwwwwwcuuoddww;

m,4,0,0,3,uwwwwwwwwwwwwcddou;

The ones requiring >18 cycles are fairly difficult due to the programming limit, at least for me. For those of you who solved them, did you write out how the different manipulators would match up, or just sort of wing it?

Well done Barsin, your Level V, Elemental Spirits is nicer looking than mine!

I easily found a few improvements that shortened the delivery of one of the four compounds, and cut the total time to 71. (Exercise for the reader 🙂

I couldn’t find similar slack in my own design. (I have improved one of the four compounds, but it’s not the critical one for total time.) So yours beats mine!

My Level I, Elixir of Youth, corrected. I left out one “m”.

b,7,11;

t,7,9;

b,11,4;

t,9,9;

t,11,6;

m,4,11,0,2,orcl;

m,7,14,180,2,crol;

m,11,9,270,3,odlcru;

m,14,4,270,1,wclorw;

m,14,6,90,3,cllorr;

m,11,2,90,2,c22oww;

m,8,5,270,2,rwwclo;

m,12,8,270,3,llcllo;

m,12,14,180,1,wwwwwjcrolww;

m,14,14,270,3,lwwcro;

m,11,11,180,1,ouwwcd;

m,5,11,0,1,wwcuod;

m,8,13,270,1,cuuodd;

Here’s my solution of L VI in 123 cycles! Everything is 10 or 20 cycles long

b,6,12;

p,8,7;

m,6,14,180,1,wwcrolwwww;

m,4,12,90,1,cluodrwwww;

m,10,12,180,2,wwwwcdouww;

m,10,10,90,1,wwwwwjcrolwwwwww;

m,10,11,90,2,wwwwwwwwwwwwwjclor;

m,9,11,0,3,clor;

m,13,14,270,2,wwwwwwwwwwwwwjolcr;

m,13,7,180,3,olcr;

m,8,9,270,2,wwwwwwwjcuwodwwwww;

m,8,5,90,3,wwwwwwwjcdwwwdouuw;

m,4,4,270,3,wwwwwwwjddoruuwwcl;

m,2,2,0,1,wwwwwwwjwwcuodwwww;

I love the new levels!

This game is fiendishly addictive. I can’t remember the last time I’ve thought so hard about anything.

Here’s my amazingly convoluted solution for V:

d,8,7;

t,4,5;

t,4,9;

b,7,11;

b,7,3;

m,5,7,0,1,cw1www1www1www1w;

m,13,5,90,1,crol;

m,11,7,180,1,orcl;

m,9,9,270,1,crrorrww;

m,2,5,0,2,drcluduo;

m,4,7,180,2,cdou;

m,7,9,180,1,wwwclorw;

m,2,9,0,1,uduodlcr;

m,7,5,180,1,rolwwwwc;

m,5,3,0,2,ucdodwwu;

m,5,11,0,2,uwwcdodu;

m,9,5,0,1,lollwwcl;

m,5,1,0,2,wwwwwwwcll11orrw;

m,9,0,90,1,1lu2odrwwwwwwwwc;

m,8,5,270,3,ddwc1uuoddwcu22o;

m,5,13,0,2,wwcrrollwwwwwwww;

m,8,9,90,2,uoddwc11owddwc2u;

m,9,13,270,1,wwwwwwwwcru11odl;

Level 15 on one spawn. 204/118.

b,3,10;

b,7,13;

d,5,5;

t,10,1;

t,12,1;

m,1,10,90,1,clorclorclorwwclor;

m,3,12,90,1,orcrolcrolwcrolwcl;

m,5,14,180,1,cllorr;

m,4,13,0,2,wwwwwcdouwwwwwwwww;

m,4,3,90,3,2cdd2wwwwwww2ww2ww;

m,7,11,90,1,wwwcdouwwwwwwwwwww;

m,7,10,180,3,wwcdw1w1wdwouuwwww;

m,7,9,270,1,wwwwwrrclluodwwwww;

m,7,8,270,1,wwwwwwwwwwwcuuoddw;

m,4,12,0,1,1olddwwwwwwc1wuuwr;

m,7,1,90,2,uulodrwwwwwwwwcd11;

m,12,3,270,1,wwwcudurrolldwwwww;

Just a thought here, wouldn’t it be great to be able to turn the glyphs just like the arms? Keep up the awesome work guys!

i’ve been asking for this since the predecessor of magnum opus.

But I think it’s by Design. At least the no Man’s Land (where you can’t place anything) around the Disposers seems to be smaller.

Yes! I finally solved level 7. Unfortunatly with 1 trash atom, but with a ccyle of 18,

c,2,12;

b,3,7;

p,10,7;

t,4,10;

b,11,1;

t,6,7;

b,1,2;

m,0,7,0,2,orclorwwclorwwwwcl;

m,4,12,180,1,olcrolcrolwwcrolcr;

m,2,10,0,1,orwwclorclorclorcl;

m,10,10,90,3,wwwwwwjwcdrrorru;

m,0,12,0,1,clorwwclorwwwwclor;

m,11,4,0,2,wwwwwwwjclorwwwww;

m,10,3,90,3,wlorcduwwlorwwcduw;

m,14,1,90,1,wwcrolwww;

m,1,7,0,1,cuudwlordwcuodwwww;

m,11,5,270,3,wwwjclorwwwww;

m,9,5,180,1,wwjwwwcuuodd;

m,1,6,270,1,wwwwwwc22uodwwwwww;

m,2,5,0,2,c2ulodrwwc2lorwwww;

m,11,10,180,2,crolcrolwwcrolcrol;

m,8,12,270,1,olcrolwwcrolcrolcr;

m,6,10,180,1,clorwwclorclorclor;

m,2,14,0,1,wwwwclorwwclorclor;

m,8,14,180,3,cllorrwwcllorrwwww;

m,14,8,90,3,wjwwwcllorr;

m,14,14,180,1,wwwwwwwwjwwwcrolww;

m,12,12,90,1,wwwclljw;

m,4,2,180,2,wwwwwrwwwrollc22ww;

level 8, cycle of 20 195 symbols, in 118 cycles its done! And no trash this time, anyone an idea how i can get rid of my trash atom in the previous post?

c,12,12;

t,10,10;

b,4,12;

p,7,8;

b,1,9;

b,1,7;

b,11,6;

c,7,5;

m,7,12,90,1,crolw;

m,4,10,90,3,cdouw;

m,12,8,90,1,wwwwwwjwwc11uodrr;

m,14,6,180,2,wwwwwwjcdouwwwwww;

m,7,1,180,3,wwjclr2o;

m,1,5,270,3,jc22ddorruu;

m,2,5,90,1,wjcudlulorrd;

m,4,7,180,1,wwwwwwwjwwrlowwucd;

m,4,9,90,3,jwcdou;

m,5,8,90,3,wjwwcddloruu;

m,1,12,0,2,wwjwwwwwwclor;

m,12,14,180,1,crolw;

m,12,10,90,1,jwcrol;

m,12,9,270,3,wwwwwjuwwc11dorr;

m,11,8,270,3,wwwwwwwjwluucr1ddo;

m,10,8,90,1,wwjwcrol;

m,9,6,90,1,wwwwwwwjddlwwcuulo;

Level 9, easy one, 135 symbols, 30 cycle scheme, and 173 cycles till the end.

b,12,12;

b,4,12;

t,11,4;

t,13,4;

b,7,8;

m,12,14,180,1,crolw;

m,13,10,90,1,wwwwwwwjwwwwwwwc2o;

m,10,12,0,1,wjcuodw;

m,10,10,0,1,cll11orrwwwwwww;

m,7,12,270,1,crolcrorwwwwwww;

m,4,10,270,3,cdd2ouurrwwwwww;

m,7,10,0,2,wwwwwcluodrwwww;

m,4,8,90,3,wwwwc1wwlolwwww;

m,11,8,180,1,rodlwwwwwcuu12d;

m,12,2,90,1,wc11ruuolddwwww;

level 10! 161 symbols, done in 99 cycles and i used a cycle of 16. Cool level!

p,9,10;

t,12,12;

d,3,5;

b,1,12;

b,9,5;

t,4,10;

m,6,6,90,1,wjl1ollc1l;

m,1,14,0,2,cdlourww;

m,2,14,0,1,wjclorclor;

m,7,10,90,3,cddloruuwwwwwwww;

m,12,14,180,1,crol;

m,10,12,270,1,orcl;

m,9,7,0,2,wjorwwwwwwwwwwwwcl;

m,10,7,0,1,wjclorwwwwwwwwwwww;

m,2,9,0,3,cdoucljwwwwww11;

m,12,5,180,3,wjwwcdodc11ouucdou;

m,4,12,270,1,wwwjlcuwwrod;

m,4,7,90,1,wwwwwwwwwjc12lloll;

m,7,5,270,3,wjorwwwwcl;

Level VIII, Asisite and Rust, neatly done in 89 cycles, with 96 symbols. Cycle time is 8. Is there any way to squeeze the cycle?

b,2,11;

b,5,8;

c,2,6;

t,12,8;

c,12,12;

p,9,6;

m,7,11,90,2,crol;

m,1,14,0,2,clor;

m,5,11,180,2,oucd;

m,0,11,0,2,oucd;

m,3,8,90,2,clorwwww;

m,2,8,0,1,2uorcld2;

m,5,5,90,3,wwcdrrolluwwwwww;

m,6,5,90,3,wwwwwwwwwwcdloru;

m,12,14,270,1,olcr;

m,10,8,0,1,clor;

m,12,6,180,3,wwwwwwwrolwwwwc1;

m,10,12,0,1,clor;

m,12,10,270,1,olcr;

your cycle time is 16 i think, nice solution though! I’m still working on 11. Already spend too much time today…

Gandalf, you are right, I misspoke. I construct a “square” every eight cycle but alternate squares go different ways.

The question is whether the cycle time could be improved. The glyphs of spawning would put the lower bound at just 8 cycles, but I doubt you could fit enough manipulators in.

yea i se,

In the meanwhile i made a solution for level 11! cycle of 10, done in 75 cycles but with 204 commands.

p,7,12;

b,3,9;

b,9,9;

t,12,5;

t,12,7;

m,7,9,90,2,wwwjcrolcrolww;

m,4,12,90,1,wwwwcluodr;

m,7,14,180,2,cdroulwwww;

m,1,14,0,2,wwclorwwww;

m,3,11,180,1,wwwwcrolww;

m,6,9,180,1,wwwwwwjcuwwwwrold;

m,9,5,180,2,wwwjc2luodrwww;

m,9,6,90,2,wwwjlorwc22www;

m,12,3,90,2,wwwjwwwcr2uodl;

m,10,2,180,2,wwwwwjdwwwwcuuod;

m,12,9,90,2,jwwwwcdroul;

m,13,9,90,1,wwwwjwwwwcruodl;

m,10,12,90,1,crolcrolww;

m,10,11,90,2,wjwwwwclworw;

m,8,14,0,1,wwclorwwww;

m,12,14,0,1,wwwwwwwwwwwjwcror;

level 12, 144 commands, 16 cycle, took 100 cycles. I think it’s doable with a 8 cycle though

t,10,10;

c,8,12;

p,7,8;

b,4,6;

c,2,12;

t,2,8;

m,8,10,90,1,wjclor;

m,10,12,90,1,crol;

m,10,8,90,1,crol;

m,7,10,90,3,cddllorruuwwwwww;

m,0,6,0,3,wwwwwwwwwjorwwwwcl;

m,4,10,90,3,wwwwwwwwwjwwwwcrol;

m,4,12,90,1,wwwwwwjwwwwcrol;

m,2,10,90,1,wwwwjclludorr;

m,2,6,90,1,wwwwwwwwwjwwwclorw;

m,5,8,270,1,orclww1ww1ww1www;

m,4,2,90,3,cl2orwwwwwwwwwww;

…and level 13. cycle of 12, it takes 77 cycles and has 124 symbols.

p,11,11;

b,8,8;

b,3,5;

b,2,2;

m,12,9,90,2,wjcdou;

m,4,10,90,2,wjcdou;

m,8,11,0,1,wjcuod;

m,11,8,90,2,cdou;

m,9,10,0,1,wjclor;

m,4,8,90,3,clor;

m,4,11,90,2,cdou;

m,7,11,90,2,clor;

m,12,14,180,1,crol;

m,1,5,0,3,douuwwwwwwcd;

m,8,5,90,2,wwwjcrol;

m,5,7,270,1,wwwwcuodwwww;

m,5,8,270,2,wwc1owwwwwww;

m,7,5,180,2,dwwwwwc2uuod;

m,0,4,0,1,owwwwwwwwwc2;

m,2,0,90,3,cl22orwwwwww;

Level IX, Focusing Crystal — it’s not so easy if you aim to minimize the time. I managed to get it down to 46, with 116 symbols. The two arms at the top do the same steps on a 12-cycle, on alternate compounds — just to save one cycle of hand-off from arm to arm. (One of these two is slower than the other, but the faster one does the fifth and last unit.)

All the rest is on a 6-cycle.

I wonder if some cleverness might trim out another cycle.

b,1,12;

b,12,12;

t,13,3;

b,10,4;

b,9,6;

b,6,8;

t,13,1;

m,5,12,180,3,odcuw2;

m,2,14,270,1,orcl;

m,4,12,90,1,crol;

m,9,8,270,1,lwwcro;

m,7,6,90,3,cddouu;

m,7,12,90,1,clloll;

m,6,12,180,3,cr2olw;

m,13,14,180,2,cdrolu;

m,10,12,0,2,drcluo;

m,12,14,270,1,olwwcr;

m,12,8,90,3,cl2orw;

m,10,8,0,1,rcrror;

m,11,8,270,1,orucdl;

m,13,5,180,2,cudrol;

m,7,11,270,2,llcllo;

m,7,10,90,2,lorucd;

m,10,2,0,2,wwwwc12llorr;

m,11,2,0,1,2lulordrwwc1;

geez, nice work. In my solution for 9 the first molecule isn’t even ready yet when your done. Thats fast. I wasn;t focussed on the speed on that one, but i’ll give it a try i think since i’m done with the last 2 levels!

14: cycle of 16, 167 symbols, time: 96. Maybe it cam be done faster if you manage to use a glyph of duplication.

p,12,11;

b,9,9;

b,1,10;

b,5,7;

b,1,12;

m,4,12,180,1,wjcuodcuodcu1odwww;

m,2,14,0,1,clorclorclorclor;

m,4,10,90,3,wjcddroruu;

m,4,11,90,2,wjwwwwclorclorclor;

m,7,11,90,2,cluodlww;

m,8,11,0,2,wwjcuod;

m,10,11,90,2,clorclorclorwwww;

m,12,9,90,1,cllwlorw;

m,10,7,90,1,wwwwwcr1uu1oddlw;

m,7,9,90,1,clorwwwwclorclor;

m,6,9,0,3,www2dowwwwcuodcu;

m,1,7,0,3,wjrwwwcl1o;

m,6,5,270,1,drrclluo;

p,12,11;

b,9,9;

b,1,10;

b,5,7;

b,1,12;

m,4,12,180,1,wjcuodcuodcu1odwww;

m,2,14,0,1,clorclorclorclor;

m,4,10,90,3,wjcddroruu;

m,4,11,90,2,wjwwwwclorclorclor;

m,7,11,90,2,cluodlww;

m,8,11,0,2,wwjcuod;

m,10,11,90,2,clorclorclorwwww;

m,12,9,90,1,cllwlorw;

m,10,7,90,1,wwwwwcr1uu1oddlw;

m,7,9,90,1,clorwwwwclorclor;

m,6,9,0,3,www2dowwwwcuodcu;

m,1,7,0,3,wjrwwwcl1o;

m,6,5,270,1,drrclluo;

level 15: Cycle 16, 119 symbols, time: 98. Could be done faster i think, but it’s pretty hard.

b,3,4;

b,6,7;

t,11,13;

t,9,13;

d,3,9;

m,11,10,0,2,lorrwwcl;

m,10,11,0,1,lcrr11ol;

m,8,4,180,3,ouuwcdwd;

m,7,4,180,2,cldoruww;

m,6,4,180,2,wwcdouww;

m,1,4,270,1,crolcror;

m,3,2,270,1,olclorcl;

m,4,7,90,1,jclor;

m,2,6,90,2,wwcwwwjwww2;

m,2,7,0,1,crojw;

m,7,10,270,1,11uwuoddwwwwwwwc;

m,7,9,270,3,wjwwwcuwrolcddouww;

m,1,9,90,2,wwwjlorc;

Level VIII, Asisite and Rust again —

Now only 87 cycles (two less than my last solution), and 128 symbols (32 more).

Cycle time is still 16, but I figured out how to deliver the mercury at a faster rate, intermittently, which reduces the trip time for Rust by 5 — though it saves me only 2 overall, because of the overlap with the Asisite.

b,2,11;

b,5,8;

c,2,6;

c,13,11;

t,11,9;

p,8,7;

m,7,11,90,2,crol;

m,1,14,0,2,clor;

m,5,11,180,2,oucd;

m,0,11,0,2,oucd;

m,3,8,90,2,clorwwww;

m,2,8,0,1,2uorcld2;

m,5,5,90,3,wwcdrrolluwwwwww;

m,6,6,90,2,wwwwwwwwwwcdloru;

m,13,14,180,2,wwwwwwcrolcrolww;

m,10,11,90,2,wwwwwwwwclorclor;

m,11,11,0,1,clor;

m,13,9,180,1,olcr;

m,9,9,270,1,orcl;

m,11,7,90,1,crol;

m,7,3,90,3,wwwlorwwwwwwwwc1;

the levels with a baron wheel are a pain in the rear as you cant place them freely.

they take up precious space, too.

You can place whereever you want, you just have to bring them there..

And Pantoglot, i’m having a lot of trouble with improving level 9. Keep running out of space and time for contructing… Won’t give up though!

I saw a compilation of very fast solutions on Kongregate, and they all beat mine… I am humbled. Even bettered my Level IX by two.

A cycle of just 8 is attainable for Level VIII, Asisite and Rust.

Focusing Crystal with very few parts – and recycles the trash

b,7,11;

t,5,7;

t,3,7;

m,4,11,90,2,clu2odrw;

m,11,11,180,2,wwwwwjc2orwwwwww;

m,10,12,0,1,wwwcrolw;

m,12,14,270,1,wwwwcrowww;

m,10,11,90,2,wwjcrdoluww;

m,4,10,270,2,owwwwwcl12;

m,8,6,180,3,crol;

Hello Zach,

I was wondering if you would mind me making a website that stores and ranks solutions so that visitors can compare other peoples results?

I will right it in PHP and if think it is useful then I will send on the scripts.

Focusing Crystal 54 cycles – and not an inch to spare

b,12,12;

b,8,7;

b,2,4;

b,2,6;

b,1,12;

t,11,5;

t,13,5;

m,10,11,0,1,wwc2ow;

m,9,10,270,3,odcu;

m,9,9,270,1,cuod;

m,6,7,0,1,orcl;

m,7,12,90,1,wjclor;

m,7,11,90,2,wwwjcrol;

m,6,11,270,1,olcr;

m,8,9,180,1,crol;

m,5,5,180,3,rrcllo;

m,13,14,180,2,cdrolu;

m,12,14,180,1,wwwjcrolww;

m,10,12,90,1,wjcluodr;

m,9,12,0,2,clorww;

m,6,12,0,2,clor;

m,1,14,0,2,wwwwjcdloru;

m,2,14,0,1,wwwwwwwwjclorww;

m,4,12,90,1,wwwwwwjcruodl;

m,5,12,180,2,wwwwjcruold;

m,5,6,90,1,jwcr2ol;

m,7,5,180,3,rrollc;

m,12,7,270,1,wwc21o;

m,12,2,90,1,llorrc;

m,11,3,180,2,rwcwlo;

Robert: While that’s not a bad idea, it’s probably not necessary; the popularity of The Codex is winding down. A group of players over at Kongregate have effectively documented the entire game, including best solutions for every level, so if you’re interested in getting competitive you should check out what they’re up to. You can find their thread here:

http://www.kongregate.com/forums/3/topics/31992

Stannite 63 cycles

b,1,12;

p,5,10;

b,5,6;

b,11,4;

t,8,8;

m,1,14,0,2,cdloruwwww;

m,2,14,0,1,wwwjclorwwwwww;

m,4,12,90,1,wjcruodlwwww;

m,5,12,270,1,wwoluucddr;

m,6,14,0,3,wwjclor;

m,5,8,270,2,llcdruurod;

m,10,10,180,3,wwjolcr;

m,8,10,270,1,lwwwwwwcro;

m,6,8,90,1,wwwwwclorw;

m,10,8,270,1,lwwwwwwcro;

m,12,6,180,1,wwwwwcrolw;

m,8,6,180,1,lcrowwwwww;

m,8,5,270,2,rlolwwwwcr;

Sunlight Heart – 100 cycles

t,13,11;

b,1,12;

b,2,7;

b,2,9;

b,10,6;

p,7,8;

m,5,7,0,2,;

m,0,7,0,3,wwwwcddorucdlouu;

m,2,5,0,2,uoddrwwcuuoddclu;

m,4,11,90,2,clluodrrwwwwwwww;

m,4,12,180,2,dlwwwwcruodlcruo;

m,2,14,270,1,orwwwwwwclorwwcl;

m,1,14,0,2,wwwwcdlorucdloru;

m,0,14,0,3,wwclorwwwwwwwwww;

m,0,9,90,2,clorwwwwwwclorww;

m,7,6,0,1,lcruuoddrcluuodd;

m,8,12,0,3,clor;

m,12,8,180,3,olcr;

m,7,11,90,2,wwwwwwwwwwcllorr;

m,12,14,180,1,wwwwwwwwwwwwcrol;

m,10,12,0,1,orwwwwwwwwclorcl;

m,5,8,180,1,wwcr1olwwwwwwwww;

m,8,5,270,1,luwwwc2dwwwrr2ol;

m,11,2,0,2,lwlolwwwwwwwwwcl;

Potash 43 Cycles

b,12,12;

b,6,12;

d,2,8;

d,9,8;

m,4,12,0,1,uodrcl;

m,6,14,270,1,wjolwwcr;

m,7,14,270,1,lucdro;

m,0,14,0,3,clojw;

m,3,5,90,1,llorrc;

m,1,2,0,1,wwc1ow;

m,7,8,180,3,lwwcro;

m,7,5,90,2,cdojw;

m,0,8,90,1,wwcluwwwwdojw;

m,5,8,0,1,wwcluulrdrojw;

m,6,8,0,1,1wwwc2;

m,13,14,180,2,wjcdrolu;

m,12,14,270,1,wjolwwcr;

m,10,12,0,2,wjdrcluo;

m,13,9,90,2,wjcrolww;

m,10,6,90,2,douucd;

m,10,5,0,2,rcllor;

m,13,3,180,2,owwwc2;

Baron Wheel 51 cycles –

b,9,12;

d,4,8;

m,9,14,180,1,crol;

m,7,12,0,1,orcl;

m,12,12,180,1,oucdw1w1w1;

m,6,12,0,3,cl222orwww;

m,1,8,0,1,c2222owwww;

m,3,10,0,3,c2lodcd2oljw;

m,2,4,90,3,wwwwwwclow;

m,7,6,270,1,orrwwc2lwl;

Baron Wheel 49 Cycles –

d,8,8;

b,12,5;

m,11,14,180,3,crol;

m,7,10,0,3,orcl;

m,11,8,180,1,olcr;

m,9,10,0,1,clor;

m,12,8,180,2,crol;

m,9,5,0,2,orcl;

m,9,6,0,3,wwwwclorww;

m,6,12,270,2,c2oljw;

m,10,5,0,2,w1w1odcuw1;

m,4,8,0,2,w1doc1u1w1;

m,6,5,90,2,wwwjr2wrolwwwc;

Baron Wheel 52 cycles (still trying)

d,8,8;

b,12,5;

m,11,14,180,3,crol;

m,7,10,0,3,orcl;

m,11,8,180,1,olcr;

m,9,10,0,1,clor;

m,12,8,180,2,crol;

m,9,5,0,2,orcl;

m,9,6,0,3,wwwwclorww;

m,6,12,270,2,c2oljw;

m,10,5,0,2,w1w1odcuw1;

m,4,8,0,2,w1doc1u1w1;

m,6,5,90,2,wwwjr2wrolwwwc;

Lunar Caustic: Level X.

It was hard and i cant find a way to be faster…

111 cycles to finish and 572 symbols

t,12,12;

p,8,9;

b,2,7;

t,12,7;

b,11,3;

b,2,3;

d,1,12;

m,5,9,90,2,wwclorwwwwwwwwwwww;

m,0,14,270,1,11wwwwwwwwc11wwwww;

m,7,12,90,1,crolwwwwwwwwwwwwww;

m,2,14,0,1,wwwwwwwwclorclorww;

m,12,14,180,1,wwcrolcrolcrolwwww;

m,10,12,90,1,clorclorclorwwwwww;

m,0,10,270,1,wwwwwwcl2lorjw;

m,0,6,90,2,wwwwcdorjw;

m,4,11,90,2,wclluorrdwclluorrd;

m,0,7,0,3,wwwwwcdouwwwwwcdou;

m,9,12,0,2,wwclorclorwwwwwwww;

m,8,5,90,3,wwwwwwwwwwcdroulww;

m,2,10,90,1,clluorrdwwclluorrd;

m,3,9,0,3,clldodjw;

m,12,9,90,2,wwwwcrolcrolwwwwww;

m,10,5,90,1,r11rorrwwwwwwwwwwc;

m,12,10,90,1,wwwwwwwwwwclluorrd;

m,14,12,180,1,wwwwwwwwwwwwcruold;

m,14,2,90,2,;

m,12,5,270,1,llwwwwwwwwwwwwcrro;

m,14,3,180,3,wwwwcdouwwwwwwwwww;

m,10,1,180,3,ouwwwwwwwwwwwwcdlr;

m,14,7,270,1,ollwwwwwwwwwwwwcrr;

m,11,5,0,2,currodllwwwwwwwwww;

m,5,5,0,1,wwwwcluuorddwwwwww;

m,2,5,90,1,wwwwcr2rollwwwwwww;

m,10,0,90,2,wwwwwwcrw1olwwwwww;

m,2,1,90,1,wwwwwwwwc1w2owwwww;

m,0,3,0,2,wwwwwwwwwwwwcdouww;

m,6,7,0,3,rrwwwwwwwwwwwwcllo;

m,3,5,270,1,rwwwwwwwwwwwwwwclo;

m,3,1,0,1,wwwwwwwwcrolwwwwww;

m,3,0,0,2,wwwwwwwwwwc11rwlow;

m,4,1,0,1,1uodwwwwwwwwwwwwc1;

I found a bug in his game.

level 13

b,1,12;

b,5,9;

b,5,7;

m,4,12,90,1,crolww;

m,5,12,180,2,wwcuod;

m,0,8,0,3,orwwwwwwwwwwwwwwcl;

m,2,8,0,1,cuuoddwwwwwwwwwwww;

lvl 1

This game is downright neat.

t,6,12;

t,2,12;

t,2,10;

t,6,10;

b,10,9;

b,11,7;

b,5,8;

b,2,8;

m,2,14,0,1,cluuoddlww;

m,4,12,90,1,wwcllowwww;

m,0,8,0,3,wwcduodcuo;

m,6,14,180,1,wddwcruuor;

m,2,6,270,3,cddouuwwll;

m,4,6,270,3,cddouuwwrr;

m,6,6,270,3,cddouuwwll;

m,8,8,0,2,cr1rowwwww;

m,11,3,90,3,wwwwwwcrol;

m,8,9,90,1,clolw;

m,14,7,90,2,cdroruwwww;

m,8,14,180,1,wwcluodlww;

m,14,14,180,3,lljwcrorwwwww;

Elemental Spirits in 60 symbols, 181 moves:

b,9,5;

t,7,3;

d,6,7;

m,7,5,270,3,cddudouu;

m,9,3,0,1,22orrcll;

m,10,7,0,2,crrrdour;

m,9,7,180,1,cuuj1wwwwwww;

m,11,7,90,3,ollcrr22;

m,7,11,270,3,rc11rror;

m,3,7,90,3,11rrorrc;

Tychic Alloy (this one took me weeks) 264 symbols, 118 moves

p,6,11;

b,2,8;

p,5,6;

m,6,14,180,1,cruoldcruoldwwwwww;

m,4,11,90,2,wwcdloruwcdloruwww;

m,2,11,0,3,wwwcdlourwwwwwwwww;

m,7,14,270,2,wwwwwwwwwjorcl;

m,10,11,90,2,wwwwwwwwwjcrol;

m,10,9,90,3,wwcddlojw;

m,13,14,180,2,wwwwwwcdrojw;

m,12,14,180,1,wwwwwwwwcrojw;

m,10,10,90,3,cdoucdldojw;

m,12,6,90,2,cdroluwwwwwwwwwwww;

m,12,7,90,2,cdouwwwwwwwwwwwwww;

m,12,8,90,3,cddouuwwwwwwwwwwww;

m,14,14,180,3,wwcdrwwdojw;

m,10,12,0,2,wcdouucdowwwwwwwww;

m,8,6,0,1,clloucr22ocruoddww;

m,6,8,90,2,crolwwcrolcrolwwww;

m,5,8,180,2,wwwdroldcuwwwuwwww;

Tychic Alloy 107 Cycles (two longer than the record)

p,6,11;

b,9,7;

m,10,11,180,2,olcr;

m,7,14,0,2,clor;

m,13,7,180,2,oucd;

m,12,6,180,2,cdou;

m,6,13,270,1,olcr;

m,6,7,270,3,wwwwrrcdou;

m,6,8,270,2,wwcdouwwrr;

m,1,5,0,2,;

m,6,9,90,2,cdou;

m,6,14,180,1,cruuoddrww;

m,4,12,270,1,clolwwwwww;

m,4,11,90,2,wwcdloulww;

m,4,10,90,3,wwwwcdourr;

m,9,10,180,2,crol;

m,9,11,180,2,crorwwwwww;

m,9,5,90,2,wwcdrrouww;

Yohimbine in 69 cycles:

b,7,11;

c,2,12;

b,4,9;

b,6,7;

b,1,2;

m,10,11,90,2,wwcdroluww;

m,8,13,270,1,wwwwwc1oww;

m,7,14,0,2,clorcdluor;

m,4,12,90,1,wwcrruolld;

m,5,11,0,1,wjwwwwwwclor;

m,4,7,90,1,clulordrww;

m,1,14,0,2,wwwwjclorw;

m,1,6,270,2,jcuodw;

m,1,0,90,3,cddouuwwww;

m,2,4,0,1,wjwwcl2ww1or;

m,4,2,180,1,jwwcrr22oll;

m,1,8,90,2,wjwwcrruolld;

m,1,7,90,3,crrollwwww;

MAKE ANOTHER CODEX NOW!!!

…..with a level editor please?

LEVEL EDITOR!

NOW!

OR I’LL SEND YOU TO YOUR ROOM!

Steve’s excessively slow Tychic Alloy fails by jamming after 4057 cycles.

Yep, Steve’s jams alright, though I got it jamming at 3875 cycles. Interesting that it’s a different place, since a jam (as opposed to a collision) shouldn’t be having any time sampling based errors…

strange…

oops…my comment (a few above this) should have said doom, not room.

Here’s my Level VII (Resina Draconis) in 107 with 9 and 18 cycle manipulators;

c,6,12;

t,8,10;

p,10,6;

b,2,9;

b,2,5;

m,4,12,90,1,wwclorclorclorwwww;

m,6,14,180,1,crolcrolcrolcrolww;

m,8,12,180,1,wwwwcrolcrolwwwwww;

m,6,10,90,1,wwclorclorclorwwww;

m,11,10,180,2,wwwwwwcrolwwcrolww;

m,14,6,90,3,wwcrolwww;

m,11,4,90,2,wwwwwwcdouwwcdouww;

m,11,9,270,1,wwwwwwwwcuodwwcuod;

m,10,10,90,3,clorwwwww;

m,8,7,90,2,wwwwclorwwclorwwww;

m,6,9,90,2,wwwwwwwwwwwwwwcrol;

m,3,12,0,2,wwwwwwwwwwwwclorww;

m,5,9,180,1,wwwwwwwwwwwwwwcuod;

m,1,14,0,2,wwwwwwwwwwwwwwclor;

m,4,11,180,2,olwwwwwwwwwwwwwwcr;

m,7,6,0,2,wclorwwww;

m,0,9,0,2,cluodrwwwwwwcdouww;

m,4,7,180,3,wwwcddouu;

m,3,7,0,1,cl2orwwwwwcrolwwww;

m,5,10,0,2,wwwwwwwwclorwwwwww;

m,1,7,0,3,orclorwwwwwwwwwwcl;

m,4,3,180,2,llwclldou;

m,5,5,90,1,wwwwclwwwwwwrrolww;

m,2,7,270,2,douuwwwcd;

m,6,5,270,3,lwwwwwcdouc111wrow;

Here’s my Level XIV (Sunlight Heart) in 93 with an 18 cycle.

b,3,9;

b,6,6;

p,10,9;

m,1,14,0,2,clor;

m,4,11,180,2,olcr;

m,1,9,90,1,clor;

m,3,11,270,1,olcr;

m,6,8,180,1,wwwwwwwwcrolwwww;

m,6,9,180,1,ouwwcdw1ouwwwwcd;

m,13,9,90,1,wwcrolcrolcrolww;

m,10,11,90,2,clorclorclorwwww;

m,7,11,90,2,clorwwwwwwwwwwww;

m,10,7,90,3,wwcddouuwwwwwwww;

m,0,9,0,2,cuodwwwwwwcuodww;

m,7,9,270,2,orwwwwwwwwwwwwcl;

m,4,6,90,2,wwculdorwwwwclor;

m,3,6,0,2,oucdodwwwwc1ouc2;

m,4,5,0,2,wwwwwwcluordwwww;

m,3,1,0,1,wwwwwwwwwcuuoddw;

How’s this for a cool baron wheel:

b,9,12;

d,6,9;

m,9,14,180,1,crolcrol;

m,13,12,180,3,wwcdw1w1w1ou;

m,7,12,0,1,wrclorclowww;

m,3,9,0,3,cdwdwj1;

m,10,9,0,2,dll111oluwcl;

m,8,6,90,2,wwwwwwcllorr;

I love this game, it’s a real mental workout.

Can anyone enlighten me on how you get a 20-cycle system? Or (more likely) what that means?

Cheers 🙂

It’s impossible to get a manipulator to run on a twenty cycle system. You CAN, however, set up an entire system that takes 20 cycles to finish a structure, but only on the original game. Magnum Opus is WAAAAAY too hard to do anything in under 20 cycles. It takes 20 cycles just to beat Aqua Vitae (#1 from Codex).

All of the different cycle listings posted are for different parts of the system. One cycle is the amount of time it takes to completely execute one symbol’s instruction. A manipulator can only hold 18 symbols though, so you can’t actually get a manipulator to run on a twenty cycle loop.

ohhhhhhh! Thanks compsciguy 🙂

Also, in trying to solve Potash and Orpiment, i think i’ve found a bug.

Note the manipulators around the right hand side spawning glyph, sometimes when the fire atom is moved (from rest above the spawning glyph) sometimes the two atoms collide and sometimes they don’t. Is this a bug?

Level code:

d,7,10;

b,10,8;

b,1,10;

m,9,5,90,2,cl1l1ollwwwwwwwwww;

m,10,10,90,3,uwcddwroluuwwwwwww;

m,8,13,270,1,wwwwwcloruwwcrdolw;

m,2,13,0,3,wwwwwwwcdl11oruwww;

m,1,14,0,2,cluodrwwwwwwcluodr;

m,3,6,90,3,crrorrwwwwwwwwwwww;

m,11,10,180,2,wwwwwwwcdllloluwww;

m,13,8,180,2,wwwwc22owwwwwwwwww;

m,5,9,0,1,c2ww11ww2wwwwwwwww;

m,10,11,90,1,clluodrrwwwwwwwwww;

m,8,14,0,1,cluudodrcluuorddww;

I’m not sure. There have been reports of that happening before. I think it just depends on when your computer decides to do a collision check during the movement. Zach, IS it a bug?

Probably.

Absolutely love this engineering game

good news for you, green eagle, there are forums!

http://forums.zachtronicsindustries.com/

You can get a manipulator to run on a 20-cycle loop, but it won’t be very useful for most of those cycles :D. You can either give it four symbols, then rotate it one quarter, or give it eight and rotate it halfway round. This way, it takes 20 cycles to get back to the start of the loop.

You can see 20-cycle loops in my rather minimalist solution to Elixir of Youth, which I am quite proud of seeing as it uses just 39 symbols and only one spawn. Unfortunately it takes 139 cycles to produce 5 molecules 😀

b,7,12;

c,8,8;

c,10,8;

t,12,6;

t,12,4;

t,12,2;

m,5,12,0,1,oucd;

m,6,8,90,3,cdrou;

m,10,12,90,1,crol;

m,7,14,270,1,rc2ow;

m,7,10,270,1,owrc1;

m,10,2,270,1,olcll2;

m,12,8,270,2,lllcdruuod;

I have a 60 symbol/72 cycle Yohimbine if anyone’s interested 🙂

b,1,12;

b,12,12;

b,8,8;

c,4,4;

m,12,14,180,1,crol;

m,2,14,0,1,clor;

m,4,12,180,2,odcuowc1odcu;

m,10,12,0,2,odcuowc2odcu;

m,9,12,0,3,cl22ol;

m,5,12,180,3,cr1orw;

m,4,8,270,3,ddrcuu22loww;

m,4,2,0,1,rclo;

I see what you mean now… Baron Wheel is not as easy as it first seems :/

Turns out I managed to solve Baron Wheel with just 37 symbols, and 111 cycles. Doing the 20-cycle loop isn’t too hard, all you need is the right method. Anyway here’s my Baron Wheel solution:

b,1,12;

b,12,12;

b,8,8;

c,4,4;

m,12,14,180,1,crol;

m,2,14,0,1,clor;

m,4,12,180,2,odcuowc1odcu;

m,10,12,0,2,odcuowc2odcu;

m,9,12,0,3,cl22ol;

m,5,12,180,3,cr1orw;

m,4,8,270,3,ddrcuu22loww;

m,4,2,0,1,rclo;

Ignore my Baron Wheel solution, just realised I put my Yohimbine solution in instead :/

It turns out I forgot to save my old Baron Wheel – but I’ve got another with only 3 more cycles – a total of 114 😀

b,9,12;

d,8,9;

m,12,12,90,1,urcdo;

m,10,14,270,1,owc1;

m,9,14,180,1,crol;

m,14,12,180,2,crdou;

m,12,9,180,1,rorcll1111;

m,12,2,90,3,rolc;

m,7,11,270,1,c1111;

d,12,6;

t,11,10;

c,9,12;

m,9,14,180,1,crol;

m,9,10,90,1,clor;

m,13,10,180,1,crol;

m,13,11,270,2,cuod;

m,13,9,270,1,cuod;

m,13,2,90,3,cdou;

m,13,1,90,3,cdou;

m,13,0,90,3,cdou;

m,10,3,0,1,oucd;

m,13,3,180,1,odcu;

m,4,5,0,3,crol;

m,10,5,270,1,clor;

m,14,3,180,1,odcu;

m,2,14,0,1,cuod;

m,3,14,0,1,cuod;

m,4,14,0,1,cuod;

m,4,7,90,1,odcu;

m,4,8,90,1,odcu;

m,4,9,90,1,odcu;

m,4,10,90,1,odcu;

m,4,11,90,1,odcu;

m,7,6,90,2,cluj2www;

Baron’s Wheel. The March of the Elements.

verditer:

If anyone can help me (somehow….) get rid of that jam at cycle 24, that’d be appreciated 🙂

p,7,10;

b,2,4;

b,2,2;

b,3,8;

m,8,8,90,3,uucddo;

m,5,10,0,1,wclorw;

m,4,12,270,1,llcrro;

m,7,12,90,1,crroll;

m,10,12,90,1,crolww;

m,3,0,90,1,wwwwwwwwwwclorwwww;

m,6,8,180,2,dwwcuo;

m,3,6,180,2,rodllwwwwwwwwwcru2;

m,4,6,90,3,ddouuc;

m,2,6,90,1,wwwwwcru2rodllwwww;

m,7,8,180,2,uoddcu;

(I’m pretty convinced it’s not possible unless there’s a major change in design, but I just MIGHT be wrong)

I agree, there needs to be an editor. This game is to much fun and It would be even better of we could make our own levels so that others can solve them.

Here’s my level for the Baron’s Wheel. It’s not particularly fast or economical (77 symbols and 111 cycles to complete, and a period of one molecule every 20 cycles), it just has one cool feature: the wheel you are given at first is not kept. Instead, each wheel is duplicated off the one that came before it; once it’s complete, it takes the place of the old one. Unfortunately, the occasional salt atom slips through the system, hence the trash pile at the top-right. Still, it only has 5 atoms by the end of the level, so not too bad. I’m trying to make a workaround so I don’t need trash at all.

d,10,10;

b,7,6;

b,12,2;

m,4,10,0,2,cu1odwww;

m,7,10,90,3,clor;

m,3,14,0,3,wwclo;

m,3,6,90,3,clor;

m,5,6,0,1,c2ow;

m,6,9,0,2,orwwwwwwcr;

m,9,12,270,1,c2ow;

m,9,13,0,2,rwwwwclorr;

m,1,13,270,3,rclo;

m,1,3,90,3,lorc;

m,2,3,0,3,c2o;

m,11,6,90,2,crol;

m,11,12,270,2,odcu;

m,12,6,180,3,wwcro;

m,10,2,0,1,cuod;

PS: McD, my solution required a period longer than 18 cycles, but seeing as 20 is a multiple of 4 I didn’t even bother making the manipulators match up in complex ways. I just gave some a program 5 or 10 symbols long that turned them through a quarter- or half-turn each time. Instant programming length!

By the way Steve, you remember your supposed 700,000-cycle solution for Tychic Alloy? Shoulda tested it; it jams after 97 cycles. So you’re out by a factor of 7,000 🙂

one-by-one elixir of youth (78 symbols, 17 components, 61 cycles):

b,6,12;

b,6,10;

c,12,12;

b,12,10;

b,9,7;

t,3,7;

t,12,6;

t,12,4;

m,6,14,180,1,crolwwww;

m,4,10,90,3,wjcddloruu;

m,7,14,0,2,cdl1uorw;

m,13,14,180,2,wwcruold;

m,12,14,180,1,wwwjcruuoddl;

m,6,7,90,2,cr2rrorw;

m,9,5,90,1,cluduodr;

m,13,8,90,1,cruodlww;

m,12,2,90,1,cruuoldd;

first time i’ve finished a magnum opus puzzle, so i’m proud!

you should be – I took a hiatus? for around 8 months and have came back. I am still stuck on VI. yours looks much more complex, but actually more efficient than mine

b,6,12;

b,9,10;

b,9,6;

t,5,6;

t,5,8;

t,3,7;

m,4,12,90,1,clor;

m,3,12,0,3,odcuodcu;

m,10,12,90,1,wwwwcllorrww;

m,12,14,180,1,cruuoddlwwww;

m,14,10,180,1,wwwwcrolwwww;

m,10,8,0,3,uuwwwwcddlor;

m,9,12,180,1,cruu11oddlww;

m,7,7,180,2,uroddrcll11u;

Hey hey, After painstakingly working on them, I’ve been able to get these done.

Elixir of Youth

b,7,11;

t,3,8;

t,4,6;

t,2,6;

m,7,14,180,2,wcrolcrolcrolwwwww;

m,5,11,0,1,wwwwc1uodcuodc1oww;

m,8,14,0,1,cluodrwwwwwwculodr;

m,8,7,90,3,cr21r2orrwwwwwwwww;

Potash and Orpiment

b,1,10;

d,7,10;

b,11,7;

m,4,10,90,3,clorclorclorclorww;

m,5,10,0,2,wwwwwwwwwwcrr11oll;

m,1,14,0,2,wwcluodrwwclwwuodr;

m,8,7,90,2,wwclorcul11odrclor;

m,7,7,90,1,c1www2ww2ww11ww2ww;

m,11,5,90,1,clluodrrwwwwwwwwww;

m,3,6,90,3,crrwollwwwwwwwwwww;

Yohimbine

b,12,12;

b,6,12;

c,5,8;

b,9,8;

m,6,14,270,1,wlcrolcrowww;

m,10,12,90,1,culoc2odrwww;

m,12,14,270,1,wlcrolcrowww;

m,13,9,90,2,crolwwwwwwww;

m,7,8,90,3,cddr1rr2oruu;

m,4,12,90,1,culoc1odrwww;

m,10,3,90,3,crddoluuwwww;

Elemental Spirits

d,8,7;

b,5,9;

b,5,5;

t,3,7;

m,5,7,180,3,cddudouuw;

m,9,9,180,2,drwwwwwwwwwwcrrruo;

m,9,5,90,1,wwwcllluodlwwwwwww;

m,3,5,90,1,wwwwwwwcll11uodllw;

m,7,3,180,3,lc1orcrr11ollwwwww;

m,11,7,0,1,crrorrwww;

m,3,9,0,1,rwwworrwwwwwwwwwcr;

m,7,11,0,3,1orrwwwwwrc1olcll1;

Focising Crystal

b,12,12;

b,9,10;

b,1,12;

b,10,8;

t,11,1;

t,11,3;

m,10,12,0,1,wwcuwww1www1odclor;

m,12,14,180,1,crolcrolcrolcrolww;

m,2,14,0,1,clorclorclorclorww;

m,4,12,270,1,lwcuodcuodcu2wwrod;

m,7,10,0,1,uuwwwwdowruwwwcddl;

m,7,9,180,3,cdd1llwwlouc2woluw;

m,11,6,180,3,cr22olwwwwwwwwwwww;

m,14,2,180,1,wwwwwcruuloddwwwww;

m,4,2,0,3,wwwwwwwwwwcddouuww;

😀

Axoren’s March of the Elements makes me want a mod that has an option not to show the manipulators. Zach, could you release the source so someone could do this, or just do it yourself?

Pretty much the same thing I said before: How could people create these levels and submit them? I’d love to make one myself.

Here is a fun little thing. It runs forever with 4 atoms. I am not sure it has a use, but it makes me happy. It is set for the Elixir of Youth, but it will go anywhere.

m,4,12,90,1,cro;

m,4,11,180,2,cro;

m,4,10,270,3,cro;

m,6,14,270,1,clo;

Well, I just found out a cool little bug. It is reproducible, but I cant save it in its bugged form. So, just load this up.

b,4,10;

m,14,10,270,2,;

Then, take the manipulator on the right, and rotate it so the claw is facing right, then drop it right on top of the glyph of binding. Voila! Works on other glyphs too!

BTW, I really love this game. The levels are soo challenging its incredible.

Baron Wheel: 61 Symbols, 66 Cycles

d,8,9;

b,9,12;

m,9,14,180,1,crol;

m,7,12,0,1,orcl;

m,6,12,0,2,wwcuodwwww;

m,10,14,270,1,owwwc1w1w1;

m,14,12,180,3,cllldoluww;

m,12,9,180,1,11rorwcll1;

m,7,11,270,1,cj1;

m,12,2,180,3,olwcr;

m,4,2,0,2,wc11o;

man…I’m on a roll today….

Elemental Spirits: 91 Symbols, 169 Cycles

d,8,7;

b,7,3;

t,5,7;

t,5,5;

m,3,5,270,1,wclorww;

m,5,13,180,3,wcllorr;

m,9,11,0,1,orwwcl2;

m,1,9,90,3,orrcll2;

m,3,7,180,1,cllorrw;

m,7,9,270,1,c1wwwww;

m,7,5,180,1,crwroll;

m,5,3,180,1,orwwcl2;

m,9,1,0,3,wcllorr;

m,8,5,270,2,wdorucl;

m,13,5,270,3,olwwcr2;

m,11,7,0,1,crrrwor;

m,5,9,270,1,oddcuuw;

This is my non-solution for Baron Wheel, which does a poor rendition of the Macarena:

m,4,4,90,3,wdwuwlwlllwdrluw;

m,10,4,90,3,dwuwrwrwrrdwrluw;

m,7,12,270,2,owwwcwwwowwwcoc1;

My complicated Yohimbine:

b,12,11;

b,9,9;

b,3,10;

c,2,12;

b,6,6;

b,1,3;

b,11,4;

m,12,8,90,2,ouwwcd;

m,12,9,90,1,crolww;

m,10,11,90,2,clorww;

m,12,14,180,1,wwcrol;

m,7,14,270,2,orwwcl;

m,9,11,180,1,crolww;

m,9,12,270,2,wwclor;

m,2,8,90,1,uucddo;

m,0,10,0,1,uodwwc;

m,6,9,180,2,olwwcr;

m,7,10,270,2,lcdruo;

m,2,14,0,2,clordw;

m,0,6,0,3,uorcdl;

m,0,14,0,3,wjcrrror;

m,1,7,270,3,llcrro;

m,2,6,0,2,dcuuod;

m,1,14,0,2,wwwwwwwwwjcrrror;

m,3,7,0,3,lorwwc;

m,4,3,270,2,lcrrol;

m,10,2,180,3,wwwjcrrorr;

m,11,1,0,1,wcrolw;

m,12,2,180,2,2olcwr;

I just realized that the tune “Powerhouse”, by Raymond Scott, would go perfectly with some of the more complicated solutions.

There seems to be a bug in Verditer, when I am moving the molecule along the left side it suddenly pops left 1 slot, this actually makes the solution using my current method easier, but it is a bug none the less. I have solved all except Sunlight Heart and Pillar of Unity. Excellent follow-up to the original 🙂

Verditer w/ Bug:

b,4,10;

p,9,10;

b,1,7;

m,4,12,90,1,crrollwwwwwwwwwwww;

m,7,10,90,3,cddllloluuwwwwwwww;

m,10,12,90,1,cllorrwwwwwwwwwwww;

m,5,8,90,1,wwwwwwcrolwwwwwwww;

m,5,7,180,1,wwwwwwwwwwwwcuuodd;

m,3,5,90,2,wwwwwwwwc11doulwww;

m,1,4,90,2,odwwwwwwwwwwwwwwcu;

m,0,5,90,1,c2owwwwwwwwwwwwwww;

m,3,4,270,3,wwwwwwwwcdoulwwwww;

m,5,5,180,3,wwcrdoulwwwwwwwwww;

m,3,1,0,1,wwwwwcuuoddwwwwwww;

UPDATE: My Correct Code. The above was a draft I mistakenly copied.

b,4,10;

p,9,10;

b,1,7;

b,12,7;

m,4,12,90,1,crrollwwwwwwwwwwww;

m,7,10,90,3,cddllloluuwwwwwwww;

m,10,12,90,1,cllorrwwwwwwwwwwww;

m,5,8,90,1,wwwwwwcrolwwwwwwww;

m,5,7,180,1,wwwwwwwwwwwwcuuodd;

m,1,4,90,2,odwwwwwwwwwwwwwwcu;

m,0,5,90,1,c2owwwwwwwwwwwwwww;

m,3,4,270,3,wwwwwwwwcdoulwwwww;

m,5,5,180,3,wwcrdoulwwwwwwwwww;

m,3,1,0,1,wwwwwcuuoddwwwwwww;

m,11,12,180,3,wwwwwwwwwwwwwwcrol;

m,9,7,0,2,uoddwwwwwwwwwwwwcu;

m,3,5,90,2,wwwwwwwwc11doulwww;

m,6,8,90,2,wwwwwwwwwclu11odww;