Lots of people have requested a level editor for The Codex of Alchemical Engineering. I am not going to make one. I will, however, do something better:
ANNOUNCING: THE MAGNUM OPUS CHALLENGE!
Here’s the details – design a level for CoAE in some sort of graphics program using the following sprites: codex_sprites.zip.
You may not add any new user components, such as manipulators or glyphs, and you may not add any new kinds of atoms, but you may design new things found in the level, such as new kinds of permanent glyphs or a new kind of objective glyph. If I get around 10 or more level designs I will create a MAGNUM OPUS CHALLENGE EDITION of the game and put it places where people can play.
Edit: I’m going to replace the Glyph of Duplication with something that’s a little more useful, so feel free to also submit ideas for a new user-glyph along with your puzzle(s) that encourage it to be used. If no one suggests anything useful I’ll probably go with a Glyph of Reduction that down-converts metals while emitting a Mercury atom in the process.
When submitting a level, make sure you add the creative flavor – your compound should have a name that both fits with the alchemical theme and can be connected to the actual compound that the player will be creating in your level. Feel free to suggest text for notes if you’re introducing anything that needs introduction. And, if you’re making a level with a fantastic compound like Alcahest, the challenge of playing your level should be equally epic. A technical note: as it currently stands, the engine requires that all adjacent atoms in a compound be linked together; while I could rewrite parts of the engine to “fix” this, I’d rather keep working on my new game instead.
Whoever submits the most clever, well thought out, and generally Codex-like level might win a prize, provided I can find my t-shirt stenciling equipment.
Please send all submissions to firstname.lastname@example.org; if you have a question, ask it in the comments. Entries are due February 1st, 2009.