## Alchemical Engineering

I present to you, the loyal readers, my latest (and last, for a while) Game for Engineers:

**Launch The Codex of Alchemical Engineering (640×480)**

Those of you who have played Manufactoid will recognize that this game is essentially the same concept, except for one small caveat: there’s no programming required! Many people were unable or unwilling to play Manufactoid because of the programming requirements; The Codex of Alchemical Engineering instead requires you to program robotic manipulator arms with a set of symbols that control its motion. This game also builds on the converter aspect of Manufactoid by employing multiple Glyphs that perform various transformations, contrasted with Manufactoid’s mono-purpose converters that were entirely level-specific. There’s not a lot more that needs to be said, as all instructions are provided in-game, so go play it now!

**Feel free to post your solutions in the comments**, so long as you don’t write anything spoilerific that could ruin the game for other players. I’m not sure how you could really spoil anything about the game, though, but don’t take that as a challenge.

A few notes about the game:

- After completing a level, your progress is saved so long as your Flash “cookies” aren’t deleted. Your design, however, is not; if you want to keep your design, you must go to the Save screen and save the text shown there (I keep my solutions in a text file on my desktop). You can reload a saved design by pasting the design code into the Load window and pressing the load button.
- The music playing is Evan’s “Rever… Peut-etre…”, which you can find here on jamendo.com.

Very Nice, zach… it’s a good one.

Patrick: As Zach mentioned, it’s Evan’s “Rever… Peut-etre…” and there’s a link at the top of the page.

Zach – I discovered your game at jayisgames.com and have been really enjoying it. Could you explain how the “script” programming step is used?

The wording for that symbol was ambiguous; by “script”, I meant the series of symbols that is “executed” by the manipulator. The symbol in question acts as a “jump point”; when the manipulator’s set of symbols is finished running, it will restart after the jump point instead of restarting at the beginning. If you experiment with it you’ll quickly see how it works…

Very nice game, but I experience few bugs; this on linux with flashplayer 9.

First bug seems to be "skipping"; the game jams for a fraction of a second when running the engine and the manipulators go haywire. Even stopping and rerunning may not fix it. I suspect the counter that counts which command a manipulator is doing doesn’t get reset.

Second bug might be a copying bug: occasionally when adding new commands to a new manipulator, old manipulators with already perfectly functioning programs will start acting weird, even though the program looks fine. Dragging one of the commands in a haywire manipulator to a new position and returning it to old place fixes it.

That last level was diabolical.

c,1,9;c,1,7;b,10,11;c,13,9;c,13,7;b,3,11;

b,6,7;b,6,9;m,13,11,90,1,crolcrolcrroll;

m,14,11,180,2,wwcuodcuodwwww;

m,1,11,90,1,clorclorcllorr;

m,0,11,0,2,wwcuodcuodwwww;

m,11,8,0,1,wwclluuoddrrww;

m,10,1,0,2,wwwwwwwwcruodl;

m,3,8,180,1,crrudollwwwwww;

m,10,9,270,3,cdlourwwwwwwww;

m,4,1,180,2,wwwwwwwwcluodr;

m,7,5,180,2,cdlowwwcrroluw;

m,11,2,180,1,cu22uoddwwwwww;

I must admit you make nearly perfect games, without need for advanced graphical environment. Keep up good work, as I look forward to see more games for engeeners ;]

Excellent. I recently discovered your work and think it is Incredibly Immaculate :p I can not wait to see what is next. Maybe something like Manufactoid, only better? I quite liked that game. Or more flash games. But anyhow, great games, simple, logical, and challenging at times. Keep up the good work.

Getting a bug on level 13 (Elixir of life): try

c,9,9;b,9,11;b,4,7;

m,13,9,90,3,cruodlwww;

m,5,11,0,2,;

m,10,13,0,2,wwcdloruw;

m,9,13,270,1,ouucdd22w;

m,13,11,180,2,dlwwwcruo;

which is not a complete solution, but shows the bug. When the second water arrives at the binding glyph as the compound rotates, it attaches correctly but then the whole compound instantly rotates an extra time (or the previous rotation is undone). I’ll work around it but you may want to fix it.

I’m running under Firefox on OSX 10.4.11 if that helps.

Well, here’s my big mess of a last level

c,3,3;b,1,5;c,10,10;b,12,8;b,10,12;b,5,10;b,6,8;c,8,13;

m,1,3,270,1,cllorrcwwrwrollwww;

m,3,1,180,1,wwcluuoddrwwwwwwww;

m,5,5,180,1,wwwwwwcu2wdlrluodr;

m,8,5,0,1,cluuoddrwwwwwwwwww;

m,13,5,270,3,crdroullwwwwwwwwww;

m,1,9,90,3,crwwwwwwrollwwwwww;

m,13,10,90,2,crolcldlourrwwwwww;

m,12,10,270,1,wwwwwwwwcllorrwwww;

m,10,8,270,2,drrcl2orwuuwcdrwro;

m,6,12,0,1,wwwwwwwwcwuuoddwww;

m,5,13,180,3,wwclldourrwwwwwwww;

m,8,10,90,2,wwwwwwcdouwwwwwwww;

There was a small collision detection thing that introduced some inconsistency. I had one situation where I tested some close fit and the atoms barely cleared each other. I then added an instruction to a part of the system independant from those two atoms, and on my next test they collided. This happened a few times, but then cleared itself up on subsequent tests with nothing added.

Cool game!

I have a slight bug on level 11. I’m not done, but here’s the program I have so far:

b,3,10;m,4,6,0,2,;m,7,8,0,2,;

m,4,13,0,2,wwjclorclorwwww;

m,7,10,0,2,rwwwjcrolcrolwwww;

m,1,10,0,2,rjcdlw2w2w2our;

The bug is this: When I have the leftmost arm selected (and viewing program instructions) while running, I get different behavior than when I have any other arm selected. Specifically, when the leftmost arm is selected, I get the behavior that I expect to happen. But with other arms selected, there seems to be a sudden extra rotation of the piece I’m constructing after the second salt arm releases. Let me know if that’s not clear.

getting a rotation error like others are mentioning, mine on level 9, Aqua Regia

c,4,10;t,7,13;b,10,10;m,7,5,90,1,crro;

m,4,13,180,2,crolcrrrlorrwwwwww;

m,7,10,180,2,wwcrrorwwcl1wwwlol;

m,13,10,90,2,cdrwww11olucdrolww;

Thanks for the detailed bug reports, guys. I’ll take a stab at some of these tonight after dinner.

I have to stay, this game is surprisingly fucking -retarded- awesome.

Considering it -doesnt even fucking work- is the greatest game I’ve ever played.

Next time: Try to make a game -that works, you utterly worthless sack of shit- that’s even better because I’d absolutely love to play it.

THIS COMMENT EDITED BY MODERATOR

The game is great. The music is too. Would you mind sending it to me?

Email might not have shown.

This game is genius. Been busy in the bell tower so haven’t had much chance to get past level 8, but I’m getting there and loving it.

Beats waiting for the CERN Hadron Collider.

This game is great, except for the bugs , Did you just upload a new version because the hep screen is new and I lost all my progress

I’ve gotten that rotation jump glitch too but it goes away if I select a different arm, a couple of times the timing has gone out of whack and I think selecting something else also helps fix it.

Made it through – here’s my Philosopher’s Stone recipe:

c,13,9;b,10,11;b,4,6;c,1,9;b,3,11;b,7,10;b,9,6;

m,1,4,270,2,wwcrolwwwwwwwwwwww;

m,1,5,270,3,crrlolwwwwwwwwwwww;

m,9,8,270,2,wwwwcdouwwwwwwwwww;

m,13,4,270,2,wwclorwwwwwwwwwwww;

m,13,5,270,3,cllrorwwwwwwwwwwww;

m,10,9,90,1,wwwwwwwwwwwwc11rol;

m,13,11,90,1,wwcrr1lolwwwwwwwww;

m,10,13,0,2,cdloruwwwwwwwwwwww;

m,10,8,270,3,wwwwcdd22ullorruww;

m,4,13,180,2,cdroluwwwwwwwwwwww;

m,1,11,90,1,wwcll1rorwwwwwwwww;

m,4,9,0,3,1uu1doddrwwwwcwwl1;

m,4,8,270,3,wwwwcwdd22urrolluw;

m,5,8,270,2,wwwwcwdouwwwwwwwww;

m,12,7,180,3,wwwwwcrolwwwwwwwww;

m,12,3,270,1,wwwwwwwc1ul1odrwww;

Occasionally the completed stone hits the salt of the earth-salt pair on its way out of the center area – it’s the unpredictable collision issue John Butts mentioned. I could probably slow down the earth-water arms by one cycle to avoid it.

Thanks for creating this, Zach – it was a lot of fun.

And if Jen is still reading this – that solution of yours for the last level is beautiful.

Oh man, for a while I really thought Jen had stolen my solution to Phil Stone. Having those 3-in-a-line machines at the beginning really defines what you can do for the rest of the level.

Here’s mine for comparison:

b,3,11;b,10,11;c,1,9;c,1,7;c,13,9;c,13,7;b,6,9;b,6,7;

m,3,13,180,1,crol;m,13,11,270,1,olddcuwuwwur;

m,11,13,0,1,clor;m,1,11,270,1,orddcuwuwwul;

m,3,8,270,1,lcrruwdolwww;m,1,5,270,3,wwwwwwwcrolw;

m,11,2,90,1,ruodlc;m,7,5,90,1,luucroddrclo;

m,13,5,270,3,ddloruuwwwwc;m,11,8,270,1,ddrclluur22o;

One tiny improvement idea: The programming gets tedious very quickly, I wish there was keyboard shortcuts to add commands and to remove them…

And once again, you’ve created true engineering art in a fun game. Thanks!

I love this game. I just spent the better part of the last 4 days blasting through it. Very awesome and a ton of fun. I actually solution to the Elixer of Life while lying in bed and ended up getting up early to try it out.

A couple of ideas that would make this game a bit easier. That is, improve the UI so you can focus on the puzzle:

1) A program counter on the programming display would make life easier. I can’t tell you how many times I counted to 9 or 12 or 18 as I was programming. It would be nice if there was a “line number” next to each symbol, or all the way down the side.

2) As paxed mentioned, keyboard entry of commands would be very nice. Similarly, a way to highlight and copy/paste or delete groups of symbols would be really nice. Maybe a blinking insertion cursor, too.

3) A “Pause Execution” or “Step” button so you can see where everything is at. This might detract from the challenge, though.

When I first saw the “????????” level I thought it was more like a nightmare than a dream, but it turned out to not be too horrible, once I tracked down the one manipulator with 10 instructions rather than 9.

My ???????? solution:

p,10,11;p,3,10;t,13,9;t,1,8;b,3,6;b,6,8;b,9,7;

m,7,11,90,1,cluodrwwwwwwwwwwww;

m,13,11,90,1,cllrlorrwwwwwwwwww;

m,11,13,0,1,wwclorclorclorwwww;

m,7,10,90,2,wwcuroldw;

m,1,10,90,2,clorclorwclorclorw;

m,1,11,90,1,wjcrruodllw;

m,10,9,0,1,rwwwwwwwwwwwwcllor;

m,3,8,90,1,crrollwww;

m,1,6,90,1,wwwwwjcurrrodrw;

m,6,6,180,1,cl11owrclorwwwwwww;

m,7,5,270,2,wwllowc11;

m,13,7,90,1,wwwwwclluuwwwloldd;

m,9,9,270,1,wjwclorwwww;

wait where did ??????? come from?

That’s a really good phil. stone solution DQ!

It’s a great game. I absolutely love it.

I am stuck with Aqua Regia. I think I had the solution, but the thing did not take my synthesized product… I think it’s a bug

I am including the design for you to verify…

Please help! Thanks!

Design:

c,11,11;t,9,13;t,7,11;b,6,6;b,3,8;b,9,9;c,3,10;m,1,6,90,2,cuodww;

m,4,4,90,3,cddouu;

m,2,6,0,2,uoddcu;

m,7,13,0,1,clorww;

m,13,4,90,2,wwcdou;

m,13,9,270,2,wwclor;

m,9,6,90,2,cdrolu;

m,9,11,180,1,wwcrol;

m,13,10,90,2,wwwwwwwwwjcllorr;

m,11,13,270,1,clorww;

m,13,11,90,1,wwwwwjcrolww;

m,7,8,270,1,wwjcuuodd;

m,3,12,270,1,cuuodd;

m,3,13,180,1,wwwwwwwjcruodl;

m,1,8,90,1,culord;

m,1,11,90,1,crroll;

m,10,4,180,2,wc1oww;

m,10,2,180,2,wwjc2uodw;

ted: It’s more of a… feature. To have a compound be properly received, it must be the ONLY thing inside the circle. I might fix it, but there are some higher priority bugs at the moment.

Ok Zach, just a few suggestions you may want to consider in programming. The game idea is amazing, however, the game logic suffers from lag. What you may want to do is the following. Rather than having all the code work on the sprites, place an underlying archetype that does all the processing of the game, and then transfer the changes from that to the sprites. This prevents any skipping in commands on manipulators. From the looks of it, you have everything running on separate threads (which allows you to check when the atoms collide, I like that), rather than checking when the sprites intercept, use a mathematical algorithm that checks based on the angles and length of the manipulators. Your game logic works as is, the only factor affecting it is lag. Also, you may want to make a change to allow 2 Molecules to enter the receiving glyph at a time. In Aqua Vitae, the fastest possible method fails because of the fact that the receiving glyph can’t take more than one molecule at a time.

I love your game though, looking for problems in games will only lead to making them better (which is what everyone want). When you fix the minor things, this game will be a 6/5 in my book.

And now, I end this with a design that I made… the first of it’s kind.

Aqua Vitae. The Receiving Glyph eats the water off the cob.

b,4,9;b,2,6;b,11,5;m,5,12,0,1,wwcluodrww;

m,4,12,0,2,clwwwwuodr;m,2,8,180,1,rorwwwwcrr;

m,0,6,0,1,wcuodwwwww;

Axoren: The lag issue came from my internal model not handling large time-deltas properly. The receiving glyph issue comes from the search for solutions being limited as to not take a ridiculous amount of time.

I see, so it’s not that you’re not using an internal model, it’s that your internal model doesn’t compensate for time differential. A solution to this is have each individual step be handled as a queue. Each cycle happens, then when it’s done it goes to the next, rather than each item happening on it’s own independent timer.

more! more!

??????????

t,3,11;p,10,11;b,6,8;b,1,6;

m,3,1,90,3,wwwwcdlourwwwwwwww;

m,1,4,90,3,wwwwwwwwwwwcddouuw;

m,2,8,0,3,w22lowwwwwwwurcwwd;

m,3,8,90,2,wwclorclwww2orwwww;

m,1,11,90,1,clorclowcluodrrwww;

m,13,11,90,1,crolcrolcrolcrolww;

m,7,11,0,2,wwwwclorclorcwwlor;

m,6,11,0,2,wwwwcuodwwwwwwwwww;

m,3,13,180,1,wwcrrwwlolwwwwwwww;

m,9,13,180,1,wwcrolwwwwwwwwwwww;

m,10,13,180,2,cdroulwcdroulwwwww;

m,11,13,0,1,wwclorclorclorwwww;

m,7,5,90,1,ouwwwwcl2dwwwwwwwr;

That was an incredible experience. I have played few other games that granted that much satisfaction upon solving a problem. I found that about 3/4ths the way through I was creating machines I couldn’t even comprehend upon completion, it was amazing seeing it work, and knowing I made it.

Good job, great game, among a few puzzle games U’ve completed all the way to the end

b,4,9;c,8,9;c,8,7;m,2,9,0,1,wwcuodwwww;

m,4,12,0,2,crrrorwwww;m,12,9,180,3,wwwwc1oc2o;

First level. Were this actually done in real life, the energy dispersed would equal that of a nuke.

What’s the song that plays in the intro screen? It’s wonderful.

rikchik – I’m still here. You solved it the first way that I tried. I’m impressed. I couldn’t get it to reliably load the bits into the joiners to make the individual links. I think it all comes down to the fact that you only used two calcinators. I switched back to the chain-maker that I used in an earlier level instead, and that’s where my solution came from.

DQ – That’s amazing. It’s almost identical to my solution. I see you managed to get the timing right for a single central loading arms for the green and brown ones. I overran my cycle count and just used a second loading arm. I think you picked up a spare cycle by doing the handoff at the same extension as the swivel into the lower joiner.

Axoren – Wow, I didn’t realize that the receiver would cleave chains. That is truly bizarre. Does it also work if you simply feed a single bonded chain in from the side? And in your second one, why the conversion to salt?

Zach – Ooooh, shiny, a new level!! If I had the choice of any single feature to add to this game, it would have been some sort of synchronization primitive. Cycle counting sucks. But it’s still a great little game, I’ve enjoyed all your most recent work.

Managed to get through the new level (the one marked “?????”). I can’t decide if it was as hard as the previous or not.

p,10,11;t,3,11;b,7,8;b,10,6;m,13,11,180,1,olcr;m,11,13,0,1,wwwjclor;

m,10,13,270,1,odcuodcuodcwwu;m,9,13,180,1,crolcrolwwcrol;

m,1,11,90,1,clorcllrorclor;m,3,8,90,2,clorclorwwclor;

m,10,8,90,1,crolcrolcrolww;m,7,11,0,1,uodcuodcuodwwc;

m,7,6,90,1,cluuoddrcluodr;m,4,8,0,1,cuodcuodcuodww;

m,8,6,0,1,drwcluodwwwcuo;m,13,1,90,3,cr2olwwwwwwwww;

Excellent game. Broke my head a bit, but was really happy with myself when I finished it! First time I’ve been here. I found the game through FreeGamesNews.com, I will have to go and check out your other stuff on this site – it all looks great, can’t wait to get started!

Jen – I did that to emulate that the water was being eaten off a cob, a covalent structure containing mostly salt and fiber. And yes, I have made on in which is fed from a long chain, however, the chain has to be released by the manipulators holding it otherwise the glyph will not take the needed molecule.

Master Axoren’s ‘Wand of Water’, reduced to 18 symbols

b,4,9;c,8,9;c,8,7;

m,4,12,0,2,crrror;

m,2,9,0,1,wwcuod;

m,12,9,180,3,c1oc2o;

I am allergic to wait states.

All hail his royal cleverness! Did you sell your soul for creative ingenuity? This game is by and large the best puzzle game in existence. Taking alchemical laws and systems into game of engineering nano-construction lines.

I got to Vertigris (copper rust).. it might have been better as Vitriol… but then I doubt anyone really knows what true vitriol is anyway.

I am fairly proud of my solution of Aqua Regia… many symbols but only 15 components and less than half the space.

c,5,13;t,3,11;b,5,9;b,8,9;c,9,13;m,11,9,0,1,wwwwcrruodcuuoddll;

m,9,11,90,1,wwwwwwcllorrwwwwww;m,11,13,0,1,wwwcrrollwwwwwwwww;

m,13,11,90,1,wcllorrwwwwwwwwwww;m,1,11,90,1,wwclorwwwwwwwwwwww;

m,3,13,180,1,cllorrwwwwwwwwwwww;m,6,11,180,2,wwwwcdroluwwwwwwww;

m,5,11,90,1,wwwwwwcrudolwwwwww;m,3,9,90,1,wwwwwwwwwwcl2wlorr;

m,3,2,0,2,rwwwwwwwwwwwwwwclo;

This might be the best game I’ve ever played. Thanks a lot!

I rather liked the Philosophers Stone level, but my solution is a tad complex -_-

However, it looks pretty

b,3,7;b,10,7;c,11,3;c,3,3;c,11,11;c,3,11;b,7,9;b,6,11;

m,11,1,0,1,crolwwwwwwwwwwwwww;

m,11,13,0,1,clorwwwwwwwwwwwwww;

m,3,1,180,1,clorwwwwwwwwwwwwww;

m,3,13,180,1,crolwwwwwwwwwwwwww;

m,1,11,90,1,wwcrrorrwwwwwwwwww;

m,1,3,270,1,wwcllollwwwwwwwwww;

m,13,3,270,1,wwcrrollwwwwwwwwww;

m,13,11,90,1,wwcllorrwwwwwwwwww;

m,1,7,0,1,wwwwlcrorcluodwwww;

m,13,7,180,1,wwwwrclolcruodwwww;

m,11,9,90,1,wwcllollwwwwwwwwww;

m,3,9,90,1,wwcrrorrwwwwwwwwww;

m,3,5,270,1,wwwwwwwwwcllorrwww;

m,11,5,270,1,wwwwwwwwwcrrollwww;

m,4,5,90,1,dwwwwwwwwwwwc2uuod;

m,2,9,0,1,uoddwwwwwwwwwwwwcu;

m,10,5,90,1,dwwwwwwwwwwwc2uuod;

m,12,9,180,1,uoddwwwwwwwwwwwwcu;

m,8,13,270,3,wcdouwwwwwwwwwwwww;

m,6,7,180,2,wwwwwcdw2ouwwwwwww;

m,8,7,0,2,wwwwwcdw2ouwwwwwww;

m,6,13,270,3,wcdwuowwwwwwwwwwww;

m,7,5,90,2,wwwwwc22drruorrwww;

This game is tons of fun, but I was curious why it uses so much cpu time.

When running just this game (no other open tabs or windows), firefox takes

up 50-75% of my cpu time, with the music muted.

linux 2.6, Firefox 3.0.1, Adobe Flash 9.01, r124

A lovely thing! My daughter and I are having loads of fun emailing alchemical machines to each other, competing to find the shortest run times, improving each other’s constructions.

Our only criticism is that the amount of space allocated seems to be insufficient for fully optimised machines, which need extra manipulators to do every step in 4 cycles. But that’s part of the fun too!

I love my ????? solution, watch it ^^:

p,9,11;b,12,7;b,1,8;t,4,10;b,6,8;b,11,4;m,7,11,90,2,djclorwwwwwwwwwwww;

m,12,10,180,2,wjcrol;m,11,13,270,2,djwwwclorrwwwwwwww;m,4,8,180,2,djcuod;

m,4,13,180,2,wjcrolwwwwwwwwwwww;m,10,7,0,2,djcuod;

m,14,4,180,2,ujwwwcddouuwwwwwww;

m,2,10,90,2,djwwclorrwwwwwwwww;m,1,10,270,2,ljwwwcduorrwwwwwww;

m,14,11,180,2,wjwwwwwcuodwwwwwww;m,13,11,90,2,djcruodlcruodlwwww;

m,9,14,0,2,wjwwwwwwwwwcuodrww;m,9,8,90,2,djuwwwwwwwwwwcdrol;

m,6,10,180,2,djwwwwwwcrolwwwwww;m,10,8,270,2,wjolwwwwwwwwwwwwcr;

m,10,1,180,2,ujrcdourlwwwwwwwww;m,9,5,270,2,ujwwcddouuc1owwwww;

m,13,0,90,2,wjcrolwwwwwwwwwwww;

(it is a bit messy at the end, but the interresting thing is how I managed to program on more than 18 instructions)

Sorry, I should have checked the length of my post, please edit it…

Well, I think I can take the distinction for the worst solution to ??????? It’s easy to think of ways to improve it now, but once you’re halfway through a design the sunk-cost fallacy prevents you from starting over.

b,12,1;p,1,8;p,9,10;b,1,4;

t,13,7;b,6,7;t,13,3;t,11,3;

m,10,13,0,2,clorclorclorclorww;

m,4,5,90,1,l2orwwwwwwwwwwwwwc;

m,4,4,90,1,wwwwwwwwwwwwwwcrlo;

m,9,7,90,2,wwwwwwcrolwwwwwwww;

m,13,10,270,2,rrcllorrwwcrolcllo;

m,11,6,180,2,wwwwcr22uodlwwwwww;

m,13,5,90,1,llwwwwwwwwuuoddrrc;m

,12,5,270,1,wwwwwwwwwcuuw11odd;

m,10,7,180,2,dorruwwwwwcll1wwrl;

m,10,1,0,1,rr1uodrrwwwwwwwwwc;

m,4,14,180,1,wwwwcrolwwwwwwwwww;

m,4,13,180,2,crolcrolcrolwwwwww;

m,5,13,0,1,clorwwwwwwwwwwwwww;

m,1,11,0,3,wwcldourwwwwwwwwww;

m,4,8,90,1,wwcrolcrolcrrorrww;

m,1,6,90,1,wwwwwwwwcrrorrwwww;

m,6,10,270,2,uwcdorwwwwwwwwwclo;

m,7,10,90,2,wwcdlorucdloruwwww;

Excellent game, ive been hooked for over a week, finally done the final level. I only hope you will make a sequel or more levels.

LEVEL VIV Philosophers Stone

I start making a code key of the 4 elements. Using a method, I used for black powder. Then I use a knitting machine to make the shape. After that the shape goes to glyph of duplication, and after the painting its up to the goal.

Longest iteration is 48 then 24, 18, 12 and 6.

16 arms 4 glyph 159 symbols and 271 rounds

b,1,7;b,5,13;d,5,9;c,3,11;

m,13,9,90,3,croljw;

m,5,7,180,3,wwucdojw;

m,1,9,0,2,c2owww;

m,1,4,270,2,cllorrcllorrjw;

m,2,9,270,1,rolwwwc2ww2wwwww2c;

m,13,5,270,3,clorjw;

m,4,7,180,2,wwwwwwrrcllorrcllo;

m,1,10,90,2,wwcrrolljw;

m,3,13,180,1,crroll;

m,9,13,180,3,owucdowwucd1;

m,9,7,90,1,wwcrorwwwwclojw;

m,8,14,180,3,crdoruwwwwww;

m,6,11,270,1,orwwcl;

m,7,5,90,2,cll11uodwwww;

m,10,9,180,1,oddcuu;

m,10,8,180,1,wc2oww;

enjoy Baron topper

baron: Holy crap – that is amazing…

Baron – thats a beautiful solution.

Amazing game

MAKE A SEQUEL >__________< !!!!!!!!!!!

Baron topper – Your Philosophers Stone solution is remarkable!

Wow baron that was pretty amazing, never had any clue this game could do something like that.

Here’s my #13, kind of brute force, but I still think it looks cool.

b,5,11;b,8,11;b,7,7;c,13,7;c,1,7;

m,3,13,180,1,wwcllorrclluorrdww;

m,4,13,180,2,cdwllorrclluorrwww;

m,10,13,0,2,cdwrrollcrruollwww;

m,11,13,0,1,wwcrrollcrruolldww;

m,9,9,90,3,wwwwwcddouuwcddouu;

m,8,9,90,3,wwwwwcddouuwcddouu;

m,6,9,90,3,wwwwwcddouuwcddouu;

m,5,9,90,3,wwwwwcddouuwcddouu;

m,4,7,90,3,ddlowwwwwwwwwwuurc;

m,10,7,90,3,ddrowwwwwwwwwwuulc;

m,1,11,0,1,uuwwwwwwcdlrowwcdo;

m,13,11,180,1,uuwwwwwwcdrlowwcdo;

m,7,9,270,3,wcddouuwwwwwwwwwww;

m,3,7,0,2,wwwwcuodwwwwwwwwww;

m,11,7,180,2,wwwwcdwuowwwwwwwww;

m,7,5,90,1,wwwwwwwwcrruodllww;

m,1,5,270,1,uuwwwwwwwwwwcddrol;

m,5,5,90,1,lollwwwwwwwwwwwwcl;

jmart that is a very beautiful, and symmetrical solution, to level XIV

1st of all I love the game, I’m trying to get a few friends to have a go too to see how their crappy efforts compare to my smooth running and efficient masterpieces.

Now down to business, a few feature requests.

1, Line numbers on the manipulator program stack

2, copy & paste on the manipulator program stack.

3, And most important, a mass production facility that allows the machine to remain in production infinitely after making the 1st prototype run of 5 parts. That way I can hypnotise myself watching my masterpiece churn out parts

Level 15 “????????”, my solution:

b,12,8;p,10,11;b,12,6;b,5,9;t,5,7;

m,10,13,180,2,cdrolu;

m,13,4,90,3,wwwwwwwwwwwwcddouu;

m,11,13,0,1,clorclorclorclorww;

m,10,8,0,2,orwwwwwwwwclorwwcl;

m,5,13,180,3,wwwwwwwwwcrolwwwww;

m,1,9,90,3,wwwwwwwclorclorwww;

m,13,11,90,1,wwcrolcrolwwwwcrol;

m,9,7,180,2,wwwcrrollwwwwwwwww;

m,7,7,0,3,wwwwwwclorwwwwwwww;

m,6,11,270,3,111orwcldd1w1w2uu2；

And my solution to Level 14, phil stone:

b,3,8;b,3,6;c,9,13;b,7,10;c,13,5;b,11,7;c,1,8;

m,1,5,270,3,cddouuwwwwwwwwww;

m,4,3,180,2,wwwclwc11orwwwww;

m,1,6,0,1,wwwrclorwwwwcl1o;

m,5,10,270,1,wwrruclodc2wwwlo;

m,1,11,90,1,clluodrrclluodrr;

m,3,13,180,1,wwcrrollwwwwwwww;

m,7,13,0,1,wwwcluodrwwwwwww;

m,11,9,90,1,wwwwwwwwcrrorrww;

m,11,13,0,1,cllorrclorwwwwww;

m,8,6,180,2,rowwwwwwwwwwwwlc;

m,9,7,0,2,wwwwucdw2wwwrolw;

m,11,5,270,1,wwwwcllorrwwwwww;

m,13,3,270,1,clluuoddrrwwwwww;

m,11,1,0,1,wwcrolwwwwwwwwww;

Sorry that there is a tiny mistake of the “level 15″ solution. It should be

b,12,8;p,10,11;b,12,6;b,5,9;t,5,7;

m,10,13,180,2,cdrolu;

m,13,4,90,3,wwwwwwwwwwwwcddouu;

m,11,13,0,1,clorclorclorclorww;

m,10,8,0,2,orwwwwwwwwclorwwcl;

m,5,13,180,3,wwwwwwwwwcrolwwwww;

m,1,9,90,3,wwwwwwwclorclorwww;

m,13,11,90,1,wwcrolcrolwwwwcrol;

m,9,7,180,2,wwwcrrollwwwwwwwww;

m,7,7,0,3,wwwwwwclorwwwwwwww;

m,6,11,270,3,111orwcldd1w1w2uu2;

(The last “;” was a Chinese “；” which may cause mistake when runnying)

DQ’s solution to Phil Stone is amazingly elegant and concise …

I’m not quite sure how this happens, but I get a self-colliding glitch sometimes. Like in this setup:

b,1,5;b,12,5;b,12,9;b,1,9;b,4,7;c,3,3;c,3,11;b,10,7;b,7,7;b,6,9;c,11,3;c,11,11;

m,1,3,270,1,crrollcllorrwwwwww;

m,1,11,90,1,crrollcllorrwwwwww;

m,10,5,0,2,wwwcdwwwwww11roluw;

m,2,7,90,1,wwwwwcwlrwu2lordww;

m,4,9,180,1,wwucdorwwwwwwcroll;

m,6,13,270,3,oddwwwwwwwwwwwwcuu;

m,4,5,180,2,wwwcdwwwww11loruww;

m,6,11,270,1,cudowwwwwwwwwwwwww;

m,13,3,270,1,cllorrcrrollwwwwww;

m,13,7,90,1,wwwwwwwwwwc1wwrolw;

m,10,9,270,1,wlorrucdwwolwwwcww;

m,13,11,90,1,crrollcllorrwwwwww;

m,6,5,90,1,wwwcll11uuoddrrwww;

on level 14 at cycle 22 or any multiple of 18 cycles later. But putting m,8,5,90,1,wwwcrr22uuoddllwww; in place of that last line "fixes" it even though the whole setup remains almost identical.

Maybe I’m just curious, but would anyone know why this happens?

My GOD, am I the only one to have exactly as much glyphs, as it is needed in the problem and to use them only once? There are 8 binding glyphs and 4 calcination glyphs.

Baron topper, that’s a masterpiece. Damn, that was so cool.

Level 14

b,9,11;b,4,11;c,3,13;b,7,9;b,7,7;b,4,9;b,4,7;b,1,9;c,11,13;b,10,9;c,13,7;c,1,5;

m,9,13,0,3,cddloruuwwwwwwwwww;

m,13,9,270,1,wwwclorwwwwwwwwwww;

m,13,4,270,2,crrollwwwwwwwwwwww;

m,11,1,0,1,wwcrolwwwwwwwwwwww;

m,8,5,90,2,wwwwwwwwwcuodwwwww;

m,5,13,180,3,cddroluuwwwwwwwwww;

m,1,11,90,1,wwcluodrwwwwwwwwww;

m,1,3,270,1,cllorrwwwwwwwwwwww;

m,3,1,180,1,wwclorwwwwwwwwwwww;

m,3,5,270,1,wwwwcrolwwwwwwwwww;

m,1,7,270,1,wwwcllorrwwwwwwwww;

m,2,11,0,1,wwwwwc1lorwwwwwwww;

m,2,7,90,1,wwwwwwwwclorwwwwww;

m,4,5,90,1,wwwwwwwwwwcuodwwww;

m,10,7,90,3,wwwwwcddrowcuuolww;

m,6,5,90,1,wwwwwwwwwwwwwwcrol;

m,4,1,0,2,orwwwwwwwwwwwwwwcl;

m,11,7,270,3,wwwwclorwwwwwwwwww;

m,7,11,270,3,wwwwwwcddouuwwwwww;

m,7,5,180,1,wwwwwwcwwwlorwwwww;

m,13,11,90,1,wwcruoldwwwwwwwwww;

The solution is tremendous. But it works )

BEST GAME EVER!!! The English language lacks sufficient adjectives to adequately express how awesome this game is. PLEASE MAKE A SEQUEL! More features like a level editor, more glyphs with new transformations, more atoms with new classifications, more programming glyphs for manipulators, more levels, more room to program on each manipulator, bigger level areas with scrolling so we have more room to maneuver, more extension capabilities on the manipulators with joints so they are more dexterous and maybe even the ability to pick up a manipulator with another manipulator and more – more, MORE, MoOoOoRrRrRe. SEQUELSEQUELSEQUELSEQUELSEQUEL. PLEEEEEEEEASE… \*wheeze wheeze\*. This game is so perfect, it’s euphoric! Even the background music perfectly complements the game, like it was composed especially for this game (but also kinda reminded me of final fantasy); it made me feel like I was building an incredible machine – the kind of thing you would expect from a great anime movie. This game is AMAZING, and it leaves me wanting so much more of it!!! I understand that you’re a busy person but PLEASE make a sequel with more new levels. I love this game! I can’t wait for a "Codex of Alchemical Engineering: Master’s Guide" (call it whatever you like, just a suggestion).

P.S. The last level, the Philosopher’s Stone, did you base that off of the Philosopher’s Stone from "Fullmetal Alchemist"? I’m a fan.

This game is fantastic. Seeing everyone’s solutions is fascinating — like winning again. Baron Topper, that was truly inspired. My jaw literally dropped.

Took me quite a while, and doesn’t look like much, and there are empty vestigial motions all over the place, but here’s my Philosopher’s Stone:

b,1,7;c,3,5;b,12,7;c,11,9;c,11,5;b,7,7;

c,3,9;m,5,8,180,2,l11owwwwwwwwwwwrcw;

m,5,7,0,3,odwwwcdouuwcdowwcu;

m,9,5,0,2,l2lc2uwwworrwdwwcw;

m,8,5,180,2,wwwwwwwwwwcdouwwww;

m,8,9,270,1,d22owwwwucuoucddow;

m,8,10,180,2,wwdc22ruuowwwlwdww;

m,13,3,270,1,wwcuurroddllwwwwww;

m,13,11,270,3,ddllwwwwwwwcuullow;

m,1,3,270,1,wwcuulloddrrwwwwww;

m,1,5,270,3,cddrrorruuwwwwwwww;

m,1,11,270,3,ddrrwwwwwwwcuurrow;

m,4,7,180,2,wwwwwcdoucdouc1dou;

m,10,7,0,2,wwwwwcdoucdouc1dou;

m,1,9,90,3,cddlrrwwwwrolluuww;

m,13,9,90,3,cddrrolluuwwwwwwww;

m,13,5,270,3,cddlrrwwwwrolluuww;

m,7,5,90,2,clwl1orrwwwwwwwwww;

The philosopher’s stone was a killer, It took me about 3 days to come up with the following solution (I had a few days break in the middle due to frustration too)

In the end I’m not too unhappy and it’s the third fastest to finish of all the solutions I can find both here and on Jay is Games… 187 symbols, 69 steps.

b,10,11;

b,3,11;

c,1,6;

b,6,6;

c,13,6;

c,13,8;

c,1,8;

b,6,8;

m,0,11,0,3,wwwwwwclorw;

m,1,11,90,1,wwcluodrwww;

m,3,13,180,1,wwwwcrolwww;

m,4,13,180,2,crdoulwwwww;

m,10,13,0,2,cldourwwwww;

m,11,13,0,1,wwwwclorwww;

m,13,11,90,1,wwcruodlwww;

m,14,11,180,3,wwwwwwcrolw;

m,4,1,90,2,orwwwwwwclw;

m,10,1,0,2,rolwwwwwwcw;

m,10,6,180,2,drwwculuodw;

m,10,7,0,2,uwwwllorrcd;

m,10,8,180,1,wwwwwwcuodw;

m,4,8,270,3,cdwwroluwww;

m,4,7,180,3,wwwrrollcdu;

m,4,6,270,2,orwwwwwwc2l;

m,2,3,0,1,cuodwwwwwww;

More importantly for me is that It’s really easy to see what’s going on (simple solution for a simple mind

I’m almost dreading clicking on the ????? level

Demetrius i’m liking the quickness of yours, it flows so smoothly

I eventually got the above down to 56 cycles…

Dweasel from JIG got it down to 46. Isn’t this the prettiest thing ever ?

Philosopher’s Stone 126/46…

b,3,11;

c,1,9;

c,1,7;

b,6,9;

b,6,7;

b,10,11;

c,13,9;

c,13,7;

m,4,13,180,2,cdrolu;

m,3,13,270,1,olwwcr;

m,1,11,0,2,drcluo;

m,3,9,90,1,cr11ol;

m,3,8,180,2,odwwcu;

m,11,8,0,1,uodwwc;

m,11,9,0,1,rcl22o;

m,13,11,180,2,odlcru;

m,11,13,0,1,lorwwc;

m,10,13,0,1,ucdlor;

m,4,1,90,3,wwwwwjordclu;

m,4,9,270,3,cdrolu;

m,4,8,180,3,crroll;

m,10,8,270,3,rcllor;

m,10,9,180,2,odwwcu;

m,6,5,90,1,cllorr;

m,9,7,180,2,odrclu;

m,11,5,0,1,crroll;

m,13,3,90,1,wwwwwjollcrr;

finaly found my own solution to the Philosopher’s Stone

b,12,3;b,1,3;b,10,11;b,7,9;b,6,7;

b,3,11;c,4,7;c,4,9;c,11,5;c,11,7;

m,10,3,0,1,wwucdowwwwwwwwwwww;

m,4,3,180,1,wwucdowwwwwwwwwwww;

m,4,13,180,2,cdrww1oluwwwwwwwww;

m,13,11,180,1,wlcrorwwwwwwucdlow;

m,1,11,0,1,wrclolwwwwwwucdrow;

m,1,5,270,3,cddouucddllu2orruw;

m,13,5,270,3,cddouucddrru1olluw;

m,10,13,0,2,cdlww1oruwwwwwwwww;

m,8,11,0,1,lu11owwwwwwwwddrcu;

m,6,11,180,3,rwwww1owwwwwwwwwlc;

m,9,7,180,2,wwwwwwcdrrluuodlww;

m,10,2,180,2,wwwwwwwwwwwwwc2oww;

Aqua regia, 65 cycles:

c,11,11;t,9,13;c,3,11;t,7,11;

b,7,9;m,5,7,270,2,rcluod;

m,13,9,90,3,wwcrolwwwwww;

m,9,11,90,1,wwwwwwcrrorr;m,11,13,0,1,cllollwwwwww;

m,11,9,180,1,wjwwcuodwcu1od;m,3,9,0,1,wwwjcuudodcuuodd;

m,1,11,90,1,clorwwwwwwww;m,5,11,180,1,wwcrolwwwwww;

m,1,9,90,3,wwwwwwwclorw;

This game is great. I spent the whole day playing through it. Gonna take a breather before i attempt the “????????????”. Heres my mess for Philosophers stone. Due to a glitch, sometimes it says that two allready bonded atoms in the finished stone are colliding on their way to the drop zone, but restarting the sequence again usually straightens it out. Thank you for this, it was really fun.

c,7,13;b,4,10;b,9,10;b,12,7;b,1,7;c,13,5;c,1,5;b,6,7;

m,10,13,0,2,cllorrclorwwwwwwww;

m,7,10,90,2,wwwcdrolucdloruwww;

m,6,5,180,1,clu1ordwwwwwwwwwww;

m,1,3,270,1,crrorrcuullorrddww;

m,1,9,270,2,uwwwwwwwwwwwwcddou;

m,1,10,0,2,wwwwwwcdouwwwwwwww;

m,4,13,180,2,crolcllollwwwwwwww;

m,4,7,270,1,orruwwwwcdroucdwwr;

m,7,5,270,1,w2orwwcrouuwwcddll;

m,9,7,0,2,ww2l22ollwwwcd22lu;

m,10,7,0,2,oddducdollcuorrwcu;

m,13,9,270,1,uuwwwwwwwwwwwcddow;

m,13,3,270,1,cuurroddrrcrrollww;

Finally got "????????"! Please make more. These are fun.

t,1,9;p,10,11;p,3,11;b,3,7;b,6,9;t,13,9;b,10,7;m,7,11,90,1,cruuoddlwwwwwwwwww;

m,4,13,180,2,wwcdllloluwwwwwwww;m,3,13,180,1,wwwwwwwwwcrolwwwww;

m,13,7,90,1,wwwwwwcrolwwwwwwww;m,1,11,90,1,cuwlodrcrrollwwwww;

m,3,9,90,1,crolwwwcrrowcruodr;m,1,7,90,1,wwclrlorwwclorwwww;

m,7,7,0,3,c11ddroluuwwwwwwww;m,6,7,180,2,wwwwwwwwwwcdouwwww;

m,4,3,90,2,wwwwwwwwclorwwwwww;m,4,9,0,2,wwwwwwwlowruucdwdw;

m,13,11,90,1,wwcllorrcrolcrolww;m,10,9,270,1,orrwwwwwwwwcrolcrr;

m,11,13,0,1,clorclorwwclorwwww;m,10,13,180,2,wwcdrolucdwwroluww;

I see you’ve already acknowledged the issue of more than one compound being in the target area at once not being recognized when dropped. This can muck with interesting parallel building schemes. Wether or not you fix it or not, maybe the instructions should be a little more clear that there can never be more than one item in the area – dropped on the same cycle or not – at the same time. (I do see it says “placed one at a time” but even if placed in different cycles, if more than one is ‘in’ the area, it fails)

Here are some examples of parallel builds that fail due to this problem:

Examples are all done in II. Sall Ammoniac

Here is an example where two manipulators drop compounds in the target area simultaneously and they are not recognized as legal drops:

b,6,8;b,7,10;m,6,6,270,1,2ollcrr2;m,7,6,270,3,11ollcll;

m,4,10,90,1,wwcluodr;m,4,8,90,3,cddloruu;

m,10,8,90,3,cdrwoulw;m,10,10,0,1,wrcrworr;

Here is an example the first compound is dropped before the second compound (i.e. in different cycles) but has has not been absorbed before the second compound enters the area:

b,6,8;b,7,10;m,4,8,90,3,cddloruu;m,10,8,90,3,cdrwoulw;

m,6,6,270,1,2ollcrr2;m,4,10,0,2,drwwcluo;

m,10,10,180,1,rrwrcrwo;m,7,6,90,3,ll11ollc;

Here is a working solution engineered to build in parallel avoiding having more than one compound in the area (dropped or not) at the same time:

b,6,8;b,7,10;m,4,8,90,3,cddloruu;m,10,8,90,3,cdrwoulw;

m,6,6,270,1,2ollcrr2;m,7,6,90,3,cll11oll;m,4,10,0,2,odrwwclu;

m,10,10,180,1,orrwrcrw;

Oh yeah, forgot to say… GREAT GAME!

Amazing game, my solution to phil stone, not clever as the Baron but simple and elegant

c,1,9;b,3,7;b,10,11;c,13,9;b,6,7;b,12,7;b,3,11;b,5,9;

m,13,11,270,2,dlcuodcuwwwr11owww;

m,11,13,0,1,clorclorclorwwwwww;

m,3,13,180,1,crolcrolcrolwwwwww;

m,1,11,270,2,drcuodcuwwwl11owww;

m,1,7,0,1,wuuoddlcruodrwwc2l;

m,5,5,90,1,wwwwwclluu11oddrrw;

m,10,8,0,2,wdlluodrruwwwwwwcd;

m,13,3,90,3,uoddllwwwwwwwwcrru;

m,1,3,270,1,cllorrwwwwwwwwwwww;

hugs from Brazil

Another Phil Stone -

Philospher Stone: b,10,11;b,3,11;b,8,7;b,7,9;c,6,11;c,8,11;c,11,5;

m,13,5,270,3,wwwwwwwwcrrwollwww;

m,3,13,180,1,crolcrolcrolwwwwww;

m,11,9,0,1,wwwwwwwwwwwwcrolww;

m,11,13,0,1,clorclorclorwwwwww;

m,1,5,270,3,wwwwwwwwcllworrwww;

m,3,9,180,1,wwwwwwwwwwwwclorww;

m,13,11,180,1,wwcuodcuodcuodcuod;

m,1,11,0,1,wwcuodcuodcuodcuod;

m,4,13,270,1,wwwwwwwwwwwwc2owww;

m,10,13,270,1,wwwwwwwwwwwwc2owww;

m,9,13,270,1,uu22oddwwwwwwwwwwc;

m,5,7,90,3,ddl2oruuwwwwwwwwwc;

m,11,7,180,1,wwwwcruu22oddlwwww;

m,11,1,90,1,wwwwwwwwwwcruodlww;

????????

Sorry Zach! I posted the code that comes from the save box and it did not have any line breaks.

I don’t do flash programing but I am amazed that you are churning these out at a couple of hundred KB.

Here is a neat solution to the last level named ????????

p,10,11;

b,7,9;

t,5,11;

b,2,7;

p,10,6;

t,12,1;

m,3,13,180,1,crolww;

m,9,13,180,1,crolww;

m,8,11,270,1,rcloww;

m,7,11,0,2,odcuww;

m,2,11,0,1,cuodww;

m,1,11,0,2,odcuww;

m,5,9,0,1,orclww;

m,7,7,90,1,crolww;

m,6,7,180,1,cuodww;

m,8,7,180,3,wwcuod;

m,4,4,90,2,wwwwcdouwwwwwwwwww;

m,0,7,0,2,wwcdou;

m,13,11,180,1,wwlcro;

m,11,13,270,1,rcloww;

m,5,6,270,3,r1ollwwwwwwwwwwwcr;

m,13,10,90,2,droulwwwwwwwwwwwwc;

m,11,8,90,1,lwwlowwwwwwwwwwrrc;

m,10,2,0,1,wwwwwwwwclluodrrww;

m,13,5,180,1,wwwwcrolwwwwwwwwww;

PS: There are no line breaks in the save option text.

I am using FireFox 3.0.5 on Windows XP SP3

Robert: No problem; it’s pretty easy for me to fix the megalong comments.

The reason my games are small is twofold: my graphics are easily compressible and I stream my music instead of packing it into my SWFs. The Magnum Opus Challenge is twice as large as the original Codex because the title screen, while pretty, does not compress well because of all of its noise.

Amazing game! I’ve been searching for this type of game for a long long time.

Here’s my Aqua Reg solution… before I knew that the rotate things actually rotated compounds:

b,9,6;

b,7,9;

c,11,11;

c,3,11;

t,1,9;

t,3,7;

m,1,11,90,1,cllollwwwwwwwwwwww;

m,3,9,180,1,wwwcrruuollddwwwww;

m,5,9,0,1,wwwwwwcuwdocuodwww;

m,7,6,0,2,rwwwwwwwwwwwwcllor;

m,13,10,90,2,wwwclldorruwwwwwww;

m,13,11,90,1,cllorrcruodlwwwwww;

m,10,9,0,2,wwwclloldcrourrwww;

m,13,6,90,1,wwwwwwwcruuoddlwww;

Wow! Great game. Just lost at least 40 hours between this and the other version. Saw it on kongrate, just to let you know it worth putting it up there. More Lvls and a level editor pls!

Hi all,

Great game. Took away from me much more time than I actually had, and I still need to try that last ?????? one…

Here’s two of my solutions for Elixir of Life and Philosopher’s stone. For Elixir I build two at a time:

b,10,11;b,3,11;c,4,8;c,10,8;b,1,8;b,12,8;

m,3,13,180,1,crol;

m,6,11,180,1,oucd;

m,6,9,90,1,crol;

m,6,8,180,2,odcu;

m,6,7,180,2,cuod;

m,8,11,0,1,oucd;

m,8,9,90,1,clor;

m,8,8,0,2,odcu;

m,8,7,0,2,cuod;

m,1,5,270,2,cll11oll;

m,11,13,0,1,wwwjclor;

m,13,5,90,2,2ollcrr2;

m,1,4,0,2,rcdouw;

m,13,4,90,2,douwlc;

m,2,3,0,3,cl2orr;

m,12,3,180,3,wwwjcr1oll;

And for Phil Stone, it’s not as complicated as it looks! I managed to get every arm with 8 symbols at most:

c,6,11;c,8,11;b,1,5;c,3,3;b,12,5;c,11,3;

b,10,11;b,3,11;b,1,9;b,12,9;b,7,6;b,6,8;

m,4,13,180,2,cdrowwlu;

m,4,1,180,2,cdloruww;

m,10,1,0,2,cdroluww;

m,13,3,270,1,wwcllorr;

m,10,13,0,2,cdlowwru;

m,10,5,270,1,wwwwcrol;

m,1,3,270,1,wwcrroll;

m,4,5,270,1,wwwwclor;

m,1,7,270,1,llorrwc1;

m,10,9,90,1,1lorwwwc;

m,1,11,0,2,drcluudo;

m,13,11,180,2,dlcruudo;

m,4,9,90,1,2rolwwwc;

m,4,6,0,2,wc1o;

m,5,5,270,3,ddrcluuo;

m,2,7,0,2,drc11luo;

m,3,7,0,1,uodwwwwc;

m,13,7,270,1,rrollwc1;

m,12,7,180,2,dlcruuod;

Thanks a lot for such a great game. When I have more time I’ll dive into the last level, and the new levels as well.

Finally unlocked everything. Here’s my Philosopher’s Stone Solution:

b,6,7;

b,6,9;

c,4,7;

c,4,9;

c,9,7;

b,3,11;

b,9,11;

c,9,9;

m,1,5,270,3,crolwwwwwwwwwwwwww;

m,7,5,180,1,wlorwwcwwwwwwwwwww;

m,1,11,90,1,clorww;m,13,11,90,1,cruold;

m,4,13,270,1,u2oddwwwwwwwwwwwcu;

m,6,11,180,2,wwcdou;

m,7,11,0,1,uwwcdo;

m,13,5,270,3,crrollwwwwwwwwwwww;

m,11,9,0,1,cwruurowdrrwwwdwww;

m,9,13,270,1,cuu1oddwwwwwwwwwww;

m,2,8,0,1,wwwcuuocdodwwwwwww;

m,11,8,180,1,dwwwcuwwuocdrodldu;

m,11,5,270,1,wwc11o;

m,10,1,90,1,ruoldc;

It took a while to get the timing right, but I like the symmetry of it.

And here’s a fun little solution to V, I call it the ‘Dual Cob’ Method :p

b,1,3;

c,4,10;

t,1,7;

t,13,7;

b,12,3;

c,10,10;

m,1,10,90,2,cllorrcrrollww;

m,13,10,90,2,cllorrcrrollww;

m,3,7,180,1,wwwcudo;

m,11,7,0,1,wwwcudo;

m,1,5,90,1,rrollwc;

m,13,5,90,1,llorrwc;

m,4,3,180,2,wwcdouw;

m,10,3,0,2,wwcdouw;

m,10,5,270,1,owwwc21;

Amazing solutions here!

I wish that Manufacturoid had as easy an interface – I had a blast playing it.

Totally digging this game. Thanks for building it for us!

I put this one together for for Litharge. I was able to ignore the second lead glyph and still run on a five-step cycle. Pretty f’ sweet if you ask me…

b,4,10;

m,1,10,90,1,oucdw;

m,2,10,90,2,clorw;

m,3,12,180,1,crolw;

m,4,13,0,2,lorcw;

m,5,13,180,3,cdouw;

m,7,10,180,2,wucdo;

m,9,10,180,2,wucdo;

m,6,6,90,3,dowuc;

m,0,9,0,3,lorcw;

m,4,5,270,3,olcrw;

m,1,1,0,2,cuodw;

hi, a very nice and addicting game, here’s my solution for level 15:

b,10,11;p,10,7;p,3,10;b,1,4;b,1,6;t,8,8;

t,13,7;t,4,6;b,12,2;m,7,11,90,1,clu22ordwwwwwwwwww;

m,4,13,180,2,crolwwwwcrolwwwwww;

m,7,10,180,3,ldcurowwldcurowwww;m,13,9,270,3,rrcllo;

m,11,5,0,1,rolwwc;m,1,10,0,2,wwwrclowwwwrclowww;

m,1,8,0,1,lorwwwwwwculuorddc;m,3,12,270,1,ddwwwwcuuoddwwcuuo;

m,13,11,90,1,crolcrolwwwwwwwwww;m,10,9,270,1,wwwwllcr1rowwwwwww;

m,13,4,270,1,orruwwwwwwwwcdulld;m,13,10,90,2,wwwwwwcllorrwwwwww;

m,6,6,0,3,wwcllddrouurwwwwww;m,12,4,180,3,wwwwwwwwc11droluww;

m,10,2,180,1,orrdwwwwwwwwwcll2u;

Okay guys I just made the most awesome solution for Black Powder:

7 Arms

2 Glyphs of transmutation

1 Glyph of calzination

1 Glyph of binding

c,13,11;t,7,11;b,10,9;t,9,11;m,8,9,0,2,wwwwwwwcdwww2wluor;

m,11,11,180,1,wwwwwwwclllolwwwww;m,9,13,180,1,wwwcrrlolwwwwwwwww;

m,7,9,90,3,cddrlluoruwwwwwwww;m,13,9,90,3,cddruolucwddroluuw;

m,11,13,0,1,wwcluu1oddrwwwwwww;m,6,6,270,3,uuoddrwwwwwwwwwwcl;

I don’t think anyone can beat this

XI. BLACK POWDER (116s; 91c):

t,11,11;

b,10,9;

c,13,9;

b,12,7;

b,4,11;

b,6,9;

c,9,13;

m,4,9,90,1,wwwc2lor;

m,6,7,0,1,orwwwwcl;

m,10,7,0,1,orwwwwwrc2lwl2ww;

m,13,3,90,1,uuddroluuwwcddww;

m,11,1,90,1,wwwwwcr1uuoddlww;

m,1,11,90,1,cluodrll;

m,7,11,270,1,rrclloll;

m,5,13,0,1,clow;

m,13,11,270,1,llcrrlrlruuoddww;

m,11,13,0,1,cllwwwrlruuoddrw;

I get the final molecule exactly centered, too! =D

@stormy

Oh i thought it’s about minimalism here. That’s why i added “most awesome solution”……

if its about time/cycles you win^^ if its about using the less tools i win

and come one…only using the lower right corner…isn’t that awesome?

Black Powder from one glimph

b,4,10;

c,8,6;

t,11,5;

t,13,5;

m,4,13,180,2,crol;

m,1,10,0,2,orcl;

m,7,10,180,1,oucdw1w1w1;

m,5,7,90,2,cl222orwww;

m,12,7,180,1,roluucddrl;

m,12,2,90,1,wcruuoddlw;

Black Powder in 33 cycles

b,4,10;

b,10,10;

c,6,8;

c,6,6;

c,8,6;

c,8,8;

t,11,3;

t,13,3;

t,3,3;

t,1,3;

m,5,13,180,3,crd1oluw;

m,5,12,270,1,owwwc1w1;

m,1,10,0,2,orcl;

m,4,8,90,1,clorwwww;

m,11,13,0,1,wjclu1odrw;

m,13,10,180,2,wjolcr;

m,7,10,90,2,crol;

m,10,13,180,2,wjcrol;

m,11,12,270,1,w1owwwc1;

m,11,7,90,2,wwcrolww;

m,12,7,270,3,olwwcrrl;

m,11,0,90,2,crol;

m,3,0,0,2,orcl;

m,2,7,0,3,wwcllror;

@Jonas

I just wanted to put mine up ‘cos I thought it looked tidy. Yours does sound really awesome, though. ^_^

Hi.Maybe I found a bug in Philosopher’s Stone for you:

b,10,11;

b,12,5;

b,9,7;

b,6,13;

b,1,5;

b,2,11;

b,5,9;

b,6,7;

c,3,3;

c,11,1;

c,3,1;

m,11,9,270,1,wwwwwwworrcllowwww;

m,10,5,0,1,ouwcdw;

m,12,7,180,2,wwwwwwwwwordcu11lo;

m,13,3,270,1,crrollcrrollwwwwww;

m,13,11,90,1,curdolcurdolwwwwww;

m,4,13,180,2,cllorrcllorrwwwwww;

m,1,3,270,1,cllorrcllorrwwwwww;

m,9,13,180,2,odwcuw;

m,5,11,90,1,dwwwwwwwwwwwcur1ol;

m,4,5,180,1,ouwcdw;

m,3,8,90,3,owwdrrwwwwwwwcru2r;

m,2,8,90,2,cldoru;

m,13,9,180,2,wwwwwwcdwowuwwwwww;

m,9,9,180,1,orclww;

m,1,8,0,3,odwcuo;

m,3,7,270,3,;

m,5,5,90,1,cllorr;

Please reply, thanks

Find the two moving Manipulators.

m,4,12,0,2,;m,4,10,0,2,;m,4,11,0,2,;m,4,8,0,2,;m,4,9,0,2,;

m,4,7,0,2,;m,4,6,0,2,;m,4,5,0,2,;m,4,4,0,2,;m,4,3,0,2,;

m,4,2,0,2,;m,4,1,0,2,;m,4,0,0,2,;m,4,13,0,2,;m,4,14,0,2,;

m,3,14,0,2,;m,3,13,0,2,;m,3,12,0,2,;m,3,11,0,2,;m,3,10,0,2,;

m,3,9,0,2,;m,3,8,0,2,;m,3,7,0,2,;m,3,6,0,2,;m,3,5,0,2,;

m,3,4,0,2,;m,3,3,0,2,;m,3,2,0,2,;m,3,1,0,2,;m,3,0,0,2,;

m,2,3,0,2,;m,1,3,0,2,;m,0,3,0,2,;m,2,4,0,2,;m,1,4,0,2,;

m,0,4,0,2,;m,2,5,0,2,;m,1,5,0,2,;m,0,5,0,2,;m,2,6,0,2,;

m,1,6,0,2,;m,0,6,0,2,;m,2,7,0,2,;m,1,7,0,2,;m,0,7,0,2,;

m,2,8,0,2,;m,1,8,0,2,;m,0,8,0,2,;m,2,9,0,2,;m,1,9,0,2,;

m,0,9,0,2,;m,2,10,0,2,;m,1,10,0,2,;m,0,10,0,2,;

m,2,11,0,2,;m,1,11,0,2,;m,0,11,0,2,;m,2,12,0,2,;

m,1,12,0,2,;m,0,12,0,2,;m,2,13,0,2,;m,1,13,0,2,;

m,0,13,0,2,;m,2,14,0,2,;m,1,14,0,2,;m,0,14,0,2,;

m,10,0,180,2,;m,10,1,180,2,;m,10,2,180,2,;m,10,3,180,2,;

m,10,4,180,2,;m,10,5,180,2,;m,10,6,180,2,;m,10,7,180,2,;

m,10,8,180,2,;m,10,9,180,2,;m,10,10,180,2,;

m,10,11,180,2,;m,10,12,180,2,;m,10,13,180,2,;

m,10,14,180,2,;m,11,0,180,2,;m,11,1,180,2,;

m,12,0,180,2,;m,13,0,180,2,;m,14,0,180,2,;

m,12,1,180,2,;m,13,1,180,2,;m,14,1,180,2,;

m,11,2,180,2,;m,12,2,180,2,;m,13,2,180,2,;

m,14,2,180,2,;m,11,3,180,2,;m,11,4,180,2,;

m,11,5,180,2,;m,11,6,180,2,;m,11,7,180,2,;

m,11,8,180,2,;m,11,9,180,2,;m,11,10,180,2,;

m,11,11,180,2,;m,11,12,180,2,;m,11,13,180,2,;

m,11,14,180,2,;m,12,3,180,2,;m,13,3,180,2,;

m,14,3,180,2,;m,12,4,180,2,;m,13,4,180,2,;

m,14,4,180,2,;m,12,5,180,2,;m,13,5,180,2,;

m,14,5,180,2,;m,12,6,180,2,;m,12,7,180,2,;

m,12,8,180,2,;m,12,9,180,2,;m,12,10,180,2,;

m,12,11,180,2,;m,12,12,180,2,;m,12,13,180,2,;

m,12,14,180,2,;m,13,6,180,2,;m,13,8,180,2,;

m,13,7,180,2,;m,13,9,180,2,;m,13,10,180,2,;

m,13,11,180,2,;m,13,12,180,2,;m,13,13,180,2,;

m,13,14,180,2,;m,14,14,180,2,;m,14,13,180,2,;

m,14,12,180,2,;m,14,11,180,2,;m,14,10,180,2,;

m,14,9,180,2,;m,14,8,180,2,;m,14,7,180,2,;m,14,6,180,2,;

m,7,8,90,3,crrorr;

Koar: If you’re talking about an internal collision, it happens sometimes – there’s not a lot you can do about it. Try grabbing the compound from a more central location, as opposed to the corner.

Thanks Zach. But I’ve already finished the Philosopher’s Stone.

I try to fuse my brain whit ????????.

Zach, how do I post that without breaking the message box again?

And can you remove my email? in those posts.

Axoren: Split it up into multiple lines by inserting the line breaks after semi-colons.

Level XII Gold in 36 cycles

p,7,8;

p,1,8;

m,2,10,0,1,clor;

m,4,8,180,1,olcr;

m,5,8,90,2,wwwwcurold;

m,1,10,0,2,orcl;

m,4,13,180,2,wwwjcrol;

m,5,13,0,1,wwclorwwww;

m,7,11,90,1,clluodrrww;

m,10,13,0,2,clor;

m,13,10,180,2,olcr;

m,8,10,0,1,clor;

m,10,8,180,1,olcr;

m,7,5,270,2,rrcllolcro;

m,1,5,90,2,wwwwclorww;

Love this game, I’m currently on Elixir of Life after finally tweaking Gold. Currently my Elixir is a minefield, one wrong move and atoms collide. I’m pretty sure I’ll manage though.

I’m pretty proud of my Vertigris solution:

p,9,11;

c,4,11;

b,3,7;

b,6,9;

m,13,11,90,1,cruodl;

m,3,9,270,1,lwwcro;

m,1,11,90,1,cluodrcrroll;

m,7,11,270,1,rrcllo;

m,4,9,0,1,lorrcl22owwc;

m,4,3,90,1,ucldor;

I’ve got some other solutions I’m proud of, but they’re mostly earlier levels like Litharge.

I like my Gold solution, but it is a bit messy.

p,4,10;

p,10,10;

m,7,10,0,2,rcrorrclolcrro;

m,11,13,0,1,ulordc;

m,7,5,90,1,wcrrorr;

m,1,10,90,2,cluordwculordw;

m,5,13,270,3,wwwwwwwdoulcrw;

m,11,7,0,2,lwlwlwclwwow;

As for Black Powder, I had a pretty crappy solution, one of the fire spawns got turned into salt then sulphur, the other stayed as fire, then there was salt. I made a better one, with much less symbols and cycles:

c,9,13;

b,12,9;

t,5,11;

t,7,9;m,7,11,90,1,crroll;

m,5,9,0,2,owwdcu;

m,5,13,180,3,cllorr;

m,10,9,180,1,crroll;

m,9,9,90,2,lorucd;

m,13,11,90,1,wwwclloc2oll;

m,8,6,270,3,dcuo;

m,13,7,90,1,wc2owwwwwc2o;

m,13,4,90,3,rolc;

By the way, I’ve figured out how the level codes work

@ Miketron: That’s one cool solution, especially how you synchronised it. I have one that uses 6-step cycles, but I stooped to using the second lead glyph

b,3,9;b,9,9;m,13,9,90,3,cdroul;m,1,9,90,3,cdloru;

m,3,13,0,3,clworw;m,6,9,270,2,rlolcr;m,9,5,270,2,wlcrow;

@ Jonas: how did you manage to keep it all in one corner, and use only one fire glyph? That’s a cool solution, I’ve got one as well in my previous post.

@ Robert: both of your Black Powder solutions were great. I liked the way you attached all the fire atoms then calcinated them and transmuted the salt in one go. It’s ingenius. I wish I’d thought of it

This game is really amazing! Thank you, Zach!

I’ve solved all levels by myself at first and then checked the solutions from the guys in comments – and I was shocked to see how many options are possible %-) some of which are incredibly smart and elegant!

I tried to have 6 or 8-steps command lines for every manipulator on level

here is my monstrous Phil stone with "out-of-the-bounds pipeline":)

b,12,5;

b,7,7;

b,6,9;

c,11,3;

c,8,11;

c,6,11;

b,3,11;

b,1,5;

c,3,3;

b,10,11;

b,12,9;

b,3,7;

m,11,1,0,1,cruuoddl;

m,13,3,270,1,wwcrroll;

m,13,7,180,1,wwwwjcuuoddww;

m,11,7,180,1,cuodwwww;

m,10,13,0,2,cdloruww;

m,13,11,90,1,wwcrolww;

m,14,11,180,2,wwjwcd2rolu;

m,9,9,0,2,wwcd2ouw;

m,9,5,0,1,wwwwcuod;

m,12,7,270,1,wwwwwjc1llorrw;

m,7,13,270,3,wwcddouu;

m,3,9,90,1,wwwwwjwwcrroll;

m,4,5,180,1,wwwjwwwwclor;

m,5,5,180,1,wjwwwwcuod;

m,1,3,270,1,wjwwcllorr;

m,3,1,180,1,wjcluuoddr;

m,4,13,180,2,wwcdrolu;

m,1,11,90,1,wwwwclor;

m,2,9,0,2,cuodwwww;

m,1,7,0,2,wwwjc2uodwww;

m,8,14,270,2,wjwwwc2dou;

m,3,14,0,2,crrollww;

m,0,10,90,3,wjwcr2roll;

m,0,3,90,2,wwwwwwjcr2rollw;

m,3,0,180,2,wjwcr2roll;

and cheating Gold (I threw out several faulty parts, so it works only for 5 gold ^^):

p,10,11;p,4,11;p,4,7;p,10,7;p,12,3;

m,10,13,180,2,cdrolu;

m,11,13,0,1,clworw;

m,7,11,0,2,wwjcllorr;

m,3,13,180,1,cllorr;

m,5,9,90,3,wwjcddouu;

m,2,11,0,1,clorww;

m,13,11,90,1,wjcllorr;

m,2,7,90,1,wwclor;

m,7,7,180,2,crroll;

m,10,5,90,1,wwjcrrror;

m,1,9,90,3,wjcrroll;

m,4,5,180,2,wwwwwjcrroll;

m,5,5,0,1,wwjcrolww;

m,12,1,90,3,wjcddouu;

m,10,3,0,1,wwwwjcllorr;

m,13,6,90,2,cllorrwwwwww;

m,13,7,90,1,wwwwjcrolwwwwwwww;

m,4,3,0,3,cdlorucllorr;

m,3,3,180,2,crolwwcdroluwwwwww;

I’ve just been playing, this extrudes 1 row of a 6-wide cross-linked carpet of interlinked atoms every 12 turns (I think). Load it up on the original level 1.

b,1,8;b,4,9;b,9,10;b,1,10;b,4,11;b,1,6;b,4,7;m,12,10,180,2,wjcdou;

m,9,12,180,1,crolcrol;m,7,10,90,1,wjclorclor;

m,11,6,180,3,wwwjolwwwwwwclll;m,13,10,180,2,wjoucdoucdowww;

m,7,9,270,3,wwwwcddouuww;m,9,6,180,1,dwwwwwwcuuod;

m,8,6,180,3,odwwwwwwwwcu;

New and improved gold. I thought of making a rather minimalist gold, 19 symbols but 106 cycles. This one has 38 symbols, takes 66 cycles, still quite a long time. I’ve got most of the manipulators on five symbols, yet since they end one quarter turn away each time, it’s really a 20-step cycle. The two mercury manipulators are on 4-step cycles, this generates 5 mercury in 20 steps, just enough to get the lead into gold.

p,10,11;

p,3,10;

m,13,11,90,1,crol;

m,7,11,90,1,cluod;

m,1,10,90,2,clor;

m,7,10,90,3,odcur;

m,3,7,90,2,cldou;

m,6,5,180,1,rrorc;

m,10,7,90,3,clllo;

m,9,7,0,3,orrcr;

I’ve solved Elixir, using 71 symbols, and taking a shocking 128 cycles! It works though, so onto Phil’s Stone

b,8,13;

b,4,11;

b,10,8;

b,6,6;

c,3,5;

c,3,3;

m,11,13,0,1,clluodrr;

m,1,11,90,1,cluuoddr;

m,6,9,90,3,clor;

m,7,9,90,1,crol;

m,13,4,270,2,lowc;

m,10,6,0,1,lcruuodd;

m,11,10,0,2,oldcru;

m,14,8,180,2,odlclu;

m,8,8,0,1,c2lorw;

m,4,1,0,1,rclo;

m,3,7,0,1,1uodc1;

m,4,7,90,1,clo;

m,13,8,270,3,rclo;

This game is beautiful! I just couldn’t leave it until I’ve solved Philosopher Stone. And it take about a day to solve last level. I’m holding my breath before Magnum Opus. Thank you!

And here’s my solution of ???????? (144 symbols, 72 cycles, there’s a lot of manipulators here, but I’m proud of some features, like using one transmutation glyph)

p,10,11;

t,4,10;

b,6,8;

b,9,6;

b,2,5;

p,1,8;

m,11,13,270,1,orcl;

m,13,11,90,1,crol;

m,5,13,180,3,wwcdouwwwwww;

m,4,13,180,2,crol;m,10,13,180,2,cdroluww;

m,6,5,180,1,wcudrrollwww;

m,4,8,270,2,uodrwwcrolcl;

m,10,8,90,2,crol;

m,9,8,270,2,wwwwwwcdouww;

m,7,5,270,1,rwwwwwwwcl2o;

m,6,6,90,1,wwcluu11oddr;

m,6,10,270,1,olcr;

m,7,11,0,2,drwculow;

m,1,11,0,2,wwwwwwwwclor;

m,2,10,270,1,urrwcllwwwdo;

m,0,6,90,1,lorwwwwwwwwc;

From Moscow Institute of Physics and Technology with love.

Hey this seems like an awesome game except that when i try to play it here or on konregate the manipulaters will not rotate according to programmed commands…?

Oh, sorry, found out i’ve been using the wrong symbol. Works fine.

vertigris 31 Cycles – still can’t beat the record 30 -

c,3,11;p,9,11;

b,6,9;b,5,7;b,2,4;

m,6,11,270,2,dwwcuuod;

m,10,8,90,2,odcu;

m,13,11,180,1,olcr;

m,14,11,180,2,cuod;

m,3,7,270,1,orcl;

m,3,0,90,2,clor;

m,3,9,0,1,orcl;

m,2,9,0,2,cuod;

m,3,13,180,1,crol;

m,7,11,0,1,wjorcl;

m,9,13,180,1,wjcrol;

m,10,13,0,2,clor;

m,5,5,0,3,;

m,4,13,180,3,odcu;

m,0,4,90,1,clor;

m,0,9,270,2,ourrcdrr;

m,0,10,90,2,currodrr;

m,9,9,90,1,crol;

m,5,11,270,3,orcl;

m,7,5,90,3,ddouuwwc;

No matter how hard I try I can’t break the records!

I have found 5 different ways to get the record for Auqua Fortis and not once have I beeten it!

b,4,9;c,3,11;

t,1,9;b,3,7;c,3,5;

t,3,3;

c,11,11;

t,13,9;

b,9,9;

b,10,7;

t,11,5;

c,11,3;

m,3,13,180,1,cuodww;

m,4,13,180,3,wwcrol;

m,1,11,0,1,lorrcl;

m,13,11,180,1,rollcr;

m,11,13,0,1,cuodww;

m,5,13,180,3,wwcrol;

m,9,13,0,3,wwclor;

m,10,13,0,3,wwclor;

m,5,11,270,1,cuuodd;

m,9,11,270,1,cuuodd;

m,1,7,90,1,wclorw;

m,5,5,270,1,ollcrr;

m,13,7,90,1,wcrolw;

m,8,7,0,3,oddcuu;

m,13,5,90,1,crolww;

m,9,5,0,1,wwclor;

Still can’t beat ???? -

I did this but it was upside down

p,10,11;t,3,11;t,5,9;p,2,4;b,6,7;b,11,2;m,13,11,180,1,olcr;

m,11,13,0,1,clor;m,8,11,90,1,wwwwclorww;

m,5,11,270,1,olwwwwwwcr;m,10,13,180,2,cdroluwwww;

m,3,7,90,3,wwclorwwww;m,4,6,90,3,wwwwwwcrol;

m,2,6,270,1,olwwwwwwcr;m,4,7,180,3,dwwcuodcuo;

m,0,4,90,2,lorwwclorc;m,5,13,180,3,wwcrolwwww;

m,1,10,270,2,llwwcrroww;m,0,10,90,2,crrorrwwww;

m,3,13,180,2,odwwwwwwcu;m,1,11,90,1,jlorwwclorc;

m,1,9,90,3,crrdojw;m,3,6,180,1,wwwwcrojw;

m,7,9,180,1,crolcrolww;m,4,13,0,2,wwcuodwwww;

m,7,10,90,2,wwwwcrolww;m,10,7,90,3,crolcrolww;

m,2,7,270,2,wcuroldwww;m,7,5,90,1,wwwwwwclor;

m,9,7,180,1,wwwwcrolww;m,11,7,180,3,wwcrolwwww;

m,14,2,180,2,wwwwcdouww;m,11,5,270,2,odlwwwcu2r;

m,12,5,90,2,1wllowwlcl;m,12,0,90,1,crolwwwwww;

m,14,6,180,3,wwc1owwwww;m,5,5,270,1,wwwwcuodww;

m,10,4,270,2,wwclorwwww;

Can we download this?

Here, I’ve been trying a different way. See if you can get each arm to only make four, before repeating on every level. ie. after getting the first molecule in, each subsequent molecule should be a max of 4 cycles after that. You’re allowed to wait as long as you like before starting your move of 4.

Here’s my first attempt at black powder, before I found out that it only works if there are no other atoms in the big circle:

c,11,11;

t,13,9;

b,4,11;

b,10,6;

b,7,9;

b,2,5;

t,1,1;

t,4,7;

c,1,9;

t,3,1;

m,0,11,0,3,odcu;

m,11,9,0,1,orcl;

m,13,7,90,1,crol;

m,11,13,270,1,orcl;

m,4,9,90,1,clor;

m,8,6,90,2,odcu;

m,13,11,90,1,wwwjcrol;

m,7,6,90,2,clor;

m,10,4,90,1,crol;

m,8,7,180,2,orcl;

m,3,13,270,1,wwwjolcr;

m,5,5,90,1,crol;

m,8,11,0,2,clor;

m,11,4,90,1,oucd;

m,4,3,180,1,olcr;

m,2,3,270,1,cuod;

m,5,13,0,1,clor;

m,10,9,180,2,oucd;

m,3,9,90,1,crol;

m,5,9,180,2,oucd;

m,2,7,90,1,crol;

m,0,5,90,1,clor;

m,3,3,0,1,olcr;

m,10,2,180,3,cdou;

m,1,11,90,1,clor;

And here’s my correct solution for Elixir of Life. This gives a total of 37 cycles.

b,3,11;

c,7,12;

b,8,10;

c,11,11;

b,9,8;

b,9,6;

b,4,8;

b,4,6;

m,4,14,270,2,oucd;

m,1,11,0,1,orcl;

m,4,13,180,2,crol;

m,3,13,270,1,crol;

m,14,11,180,3,odcu;

m,13,11,180,2,cuod;

m,9,13,270,2,odcu;

m,8,14,270,1,cuod;

m,11,13,0,1,wwwjclor;

m,7,8,90,1,clor;

m,7,14,270,1,olcr;

m,7,7,90,3,oucd;

m,7,6,90,1,olcr;

m,2,8,0,2,c2ow;

m,4,4,0,1,orcl;

m,1,7,270,1,crol;

m,0,8,0,2,cuod;

m,3,4,90,3,odcu;

m,1,3,0,1,crol;

m,4,2,90,2,odcu;

m,4,3,90,1,cuod;

m,4,1,180,2,wwwwwwwwwwwjclor;

m,3,1,90,1,wwwjorcl;

m,14,10,180,1,orcl;

m,12,8,90,1,crol;

m,14,5,180,2,clor;

m,10,2,90,1,cuod;

m,11,1,90,1,olcr;

m,11,0,90,3,odcu;

m,11,2,90,1,cuod;

m,14,3,180,2,cuod;

m,13,3,270,1,clor;

m,10,1,90,1,odcu;

m,10,3,90,1,cuod;

Although it should be noted that the above solution for Elixir of Life occasionally has a collision, depending on whether you’re unlucky or not.

Monoglyphic Gold:

p,9,10;m,10,13,0,2,clor;m,13,10,180,2,olcr;m,9,6,90,3,wwwjwwwwwwcrol;

m,7,10,90,2,cdlourwwww;m,2,6,0,2,clor;m,0,3,0,2,odcu;m,3,1,90,1,clor;

Oops… I think I broke the page… You can fix that, right Zach?

Looks fine to me.

Same again Xolror – bit simpler

p,9,10;

m,13,10,180,2,olcr;

m,10,13,0,2,clor;

m,9,13,180,1,cruodlwwww;

m,9,6,90,3,crrorrwwww;

A faster Gold – 34 Cycles

p,9,10;

p,3,9;

m,9,6,90,3,crrorrwwww;

m,4,6,90,2,oucd;

m,4,7,90,2,cdou;

m,1,10,0,2,wjorcl;

m,4,13,180,2,wjcrol;

m,3,13,0,3,wwcrrrorww;

m,7,9,180,3,wwwwcrolww;

m,5,5,0,1,wwwwwwclor;

m,9,13,180,1,cruodlwwww;

m,10,13,0,2,clor;

m,13,10,180,2,olcr;

Hmm… fixed itself… Odd…

Good one, Robert!

Thanks for a great game!

I am only at level 5 so far, but still posting my solution to it, as it has a little twist and I am very proud of it

b,10,10;

m,7,10,90,2,cluodcdoru;

m,13,10,90,1,ucrolcdrol;

m,10,8,90,1,cr2ro;

m,10,3,270,2,ro1rc;

Ulp, the solution one post above is for puzzle IV – Litharge *blushing*

Anyone want to complete my WIP Elixir?

b,7,9;c,11,5;b,1,6;m,5,13,180,3,crolwwww;m,11,9,180,2,odcu;

m,9,13,0,3,clor;m,3,9,0,1,wwcuudod;

m,6,6,90,2,wwwjwwwwclor;m,13,6,180,3,wwcddouu;m,11,3,90,1,cruuoldd;

m,1,3,270,1,wwwwwwwwwwwwwwcrol;m,3,1,90,1,cuod;

m,0,4,0,1,oucd;m,4,4,180,1,cuod;m,1,9,270,3,cdou;

m,1,8,270,2,oucd;m,1,10,270,3,wwc11oww;m,2,3,90,1,ouulcddr;

AND NOW…

THE ULTIMATE OVERCOMPLICATION…

96 SYMBOLS…

AQUA VITAE!

m,5,12,0,1,crol;m,9,14,270,3,olcr;m,9,12,270,1,cuod;

m,5,9,270,3,orcl;m,5,8,270,2,crol;m,8,10,180,1,orcl;

m,8,14,0,2,odcu;m,14,14,180,2,crol;m,11,11,270,2,orcl;

m,8,8,0,2,cdou;m,10,6,0,1,orcl;m,12,2,90,3,crol;m,4,2,90,3,olcr;

m,3,3,90,1,orcl;m,1,6,0,2,clor;m,0,5,0,2,crol;m,4,8,90,3,orcl;

m,1,12,0,2,clor;m,1,13,0,3,olcr;m,6,14,270,3,crol;m,9,13,180,3,cdou;

m,6,9,0,3,orcl;m,10,5,90,3,crol;m,6,8,270,3,odcu;

Here is the finished Elixir Xolroc -

b,7,9;

c,11,5;

b,1,6;

m,5,13,180,3,crolwwww;

m,11,9,180,2,odcu;

m,9,13,0,3,clor;

m,3,9,0,1,wwcuudod;

m,6,6,90,2,wwwjwwwwclor;

m,13,6,180,3,wwcddouu;

m,11,3,90,1,cruuoldd;

m,0,4,0,1,oucd;

m,4,4,180,1,cuod;

m,1,9,270,3,cdou;

m,1,8,270,2,oucd;

m,1,10,270,3,wwc11oww;

m,2,3,90,1,ouulcddr;

m,3,1,90,2,odrwwwwwwwwwwclu;

m,4,7,180,3,c1douwwwwwwwwwww;

m,1,3,90,3,wwwcrrwrorwwwwww;

Thanks!

Haematite in 31 cycles!

b,4,11;p,7,8;b,2,4;

m,5,13,270,1,orcl;

m,7,11,90,1,crol;

m,2,11,0,1,oucd;

m,4,8,90,2,clor;

m,1,10,270,2,orcl;

m,10,8,180,1,olcr;

m,8,10,0,1,clor;

m,13,10,90,2,wjcrol;

m,10,13,270,2,wjorcl;

m,7,6,90,2,odcu;

m,4,13,180,2,crol;

m,3,7,180,1,cuod;

m,2,7,270,1,olcr;

m,3,8,0,3,clor;

m,2,8,270,2,cuod;

m,4,2,0,1,orcl;

m,6,5,270,1,c1ow;

Every manipulator is 4-cyclic, except for the two grabbing mercury, since they have to wait two cycles before starting (But they run 4-cyclic thereafter too…)

Haematite in 29 cycles!

p,10,11;

b,3,10;

b,7,9;

p,10,6;

m,1,10,90,2,cdou;

m,3,12,270,1,olcr;

m,4,13,270,2,orcl;

m,5,13,0,1,cuod;

m,10,13,270,1,olcr;

m,11,13,270,1,orcl;

m,6,11,270,1,olcr;

m,4,12,270,1,c2ow;

m,8,11,0,1,clor;

m,11,9,0,1,orcl;

m,13,11,90,1,crol;

m,13,7,90,1,crol;

m,11,3,90,2,oucd;

m,10,9,180,1,crol;

m,2,6,90,2,cll22orr;

m,7,6,270,2,orcl;

Not a serious design, load in any level from 6 onwards.

m,4,11,270,2,luld;m,5,10,270,2,rdru;m,3,9,0,1,urdr;

m,4,8,0,2,rdru;m,3,7,0,2,luld;m,2,8,0,3,dlul;m,5,12,270,3,dlul;

m,6,11,270,1,urdr;m,8,10,180,2,luld;m,7,9,180,2,rdru;

m,9,9,180,3,dlul;m,8,8,180,1,urdr;m,5,6,90,1,urdr;

m,6,7,90,2,rdru;m,7,6,90,2,luld;m,6,5,90,3,dlul;

m,6,9,180,2,r;m,6,8,90,2,r;m,5,9,270,2,r;m,5,8,0,2,r;

m,6,10,0,2,l;m,7,8,270,2,l;m,5,7,180,2,l;m,4,9,90,2,l;

Cool feature would be to copy maipulators with all the commands intact, would be useful for making mirror (serious) designs.

Black Powder:

b,4,11;

t,9,11;

t,7,9;

m,7,11,180,1,lwclllowlwclllowww;

m,1,11,90,1,clu1www1www1odrwww;

m,5,13,0,1,clowwwwrclowwwwrww;

m,4,7,0,3,orwwwwwwwwwwcwwlww;

m,8,5,90,1,crrorr;

Gold, 4 Manipulators:

p,9,10;

m,9,6,270,3,orrwwwwwwwwwcrr;

m,13,10,90,2,crolcrolcrolwww;

m,7,10,90,2,cdlowwwwwwwruww;

m,10,13,270,2,wrclorclowwwwww;

Elixir of Life:

c,3,11;

b,3,9;

b,10,9;

c,11,11;

b,6,7;

m,7,11,270,3,oddrrwwcllwuuw;

m,4,7,0,1,orwwwwwwwwclww;

m,3,6,0,2,wcdouwwwwwwwww;

m,10,7,180,1,olwwwwwwwwcrww;

m,11,4,180,3,wwwwwwc1douwww;

m,11,6,180,2,wcuw1odwwwwwww;

m,14,9,180,2,wwwwwwcuodwwww;

m,13,9,90,3,cdroulcddrouul;

m,10,13,0,2,wwwwcrrorrwwww;

m,11,13,0,1,wwcluuorddwwww;

m,3,13,180,1,wwcruuoddlwwww;

m,1,9,90,3,cdlourcddloruu;

m,0,9,0,2,wwwwwwcuodwwww;

Philosopher’s Stone with 284 symbols, phew:

b,3,11;b,10,11;

c,1,7;c,3,7;c,13,7;c,11,7;b,12,5;b,5,7;b,8,7;b,1,5;

m,8,11,0,2,cdou;m,9,9,0,1,orcl;m,10,1,0,2,wwwwwwwwwwwwcdou;

m,12,3,270,1,llollwwwwwwwwwwc;m,13,3,90,1,22owwwwwwwwwwwwc;

m,10,9,180,1,orcl;m,1,11,90,1,clorclorclorwwww;

m,6,11,180,2,cdou;m,5,9,180,1,olcr;

m,13,9,270,1,lwwwwwwwwwwwcr2o;m,4,1,180,2,wwwwwwcdouwwwwww;

m,2,3,90,1,rrwwwwwwcuulddlo;m,13,11,90,1,crolcrolcrolwwww;

m,1,9,270,1,rwwwwwwwwwwwcl1o;m,9,5,0,2,wwc11douwwwwwwww;

m,6,10,270,1,wwwwwwwwc2uodwww;m,6,5,180,3,wwwwwcddouuwwwww;

m,8,5,180,3,wwwwwwwwcddouuww;m,10,5,180,2,uwwwwwwwwwwcddou;

m,8,9,270,2,duuowwwwwwwwwwcd;m,4,5,0,3,wwwc1lorwwwwwwww;

m,3,3,0,2,uoddwwcu;

And finally, ????????:

p,10,11; b,10,7; t,13,9; p,3,10; t,1,5; b,5,7; b,11,3; m,11,9,270,1,orcl; m,3,13,0,3,wwcldoru; m,1,10,90,2,clor; m,10,13,180,2,cdroluwwwwwwwwww; m,13,11,90,1,wwwcrolcrrollwww; m,1,9,90,3,wwcrroll; m,3,7,0,2,orwwwwcl; m,1,7,270,1,ruuoddlc; m,11,13,0,1,wclorclorwwwwwww; m,10,9,90,1,wwwwwwwcrrollwww; m,12,1,90,3,cdd11ouu; m,10,5,0,1,orwwc11l; m,6,5,0,1,wwrc2low; m,11,5,270,1,olwwwwc11rolwwcr; m,11,1,90,2,wwcr1olw; m,3,1,0,2,wwcrloww;

I beat the game, and there was no ending. It didn’t even tell me what the last molecule does. You can’t just leave me hanging like that.

Brilliantly addictive, i was pretty pleased with my Philosopher’s Stone

c,6,13;b,3,11;c,13,9;b,10,11;b,1,6;b,12,6;b,6,8;b,7,6;m,4,13,180,2,cdrrlolucdllloluww;

m,1,11,90,1,wwcloc22orwwwwwwww;m,9,8,90,2,clorwwwwwwwwwwwwww;

m,4,8,90,2,crolwwwwwwwwwwwwww;m,4,1,180,2,cdouwwwwwwwwwwwwww;

m,2,3,270,1,wwcrruodrrwwwwwwww;m,2,9,270,2,wwwwwwcluojwww;

m,4,6,180,2,wwwwwwcrd22rolluww;m,10,7,0,1,wwwwcllollwwwwwwww;

m,13,4,90,1,wwwwcluuojw;m,13,3,270,1,crruodllwwwwwwwwww;

m,13,11,90,1,wwclllolclllolwwww;m,10,13,0,2,cdlowwc22oruwwwwww;

m,10,6,180,3,c11rolwwwwwwwwwwww;m,12,3,270,1,wwwwwwclu11wwuoddr;

Are there any other levels?

Tobiwanz, there’s a whole Magnum Opus here, enjoy: http://www.zachtronicsindustries.com/pivot/entry.php?id=71

When I finally beat the Philosopher’s Stone, I thought it was a miracle. Now that I look at how others completed it, mine is incredibly slow, hehe. That I’ve seen, I seem to be the only (or one of the few) person who made each element + salt piece separately, then pieced them together two by two. 486 symbols, 384 cycles, and the manipulators go by cycles of either 18 or 72.

b,3,7;

c,3,11;

c,11,3;

c,11,11;

b,10,7;

b,6,11;

c,3,3;

m,8,7,180,1,ddwwwwwwwwwwcuu22o;

m,1,3,0,1,wwclluuoddrwwwwwww;

m,3,5,180,1,wwcrwwwwwwrolwwwww;

m,1,5,0,1,wwwwwwwclollwwwwww;

m,3,13,180,1,crorrwwwwwwwwwwwww;

m,11,13,180,1,clollwwwwwwwwwwwww;

m,1,11,90,1,wwcrruuoddlwwwwwww;

m,1,9,270,1,wwwwwwwcrowwwwwwww;

m,6,9,180,2,wwwwwwwwwcdroulwww;

m,4,9,270,1,crolwwwwwwwwwwwwww;

m,8,9,0,2,wwwwwwwwwcdlourwww;

m,11,9,270,1,wwcrwwwwwwrolwwwww;

m,13,9,90,1,wwwwwwwclowwwwwwww;

m,13,11,270,1,wwclluuoddrwwwwwww;

m,6,5,180,2,wwwwwwwwwcdlourwww;

m,11,1,90,1,crowwwwwwwwwwwwwww;

m,13,3,180,1,wwcrruuoddrwwwwwww;

m,13,5,180,1,wwwwwwwcrowwwwwwww;

m,11,5,0,1,wwclwwwwwwlolwwwww;

m,6,7,270,1,llolwwwwwwwwcuuldd;

m,8,5,0,2,wwwwwwwwwcdroulwww;

m,3,1,90,1,clollwwwwwwwwwwwww;

m,6,13,270,3,wwcdouwwwwwwwwwwww;

m,9,11,180,2,wwwwwwc2doucdouwww;

m,3,9,90,1,wwcwwwwrwwrorwwwww;

m,7,6,90,2,cdwuolwwwwwwwwwwww;

m,7,5,0,3,cll11olwwwwwwwwwww;

It’s been a while, and I was kinda bored, so I would like to present my latest masterpiece:

Aqua Vitae, 364 symbols, 5640 cycles to complete.

b,12,11;b,11,8;b,12,5;b,1,11;b,1,9;

m,10,11,0,1,cuod;

m,9,11,90,2,clor;

m,9,12,180,1,wwwwwwclorwwwwww;

m,7,10,180,1,olwwwwwwwwwwwwwcl;

m,9,8,90,1,cluodrwwwwwwwwwww;

m,10,5,90,2,wcdluorw;

m,10,12,90,1,uoddrwwwwwwwwucr;

m,4,12,270,2,douwwwwwwwwwwwcr;

m,4,11,180,1,cuod;

m,2,14,0,1,wcluodrwwwwwwwww;

m,5,12,180,1,rowwwwwwwwwwwwwcw;

m,3,14,0,1,wcluodrwwwwwwwwww;

m,3,7,90,3,wwwwcddouuwwwwwww;

m,5,9,180,1,wwwwwwwcuuoddwwww;

m,5,6,90,1,wwcrolwwwwwwwwwww;

m,0,6,0,2,wwwcdouwwwwwwwwww;

m,2,3,90,2,wwwwcluwwwwwddour;

m,10,1,90,1,wwwwwwwwwwwwcuodw;

m,10,2,90,3,ddwwwwwwwwwwwcuuo;

m,7,6,0,1,luwwwwwwwwwwworcd;

m,7,8,90,3,ddrouuwwwwwwwwwwc;

m,1,3,270,2,rudwdouwwwwwwclrl;

m,10,0,180,2,wwwwwcrrrrrrrorww;

m,3,0,90,2,wwwwcluodrwwwwwww;

m,7,14,270,1,wwcrolww;

I admit I haven’t actually run it to completion yet…

Will post a full explanation on the forum. Because the forum needs more posts.

Yes, I am a moron who forgot his line breaks. Sorry

Of all the games for engineers, I feel like this is the easiest of all for me to progress through. It is fully and brilliantly understandable and comprehensible. (Currently on level after Haematite, 8 maybe…)

For BSE(Bureau of Steam Engineering) I understood it but was too difficult for me to manage the different pressures for different pathways (completed only level 1).

For KOHCTPYKTOP, I understood it but had a hard time to figure out how to build the required circuit. (Finished 2 levels).

For Ruckingenur II, THE ONLY GAME I WAS ABLE TO FINISH!!! (although took quite a while…. a long while….)

For Manufactoid, downloaded it yesterday, still thinking how to finish first level NOT the cRooKeD way. (I fear I won’t be able to… sad…)

First level:

b,10,8;b,1,8;b,1,6;b,1,4;b,1,10;m,11,12,180,3,cdruol;

m,7,8,0,3,owrcwl;m,13,8,180,2,odwwcu;

m,14,8,180,2,cuodww;m,5,8,180,1,wwc2owwwwwww;

m,3,12,270,2,douucd;m,5,10,180,1,wwwwwwwcuowd;

m,2,13,270,2,owwcdu;m,4,10,180,1,cuod;

Creates an eight by infinity grid of water at a rate of one atom every three rounds.

I must have the most complex solution to Level 15:

p,9,11;

p,9,8;

b,6,9;

t,1,11;

b,2,3;

b,1,5;

m,9,13,180,1,crolcrolwwwwcrol;

m,0,9,90,2,oucdoucdouwwwwcd;

m,0,8,90,3,cdoucdoucdouwwww;

m,3,13,180,1,cuodcuodwwwwcuod;

m,4,11,180,2,oucdoucdoucdwuwd;

m,2,9,90,1,wwcuodcuodcuodww;

m,5,12,180,2,wwwwcrolcrolcrol;

m,5,11,180,3,cdoucdoucdouwwww;

m,9,14,270,2,cuodcuowwwwdcuod;

m,10,13,270,2,orclorwwwwclorcl;

m,4,8,0,3,wwwwcdoucdoucdou;

m,10,6,90,2,oucdoucdouwwwwcd;

m,3,9,0,2,odwwwwcuodcuodcu;

m,10,5,90,3,cdoucdoucdouwwww;

m,9,5,90,3,cdoucdoucdouwwww;

m,9,6,90,2,oucdoucdouwwwwcd;

m,12,8,180,2,wwcuodcuodcuodww;

m,7,11,270,1,ouwwwwcdoucdoucd;

m,7,5,90,3,crolwwwwcrolcrol;

m,1,7,270,1,wuoddwwwwwwwwwcu;

m,0,3,0,2,wwcuoddcuuodwwww;

m,10,2,180,2,11ouwwwwwwcddouc;

m,5,5,180,1,wwwwcuuoddcuodww;

m,2,7,270,1,wwwwwwwwwwwwcuod;

m,3,7,270,2,owcdowwwwwwwwwcu;

m,13,10,90,2,cuodcuodcuodcuod;

m,13,11,180,2,olcrolcrolcrolcr;

Richard Bartlet’s Gold mechanism, with only 30 symbols:

p,9,10;m,13,10,90,2,jcrol;

m,10,13,270,2,jorcl;

m,9,6,90,3,wcrrorrwww;

m,7,10,90,2,cdloruwwww;

Why doesn’t this solution to Hematite work?

p,9,11;

b,5,9;

m,10,13,0,2,cldoru;

m,6,11,270,1,orucdl;

m,9,13,180,1,crowwl;

m,5,13,180,3,wwwwcrowwwwl;

m,1,9,0,3,wwwwwwcdouww;

m,4,5,90,3,cddlowwwwruu;

m,8,5,180,1,cruodl;

m,12,2,180,1,cuuodd;

Also, it’s giving me a real hard time posting this message.

First, thanks. Very clever game with very nice implementation (although shortcuts might be a nice plus).

I think I found a bug in the Philosopher’s Stone level. The solution does make a compound that looks exactly like the spec, but it is not accepted.

c,3,3;

b,1,5;

c,11,3;

b,12,5;

b,1,9;

c,3,11;

b,12,9;

c,11,11;

b,7,6;

m,1,11,90,1,crrollcllorrwwwwww;

m,4,9,180,2,wwwcdrwwwlouwwwwww;

m,1,7,90,1,wwwwwwwwwwcr2rorrw;

m,13,11,90,1,cllorrcrrorrwwwwww;

m,1,3,270,1,crrollcllorrwwwwww;

m,13,3,270,1,crrorrcllollwwwwww;

m,10,5,0,2,wwwwclwwdrouwwwwww;

m,10,9,0,2,wwwcrdwwwlouc1owww;

m,12,7,270,1,wwwwwwwwwwclwlollw;

m,4,5,180,2,wwwcdouwwcdouwwwww;

m,8,9,0,3,cddluuorwwwwwwwwww;

m,2,7,270,1,cruu22oddlwwwwwwww;

m,6,10,270,1,wwwwwwcuuoddwwwwww;

m,7,8,270,3,odcuowwwwwc11dduu2;

m,5,6,270,1,wwwwcuodwwwwwwwwww;

m,3,1,0,1,wwwwwwcuodwwwwwwww;

Nothing to boast about in the solution itself, it’s ugly…

jvr, your problem is that part of your second molecule is inside the area before the first molecule is taken. In order for the game to take the molecule, it must be exactly the same as what is required, and be the only object inside the area. Even if you had two of that molecule (if it could fit) inside the area at the same time, it still would not work.

Nobody’s got any interesting solutions to Brimstone yet?

b,5,11;c,8,11;t,5,8;c,5,6;t,3,8;t,3,6;t,1,3;m,3,11,90,1,cluodr;

m,8,8,180,2,wwlcro;m,1,7,0,3,ddouuc;m,3,3,270,2,llcrdrruolww;

Wanna see a VERYVERY crappy solution for Philosopher’s Stone? Check this one out:

c,3,3;b,1,9;c,3,11;b,4,7;b,1,5;b,9,7;b,12,5;c,11,11;c,11,3;

b,7,11;b,6,9;b,12,9;m,4,1,180,2,cldourww;

m,10,1,0,2,crdoulww;m,1,3,270,1,wjcrrollww;

m,13,3,270,1,wjcllorrww;m,10,5,270,1,wjwwcrolww;

m,2,7,270,1,wwwwjwcur1odl;m,12,7,270,1,wwwwjwcul2odr;

m,1,7,90,1,wwwwwjcu22lodr;m,4,9,90,1,wjwwcrolww;

m,10,9,90,1,wjwwclorww;m,1,11,90,1,wjcllorrww;

m,13,11,90,1,wjcrrollww;m,4,13,180,2,crdoulww;

m,13,7,90,1,wwwwwjcuwrwodl;m,4,5,270,1,wjwwclorww;

m,8,13,270,3,wwwwjwwcddouu;m,8,5,90,1,wwjcuu2oddw;

m,6,5,90,1,wwjc2uuoddw;m,6,14,270,3,wjcddruuol;

m,10,13,0,2,cldourww;m,11,13,0,1,wwwwwwjrcuulodd;

m,14,11,90,2,uwwjcl2lorrw;m,14,3,90,3,clldourr;

m,10,0,0,2,wwwjcllo;

And, hey, a bond breaking thing would be nice…

Potash and Orpiment:

d,9,10;

b,12,8;

m,12,10,180,1,jwwcrol;

m,10,8,0,1,jcuod;

m,10,12,90,1,cllorr;

m,8,12,270,2,c2ojw;

m,8,13,270,2,wwc1wwwwwwwwwwwww2;

I find myself extremely proud of the efficiency of my level 8 design, it’s a lot of fun finding what corners you can cut.

c,11,11;t,13,9;t,11,7;b,6,11;b,7,9;c,1,11;t,3,9;

m,7,13,0,1,uucddlorww;m,3,11,90,1,crrlrurord;

m,7,7,90,3,cddrruuoll;m,11,9,90,3,cddllluolu;

Is it just me or is Black Powder level extremely easy? Well heres my simple sulution…

b,4,10;t,9,10;t,7,8;m,9,13,180,1,wwcruoldwwwwwwww;

m,5,13,0,1,cluordwwwwwwwwww;m,4,12,270,1,wwwc2oww;

m,1,10,90,2,clolwwwwwwwwwwww;m,7,10,0,1,wwwwwcllorrwwwww;

m,4,6,270,3,wwwwwwwwcrrowwww;m,2,2,0,3,ddwcuu1o;

I’ve been playing this for a while now and I just got the Philosopher’s Stone.

162 Symbols, 9 arms, and 8 devices.

b,3,11;

c,1,9;

b,2,5;

b,6,9;

b,7,7;

b,12,7;

b,10,11;

c,13,9;

m,3,13,180,1,crolcrolcrolwwwwww;

m,11,13,0,1,clorclorclorwwwwww;

m,1,11,0,1,wwclurodcuodclorww;

m,13,11,270,1,olcrulodcuodc11r22;

m,13,3,90,3,cddorrwwwwwwcluolu;

m,10,7,0,1,luucddruulldodrrww;

m,3,1,180,1,wwwwwwwwwwcluuoddr;

m,4,7,180,2,c11dwwruurodllwwww;

m,7,5,90,1,c11rr11uuwwwwddorr;

Level Gold – 3 arms and 14 symbols. Anyone with less?

p,9,10;m,13,10,90,2,crol;m,9,13,180,1,cruod;m,9,6,90,3,croww;

LEVEL 3 / LEVEL III Chinnabar

This is my solution

t,8,11;b,7,9;m,8,13,0,1,cluuoddr;m,7,13,180,1,ucruodld;m,7,7,90,1,crruodrr;

Level 4:

b,6,11;b,9,9;m,4,11,180,2,wwjcdrroullw;m,1,9,90,3,cddouuwww;

m,13,9,90,3,wwwjwwwcdrolu;m,7,9,90,3,wwwwjcddl1oruu;m,8,6,90,2,wwwcrroll;

IV Litharge

25 cycles solution

b,3,11;b,10,11;b,3,6;b,10,6;m,4,9,0,1,orcl;m,4,13,0,1,clor;

m,9,13,180,2,odcu;m,10,13,270,1,olcr;m,1,11,90,1,wjclor;

m,3,13,270,1,wjolcr;m,3,9,90,1,crol;m,13,6,90,2,crol;

m,11,9,0,1,orcl;m,10,9,90,1,crol;m,1,6,0,2,orcl;

m,6,6,90,2,crol;m,0,6,270,1,orcl;m,2,3,180,1,crol;

m,1,1,0,1,owc1;m,3,3,270,1,crol;m,5,13,0,1,cuod;

m,13,11,90,1,crol;m,11,13,270,1,orcl;m,8,6,0,2,orcl;

m,14,6,180,1,crol;m,12,3,270,1,orcl;m,13,1,180,1,c2ow;

m,11,3,180,1,orcl;

Philosopher’s Stone

59 cycles

b,1,5;

b,1,9;

b,12,5;

b,7,12;

c,3,7;

c,11,7;

c,6,10;

b,12,9;

c,8,8;

b,6,6;

m,1,3,270,1,wwcllorr;

m,4,1,180,2,cdloruww;

m,4,13,180,2,cdroluww;

m,1,11,90,1,wwcrrorr;

m,1,7,90,1,rrrorwc2;

m,4,5,180,1,uwwwwcdo;

m,2,3,0,1,wwwcrolw;

m,10,13,0,2,cdlourww;

m,10,1,0,2,cdroulww;

m,13,3,270,1,wwcrrorr;

m,12,3,180,1,wwwcwlor;

m,13,11,90,1,wwcllorr;

m,10,5,0,1,ouwwwwcd;

m,13,7,90,1,lllolwc2;

m,4,9,90,1,wwwcrolw;

m,3,11,270,2,wwwcr1ol;

m,10,9,90,1,wwwclorw;

m,11,11,180,2,rwwc1wlo;

m,6,8,90,1,2lorwwwc;

m,8,10,270,3,wwc1owww;

m,9,6,270,3,odlwc1ru;

m,3,2,0,3,cdouwwww;

Is there a level editor/creator for this game? that would be really cool.

Here is my VII :

p,9,10;b,3,6;b,4,10;

m,10,13,0,2,clodruwww;

m,7,10,0,1,wjwwcllorrw;

m,9,13,180,1,cruodlwww;

m,2,10,0,1,owwwuwwcd;

m,7,5,180,2,r1olwc;

m,2,3,90,1,uwwcdo;

m,3,8,90,1,crrowwrrw;

m,1,6,0,2,wwjorcrll;

m,1,11,0,1,wwwwwwwwclor;

m,3,13,180,1,crowlwwwwwwwwwwwww;

I’m sure there is a easier way but this ones works

Please put a newline after each semicolon. Not doing that tends to break the margins, making your solution very hard to read.

After all that work I had to save my Aqua Regia (IX):

b,1,11;b,12,11;

b,6,11;c,4,9;

t,9,8;c,9,6;

m,1,9,90,3,cddouu;

m,4,11,0,1,oullcdwwwwrr;

m,6,13,270,1,c2owww;

m,10,11,0,1,llourrcdwwww;

m,13,9,90,3,cddouu;

m,10,3,180,3,cddouu;

m,6,8,270,2,dllcllrluuod;

Behold, Elixir of Life (XIII) in 45 cycles:

(also 425 symbols)

b,12,5; b,11,8; b,10,11; c,7,9;

c,7,7; b,3,11; b,2,8; b,1,5;

m,10,13,0,2,cdloruwwww;

m,11,13,0,1,wwclorclor;

m,13,11,90,1,wwwwcrolww;

m,8,12,270,2,wwwwwwwc2o;

m,14,11,180,3,wwwwc2w2ow;

m,14,9,180,1,wwwwcuuodd;

m,14,8,180,2,cu22odwwww;

m,14,7,270,1,c2l1orwwww;

m,6,5,90,1,2lorwwwwwc;

m,10,5,0,2,odwwwwwwcu;

m,9,5,0,2,odwwwwwwcu;

m,10,3,180,1,wwc1owwwww;

m,12,3,90,1,wllwwcrrow;

m,13,3,90,1,wllwwcrrow;

m,10,1,0,2,wwwcdouwww;

m,11,1,0,1,wcruuoddlw;

m,9,9,0,1,orwwwwwwcl;

m,4,13,180,2,wwwwjcdroluwwww;

m,3,13,180,1,wwwwjwwcrolcrol;

m,1,11,90,1,wwwwjwwwwclorww;

m,0,11,0,3,wwwwjwwwwc1w1ow;

m,6,12,270,2,wwwwjwwwwwwwc1o;

m,5,9,180,1,wwwwjolwwwwwwcr;

m,0,9,0,1,wwwwjwwwwcuuodd;

m,0,8,0,2,wwwwjcu11odwwww;

m,0,7,270,1,wwwwjc1r2olwwww;

m,8,5,90,1,wwwwj1rolwwwwwc;

m,5,5,180,2,wwwwjodwwwwwwcu;

m,4,5,180,2,wwwwjodwwwwwwcu;

m,2,3,90,1,wwwwjwrrwwcllow;

m,1,3,90,1,wwwwjwrrwwcllow;

m,4,3,0,1,wwwwjwwc2owwwww;

m,3,1,180,1,wwwwjwcluuoddrw;

m,4,1,180,2,wwwwjwwwcdouwww;

I could shave some symbols off, but that would mess with the lovely symmetry.

After looking at the other solutions,

my cycles also start to ‘mechanize’:

X: Vertigris

p,10,11;c,4,11;

b,7,9;b,3,6;

m,13,11,90,1,crol;

m,5,13,0,1,cuod;

m,8,11,0,1,orcl;

m,10,9,180,1,lcro;

m,7,11,270,1,11olucrd;

m,7,6,90,2,rolc;

m,1,11,90,1,cluordww;

m,1,10,270,1,rrucrrdo;

m,1,6,90,1,clor;

m,3,3,0,2,rclo;

I’m curious to see how other people did XV, since I’m running out of room and I thought mine was pretty efficient:

p,10,7;

b,3,9;

t,1,11;

t,1,7;

p,10,11;

t,5,13;

m,6,9,180,1,orclolcwwwwrolcr;

m,7,7,90,1,wwwcluodrwwwwwww;

m,8,7,0,1,rrollwwwwwwwwwwc;

m,11,5,90,1,lwwwwcro;

m,13,7,90,1,wcrolwww;

m,1,9,90,3,ddrrwwroruuwwwwc;

m,3,7,90,1,c2owwwwwwwc2owww;

m,4,7,90,1,wwwwc1ww1owwwwww;

m,3,12,270,1,odwwwwwwcuodwwcu;

m,3,13,0,1,luodlcll;

m,7,11,90,1,cllollwwwwwwwwww;

m,8,11,180,1,rrcwllow;

m,10,13,180,2,wwcdrolu;

m,13,9,90,3,cllorrww;

m,11,13,270,1,orcl;

m,13,11,270,1,llwwcllowwwwwwww;

m,3,3,90,3,wwwwwwwwwwwwclor;

@Ax

here’s mine:

t,1,7;

t,3,11;

b,5,7;

t,5,9;

b,10,6;

b,7,9;

p,10,11;

m,13,6,180,1,wwwwwwc11owwww;

m,10,9,90,1,wwwwwwcrolwwww;

m,7,11,0,1,rwwwwwwwwcluod;

m,6,11,0,3,wclorwwwwwclor;

m,10,4,90,1,ruwcdlo;

m,8,7,270,1,2rollcr2uodlcr;

m,11,2,180,2,wuj2orrrwwwwwclll;

m,11,9,180,2,rolwwwc;

m,11,13,0,1,clor;

m,13,11,180,1,olcr;

m,5,13,0,1,wwwcuodwwwwwww;

m,10,13,180,2,cdroluwwwwwwww;

m,8,11,90,1,wwwwwwclorwwww;

m,1,10,90,2,crrollw;

m,3,13,180,1,wwcrolwwwwwwww;

m,3,9,90,1,wwwwcluuoddrww;

m,3,7,270,1,rollwcr;

XI – Black Powder. Using only one Glyph. Hooray for efficiency and hitting the target spot on.

b,3,11;c,9,9;t,11,5;m,4,13,180,2,cdroluwwwwwwwwwwww;m,1,11,90,1,wwclorclorclorclor;m,4,9,90,1,wwwcwww1www1www1ow;m,3,7,0,3,wworwwwwwwwwwwwwcl;m,9,6,180,1,wwcwl111orwwwwwwww;m,11,8,270,1,olwwwwwwcrrlr11lrl;m,11,2,90,3,clll1orrrwwwwwwwww;

For some reason, this solution for level VII(7): Haematite buggy:

p,9,10;b,4,7;m,9,13,180,1,wwcruodl;m,13,10,90,2,crolwwww;m,10,13,0,2,wwclorww;m,7,10,90,2,cdloruww;m,4,13,180,2,cdroluww;m,5,10,0,3,cldoruww;m,9,7,90,2,wwwcrolw;m,8,7,180,1,wwwcuodw;m,4,9,90,1,crrorrww;m,1,7,0,2,wwwcdouw;m,4,4,90,2,crrrorww;m,10,4,180,2,cdroluww;m,12,2,180,1,cuod;m,11,2,180,1,odcu;

It won’t recieve the molecule. If I did something wrong, plz point that out. If not, then I found a bug.

I didn’t put the code in right. Sorry. Here it is so that it can be copied.

p,9,10;

b,4,7;

m,9,13,180,1,wwcruodl;

m,13,10,90,2,crolwwww;

m,10,13,0,2,wwclorww;

m,7,10,90,2,cdloruww;

m,4,13,180,2,cdroluww;

m,5,10,0,3,cldoruww;

m,9,7,90,2,wwwcrolw;

m,8,7,180,1,wwwcuodw;

m,4,9,90,1,crrorrww;

m,1,7,0,2,wwwcdouw;

m,4,4,90,2,crrrorww;

m,10,4,180,2,cdroluww;

m,12,2,180,1,cuod;

m,11,2,180,1,odcu;

aquafortis

b,5,13;c,3,11;b,8,11;t,13,9;t,9,9;c,11,11;m,1,10,90,2,cdloruw;m,3,13,180,1,wwjcrrollw;m,6,10,180,2,wwjclorwww;m,11,9,0,1,wwwjcllorrw;m,13,11,180,1,wjcrolwww;m,11,13,0,1,clorwww;m,9,7,90,1,wwwwwwjcwuuodd;m,6,11,90,1,wwwwjwcl1orw;m,8,13,270,1,wwwwjcuodwww;m,8,6,90,3,wwwwwwwjcrrollw;m,10,2,180,1,wwwwjc11owww;

@zero: the game will only take the molecule if it is the only thing in the receiving glyph. ironically, your solution is too fast.

@mark: Thanks for clearing that up. I made a different solution in the meantime, but now I know what I was doing wrong.

lv 2 im stuck on

Some person:

Use the Glyphs! And remember: the molecule has to be rotated correctly, and it has to be the only thing in the finish area, or it won’t work.

Heh, not sure if I was pushing for too much speed over simplicity, but here’s my Phil Stone: 55 steps only, no cycle over 8 steps. Saw one solution earlier that was faster…

c,11,3;

b,12,5;

c,3,3;

b,1,5;

b,1,9;

b,12,9;

b,10,7;

b,3,7;

c,3,11;

c,11,11;

b,7,11;

b,6,9;

m,10,1,0,2,jwwcrdoul;

m,13,3,270,1,wwjwwclloll;

m,13,11,90,1,wwcrrorr;

m,10,13,0,2,cldourww;

m,10,9,90,1,wwwwclor;

m,10,5,270,1,rr1orrwc;

m,13,7,90,1,lllolwwc;

m,4,13,180,2,wcrdoulw;

m,1,11,90,1,jwwclloll;

m,4,9,90,1,jwwwwcrol;

m,1,7,90,1,wc11lorw;

m,4,5,270,1,cll2ollw;

m,1,3,270,1,wwwjwwcrrorr;

m,4,1,180,2,wjwwcldour;

m,6,7,180,1,wwjwwcluord;

m,7,6,0,3,wwjc2d2rolu;

m,8,7,90,1,crrorrww;

m,8,6,270,1,wwjc2uodwww;

Hey zach, If you could make this into an ipod app, you would be rich!

XD seriously, I loved it, infiniminer is better though.

can we download this?

There is a bug that allows you to put two manipulators in illegal positions, or even to pile a whole bunch of manipulators on top of eachother.

Repro:

1. Place a manipulator next to an edge.

2. Pick up that manipulator, swivel it so that it faces off the board, and move it to an illegal position.

3. Drop the manipulator. It

will notsnap back to its original position, and will instead remain in the illegal one.