Welcome to the future!

I’m glad to see that you guys are excited about SpaceChem, because I know that I am! To answer a few questions from the comments:

– As payjack points out, this game looks an awful lot like a real indie game, which I assume means you suspect that it will cost money. Which would be the correct thing to assume! While we’re not 100% sure on the price point at the moment, it will definitely be available sometime in the next few months, on some sort of digital distribution platform and/or for purchase on my site, for Windows, Mac, and Linux.

– Okay, so maybe this isn’t a question, but as we get closer to launch I’ll be counting on you, my dependable Extreme Fans, to let the rest of the world know about SpaceChem. You can start by joining the mailing list and/or following the SpaceChem twitter (@spacechemgame) so that you hear all the latest news as it becomes available.

– Unfortunately, I do not think that SpaceChem’s physics implementation will be powerful enough to support self-interpreters. Don’t let that get you down, though, as the game is puzzling enough despite limited molecular interactions!

If you have anything else you’re dying to know about SpaceChem (or Zachtronics Industries, or anything else) feel free to ask in the comments. Welcome to the future of Zachtronics Industries!

6 Comments to Welcome to the future!

  1. October 26, 2010 at 9:05 am | Permalink

    My question is: How much do I have to pay to get a beta copy right now? Personally, I’d pay $50 if I could be playing this game tonight. I’d even sign an NDA and send you bug reports. ­čÖé

    I will definitely announce the release on the tile factory mailing list. After watching the video far too many times and studying the screenshots, I understand how it will work. This is going to be much better than Codex was, and Codex was pretty darn amazing.

    The one thing I don’t understand is how syncing between reactors works. Inside a reactor it generates a new molecule whenever the ‘in’ instruction is reached properly. But when you have two reactors connected together, the first is generating molecules at a fixed rate. So what happens if the second one calls ‘in’ at a faster rate than the first one delivers?

    Another question is the recycler. Does this feed into an economic model for the game or is it just trash?


  2. compsciguy's Gravatar compsciguy
    October 26, 2010 at 5:54 pm | Permalink

    Talk with the guys at Valve about putting SpaceChem on Steam! Not only would the game get tons of exposure, but we players could probably get achievements!

  3. Maverick's Gravatar Maverick
    October 28, 2010 at 8:04 am | Permalink

    I have a question about the game: is there likely to be a level creator, through which we may share levels to other users of the game? I do not know how the game is played (and frankly, I do not want to spoil any possible surprises), so it may not be possible, but assuming it is somewhat similar to Codex a level creator could, at least in theory, be implemented (and would be greatly desired).

    On a related note, is it likely that a level creator will make an appearance in Codex any time soon?

  4. CyberJacob's Gravatar CyberJacob
    October 29, 2010 at 12:06 pm | Permalink

    If I alpha/beta/gamma test it for you and fix some bugs can I get a copy for free???

  5. Snowyowl's Gravatar Snowyowl
    October 29, 2010 at 3:57 pm | Permalink

    If I alpha/beta/gamma test it for you and fix some bugs can I give you money?

  6.  DanielG's Gravatar  DanielG
    October 31, 2010 at 2:52 pm | Permalink

    I bid the sum of ONE MILLION DOLLARS for a alpha/beta/gamma test.