CoAE on Kongregate

I’ve uploaded The Codex of Alchemical Engineering to Kongregate; you can play it here. One neat thing that the Kongregate version has that this does not is achievements, which for now are limited to the total number of symbols used for each level and the total running time for each level. If you’re interested in getting your competitive Alchemy skills on, head over to Kongregate and kick some ass.

28 Comments to CoAE on Kongregate

  1. Pogo's Gravatar Pogo
    December 30, 2008 at 5:32 pm | Permalink

    Great game man! I’m having a lot of fun trying to streamline the logical processes to be as efficient as possible.
    Looks like you had a good launch on Kong too, with over 35,000 plays in just several days. Congratulations.

  2. Pyris's Gravatar Pyris
    December 30, 2008 at 10:52 pm | Permalink

    Hi. I found Codex while flipping through on Kong and followed to your site, which is really awsome by the way. Also Codex is on the front page.

  3. GDorn's Gravatar GDorn
    December 31, 2008 at 8:20 pm | Permalink

    Hey, I found a bug wherein an atom is colliding with nothing at all.
    On Aqua Regia:

  4. sam's Gravatar sam
    December 31, 2008 at 9:57 pm | Permalink

    hey i have a good idea. for where you put the programming in, there should be another column to the right of it that u can put things in. that way, you can move 2 atoms joined together, sday to the right, and at the same time turn it. i know my idea is pretty vague, but its a start. i hope it helps.

  5. sam's Gravatar sam
    December 31, 2008 at 9:58 pm | Permalink

    p.s.-i love the game. its like no other, and a ton of fun.

  6. Pyris's Gravatar Pyris
    January 1, 2009 at 9:01 am | Permalink

    Also, as of my posting, you have a 4.7/5 on Jayisgames

  7. January 2, 2009 at 1:12 pm | Permalink

    If you really want to have achievements for Kongregate, you should have proper achievements in-game, rather than the current system of hi-scores.

  8. January 2, 2009 at 1:13 pm | Permalink

    Oh, and GDorn, the bug doesn’t show for me. On mine, the second big set crashes into the first.

  9. payJack's Gravatar payJack
    January 3, 2009 at 9:17 am | Permalink

    Argh. I need IFs and all that Programming stuff >_< Haematite... p,4,11;b,1,9;m,13,11,90,1,cruodlwwwwww;m,7,11,90,1,cruorrcdllol; m,2,11,0,1,wjwcwwwwwwwlor;m,4,9,180,1,wwwjwwwwwwwwcuod;

  10. purpledoc's Gravatar purpledoc
    January 3, 2009 at 3:05 pm | Permalink

    Awesome, awesome game.
    The music reminds me of Unreal Tournament of all things.

  11. Axoren's Gravatar Axoren
    January 3, 2009 at 9:38 pm | Permalink

    As of yet, not many achievements on the Kongregate release of this game. However, I noticed it was changed from 1.03 to 1.04, do you have a change log? I’d like to know what you changed.

  12. Axoren's Gravatar Axoren
    January 3, 2009 at 9:40 pm | Permalink

    Scratch that, you posted it on the Kongregate release, I’m glad to hear you fixed that, it was the only really troublesome thing for the most part.

  13. Jay's Gravatar Jay
    January 3, 2009 at 10:33 pm | Permalink

    I really enjoy this game, great job!
    I have a question about the brimstone level on the Kongregate version – is the save below not a valid solution? Its not efficient at all, but I’m just wondering why the final molecule will not be accepted as valid?

  14. Zach's Gravatar Zach
    January 3, 2009 at 11:56 pm | Permalink

    Jay: When your solution is placed in the target circle, there is an atom from another compound in the circle at the same time. This will prevent your solution compound from being recognized and accepted.

  15. January 4, 2009 at 2:51 am | Permalink

    Amazing game. The final level was good. And the music really adds to it.
    One typo: when two atoms collide, the correct spelling is "explosion".
    Have you thought of adding sound effects to the running of the game? Maybe only on the highlighted manipulator…

  16. payjack's Gravatar payjack
    January 4, 2009 at 9:22 am | Permalink

    Zach, Help! Could you please remove my E-Mail subscription from this Thread?
    There are Spambots Crawling over it, I’m drowning in Virus Infected E-Mails 🙁

  17. festivus's Gravatar festivus
    January 4, 2009 at 7:25 pm | Permalink

    hey man, really loved the game! just finished it… great fun!

  18. James Block's Gravatar James Block
    January 4, 2009 at 9:41 pm | Permalink

    Maddeningly entertaining game you’ve created here; thanks for posting it!
    I seem to have run into an intermittent bug in the collision detection engine which is giving me lots of trouble on level 14, the Philosopher’s Stone. (Version is 1.0.4 on Kongregate, if that matters.) I think an easy fix would just be to make it so two atoms which are bound can never trigger a collision.
    The following machine (yeah, I know it’s inefficient, but it’s *mine* and I *like it*) fails before reaching 5 molecules built. It always fails on the final lifting stage, moving the completed molecule into the drop zone. Sometimes it fails on the first life, sometimes the second, sometimes the fifth and final lift, but always it fails to complete, even though the machine appears valid:

  19. full metal alchemist's Gravatar full metal alchemist
    January 5, 2009 at 2:25 pm | Permalink

    C’mon, make a XVIth Level;)
    XV was way too easy.
    I am still missing ‘Alcahest’ as a level name, btw 😉

  20. January 6, 2009 at 6:27 pm | Permalink

    If you are seeking new level names, here’s a very good list:,_materials,_isotopes_and_atomic_particles

  21. January 13, 2009 at 1:48 pm | Permalink

    “The Codex of Alchemical Engineering was the winner of last week’s contest on Kongregate for $250.”
    Well deserving of it too, if you ask me.
    But nobody did. Oh well.

  22. payjack's Gravatar payjack
    January 14, 2009 at 1:44 pm | Permalink

    Another Idea I’d like to see is to be able to rotate and combine the Components (especialy the Binder).

  23. A. Beth's Gravatar A. Beth
    January 14, 2009 at 2:41 pm | Permalink

    I have been listening to the music alone for the past hour or so. I love it. I want to buy the soundtrack. Now I’m going to go look at the game part.

  24. piotyr's Gravatar piotyr
    January 14, 2009 at 3:58 pm | Permalink

    I loved this game, but I was thinking, couldn’t you make an editor for it? It doesn’t seem too complicated, maybe 1 more page of components.

  25. Raziel Anarki's Gravatar Raziel Anarki
    January 15, 2009 at 3:34 am | Permalink

    zach, have you considered adding a sandbox mode? that would be very cool

  26. January 17, 2009 at 7:57 am | Permalink

    Congrats on winning the weekly contest. So much for not wanting to upload at kongregate at all, huh? 😛

  27. Zach's Gravatar Zach
    January 17, 2009 at 7:24 pm | Permalink

    Hah, yeah Jaden, it did go pretty well. I’ll be posting on this topic in a few more days…

  28. Serax's Gravatar Serax
    January 22, 2009 at 11:36 am | Permalink

    Helpful URL for Codex information :
    Someone put a lot of time and effort into that!