So here’s the deal: you all seemed to really like Ruckingenur, but there weren’t enough levels, and that’s a problem. A lot of you have suggested that I release a level editor but, as it currently stands, I don’t think that’s going to happen any time soon. Why? Because almost all of the effort that went into the game was designing, drawing, and implementing the levels – that’s why there are only four. So, in what it would take someone to make a set of decent levels, you could just as easily make a game from scratch. A new game. A better game! So, if anyone is inspired by Ruckingenur, I encourage you to create your own engineering game; we sure as hell could use some more. Be sure to send me a link to anything you make!
In the mean time, I’ll start working on the next installment of Ruckingenur. With more levels!
I just… LOVED IT 🙂 BTW, (offtopic) what software do you recommend to design/simulate digital circuits?
I used a program called LogicWorks in my digital electronics courses at college. It looks like you have to buy it from a university bookstore (?) but, if you can find a copy, it’s one of the simplest and most complete logic design programs I’ve ever used.
Very nice job Zack! I really like your games, now I’m into Silicon Foundry! You did a very good job. Thank you!
Hello again. I used to play Uplink from Introversion, a hacking simulator game too, but… no hardware 😐 My guess is, that Ruckingenur will be far more better 🙂 why not, instead of a “personal” level editor, some kind of SDK so that everyone could make new levels and distribute them to the community!? We’ve already asked about it, but, bypassing the videos would be nice 😉 *G* And… why not, the possibility of buying new equipment for the hypermeter 🙂 and have more tools as we make new missions?! BTW, if you someday want help to translate the game, I can do it in Portuguese. Thanks again, keep up the good work.
dedication right on… I want to get in to engineering Now so bad.. well at least this reverse engineering