Category Archives: normal entries
Ruckingenur Editor, Alpha Release
Yesterday I released an alpha version of the Ruckingenur Editor to people who submitted an entry for Phase One and everyone else who was on my mailing list. While I intended to wait a few days before releasing it publicly, I figure that I might as well release it now; more people trying it out […]
Phase One has ended!
Phase One of the Ruckingenur Challenge has come to an end! If you haven’t emailed me your submission yet, get it to me as soon as possible. I will begin collating the eight entries I received tomorrow after work; we should have a winner within the next few days. In the meantime, start reading up […]
26 and 6
26: The number of hours left in Phase One of the Ruckingenur Challenge. 6: The number of entries I’ve received so far. If you’re working on a level and are stuck, you can email me personally for help at zachbarth@gmail.com. If you have a submission finished, email it to me right away! Thursday, after Phase […]
Ruckingenur Challenge Poll
With exactly one week until entries are due for Phase One of the Ruckingenur Challenge, I’d like to try to get a feeling for how things are going. So far, I’ve only received one entry – is anyone else working on an entry? Did anyone attempt to start an entry but stop before finishing? Is […]
Ruckingenur II, Level 7
Continuing the countdown, there are only 8 days left until submissions are due for Phase One of the Ruckingenur Challenge. Y’all best get crackin’. Yeah, how about that – an entirely hybrid circuit. The exochip on the left is the brain of the drone controller and dispatches commands to the entire drone network. The exochip […]
Ruckingenur II, Level 6
Continuing with yesterday’s post, I present level six of Ruckingenur II. Remember – there are only 9 days left until Phase One of the Ruckingenur Challenge is due! After hacking the drone transmitter, the insurgents are able to successfully radio and then ambush a drone, as depicted in a movie that may one day be […]
Ruckingenur II, Level 5
As of writing, there are only 10 days left in the Ruckingenur Challenge. If you haven’t started your level yet, get to it – I’ve only received one submission so far! If you’re lacking inspiration, here’s a special feature to help your creativity along: the fifth level of Ruckingenur II. As it’s unlikely that I’ll […]
Hosting Switch
After mooching hosting from my friend Charlie for about three years, I finally have my own web host. I was able to move over my domain to properly point at my website now, too, so make sure you’re visiting zachtronicsindustries.com, and not zachtronics.emala.net. If you’re looking for Ruckingenur II, you can find it here. If […]
Ruckingenur Challenge
A little bit over a month ago, Ruckingenur II hit Hackaday. Since then, I’ve had over 6000 downloads. Many of you have called out for more levels, which take a great deal of time to make. Others have called for me to create a level editor, something that I wasn’t entirely comfortable with, as I […]
Design Methodology
My favorite method for designing things (games, mostly) is to begin by making use-cases or mockups of what I’d like to ultimately create. For games, this has meant creating screenshots that depict examples of the things that would be present in the actual product, such as objects or interactions or interfaces. Neat things about this […]