Category Archives: pinned entries

Silicon Foundry

Silicon Foundry is my latest game in the games for engineers series. You play as the new owner of an integrated circuit factory who must produce chips to meet orders from your customers, and use the profit to pay back the loan for the factory. It’s surprisingly complicated, so I’ve forgone written documentation and made […]

Pulse

Pulse, previously titled Ruckingenur: Puzzle, is the second game in my games for engineers series. In it, you must arrange devices on a grid to redirect and filter pulses in order to achieve different objectives, depending on the mission. It’s sort of like the incredible machine, in that you have to assemble pre-created parts to […]

Ruckingenur

I’ve wanted to do something like this for a long time, and finally I’ve been able to. Behold – Ruckingenur! (roughly german for Reverse Engineer, or so the internet tells me.) Combining real life electronics concepts with a few made up technologies (such as iDBG), you can now experience the fun and excitement of hacking […]

Manufactoid

Manufactoid is probably one of my favorite games that I’ve made; in it, you must build a factory to assemble blocks into different products, with each product being a separate puzzle. It’s most definitely a game for engineers, as it requires a you to both think like an engineer and write Lua code to control […]

Flight of the Atropos

I’ve always dreamed of creating a fantastic space ship simulation along the lines of what I’ve described in my xVRM Manifesto, something I wrote years ago. In the past month, working alongside Kenneth Bowen and Andrew Armenia for my Experimental Game Design class (taught by RPI’s Professor Ruiz), that dream took shape in a project […]

Intelligent Destruction

I coded this in 48 hours for the RPI GameJam competition, which ended today. It’s actually based on a board game that I’m working on and personally feel is far superior, but it’s worth checking out anyway – if anything, it’ll give you a good introduction to the wonderful board game that is to come. […]

Infinitron

Infinitron is a tactical board game in which players create the board, the units, and even the rules as they play the game. It started the Infinifranchise, and, in hindsight, sort of resembles a less pedantic nomic. Information about Infinitron can be found in the Infinifranchise Post-Mortem. While Infinitron is somewhat playable, the rules aren’t […]

Infinifrag, Version 1.1

Ever since the first less-than-spectacular playtest of Infinifrag, I’ve always wanted to fix some of the big gameplay flaws and give it another shot. With the end-of-semester RPI ACM/GDC LAN party right around the corner, I figured that I’d dig back into the (ugly) code of Infinifrag and get the game running in time for […]

Wikipedia Quest

Wikipedia Quest is my term project for a class I took in the Fall of 2007, Introduction to Artificial Intelligence. It is a cliche, dungeon crawler style RPG with retro graphics, with one catch: all of the content was created by an AI that skimmed Wikipedia. Using statistical linguistic processing, it attempts to fit the […]

Notepad Weekend

After talking to my friend Rob and sort of randomly coming up with the idea of a game of snake that looks like Notepad, I made it – it’s the first link. I then got curious about the idea of using SendMessage to set the text of an actual Notepad window, and made the second […]