Infinitron is a tactical board game in which players create the board, the units, and even the rules as they play the game. It started the Infinifranchise, and, in hindsight, sort of resembles a less pedantic nomic. Information about Infinitron can be found in the Infinifranchise Post-Mortem.
While Infinitron is somewhat playable, the rules aren’t necessarily balanced, or that fun. I’ve played one game of Infinitron, with two friends – it lasted 8 hours, and I’m pretty sure everyone was unhappy by the end. But, that doesn’t mean you won’t necessarily enjoy it!
I can’t believe no one’s commented on this. I love the rules. I’m going to go home and play with my eleven year old brother as soon as I can. This is exactly the kind of board game I can get behind.
I love your game, but my brother wont play with me. Do you know any way to make to convince him to play with me?
And is there a way to download and print one of those hexagon sheets in different sizes?
Thanks,
Mitchell Robinson,
Australia
P.S: I love your Alchemic engineering game.
And the steam ganme but i cant beat lvl2.
Bye
There’s a hexagonal graph paper generator available here:
http://incompetech.com/graphpaper/hexagonal/
Thanks Zach, my brothers still being stubborn. >:|
Mitch
Got my brother to play, i beat my dad and im playing my mum.
Really fun game! you should make a computer version, if you can.
Thanks,
Mitch, #1 Infinitron Fan
Do you have any other reccomended chaos events? Im having a hard time coming up with them.
I don’t have any others to recommend, as we never really explored any more in play-testing. If I were ever to rework the Infinitron rules I would probably remove chaos events, as the random effects they bring can often “ruin” the game.
Thanks. I haven’t tried playing with them yet but I played two games without them and won within four rounds of each. I just don’t think that my dad or brother are really into it.
I can’t seem to get OpenRPG even running and I’d love to have this in a playable format (I recently ran out of paper)
I’ve played a bit, recently, and I’ve noticed there are a few ‘gaps’ in the rules that I think would be helpful to definre. For one, you never state where units are allowed to spawn. For another, you never say how many spaces a territory gets, only that we decide how many territory points, which, I’m guessing, are not analgous with the number of spaces.
AFAIK units spawn adjacent to your capital and you’re allowed to use as many spaces for territory as your points allow (which should act as an upper bound, as I don’t believe you can have terrain cheaper than one point).
Me and my friends are planning a table-sized game of Infinitron on Tuesday. This will be fantastic.
Cool Axoren, i wish i was there!
I’m still trying to get my brother to play, but he always says:
“It is stupid, you can just make something that costs 1RP that destroys everything. There aren’t any bounderies or anything so you can easily cheat.”
Is there a way to stop this stuff? Maybe an online version that has a X by X map and you verse other people in it.
Oh, and by the way, the links at the top are broken.
When you are playing on paper, do you just draw your units on or do you make tokens? If you were to draw them on, how do you move them?
Carl: When I played we drew on small, non-porous ceramic tiles with dry erase markers, using a different symbol for each type of researched unit.
does anyone want to play through openRPG? if so I’m up for it.
Epic game… no, like really epic in most basic meaning of the word. The game depends so much on the player’s decisions that if you have an adaptive sence of strategy you can wreak havoc.
However an issue I found with ranged units:
The pricing really should be more steep with the range
Melee Ra(1): 0 Cost
Medium Ra(2): 1 Cost
Long Ra(3): 3 Cost
Super Ra(4): 6 Cost