Infinitron

Infinitron is a tactical board game in which players create the board, the units, and even the rules as they play the game. It started the Infinifranchise, and, in hindsight, sort of resembles a less pedantic nomic. Information about Infinitron can be found in the Infinifranchise Post-Mortem.

While Infinitron is somewhat playable, the rules aren’t necessarily balanced, or that fun. I’ve played one game of Infinitron, with two friends – it lasted 8 hours, and I’m pretty sure everyone was unhappy by the end. But, that doesn’t mean you won’t necessarily enjoy it!

Download the Rules for Infinitron

19 Comments to Infinitron

  1. Cael's Gravatar Cael
    January 20, 2009 at 10:20 am | Permalink

    I can’t believe no one’s commented on this. I love the rules. I’m going to go home and play with my eleven year old brother as soon as I can. This is exactly the kind of board game I can get behind.

  2. January 23, 2009 at 6:44 am | Permalink

    I love your game, but my brother wont play with me. Do you know any way to make to convince him to play with me?
    And is there a way to download and print one of those hexagon sheets in different sizes?
    Thanks,
    Mitchell Robinson,
    Australia
    P.S: I love your Alchemic engineering game.
    And the steam ganme but i cant beat lvl2.
    Bye

  3. Zach's Gravatar Zach
    January 23, 2009 at 10:42 am | Permalink

    There’s a hexagonal graph paper generator available here:
    http://incompetech.com/graphpaper/hexagonal/

  4. January 25, 2009 at 1:59 am | Permalink

    Thanks Zach, my brothers still being stubborn. >:|
    Mitch

  5. Mitchell Robinson's Gravatar Mitchell Robinson
    January 26, 2009 at 4:17 am | Permalink

    Got my brother to play, i beat my dad and im playing my mum.
    Really fun game! you should make a computer version, if you can.
    Thanks,
    Mitch, #1 Infinitron Fan

  6. Bob's Gravatar Bob
    February 1, 2009 at 11:44 am | Permalink

    Do you have any other reccomended chaos events? Im having a hard time coming up with them.

  7. Zach's Gravatar Zach
    February 1, 2009 at 1:26 pm | Permalink

    I don’t have any others to recommend, as we never really explored any more in play-testing. If I were ever to rework the Infinitron rules I would probably remove chaos events, as the random effects they bring can often “ruin” the game.

  8. Bob's Gravatar Bob
    February 1, 2009 at 8:10 pm | Permalink

    Thanks. I haven’t tried playing with them yet but I played two games without them and won within four rounds of each. I just don’t think that my dad or brother are really into it.

  9. Axoren's Gravatar Axoren
    February 4, 2009 at 3:27 pm | Permalink

    I can’t seem to get OpenRPG even running and I’d love to have this in a playable format (I recently ran out of paper)

  10. Cael's Gravatar Cael
    February 6, 2009 at 8:17 am | Permalink

    I’ve played a bit, recently, and I’ve noticed there are a few ‘gaps’ in the rules that I think would be helpful to definre. For one, you never state where units are allowed to spawn. For another, you never say how many spaces a territory gets, only that we decide how many territory points, which, I’m guessing, are not analgous with the number of spaces.

  11. Zach's Gravatar Zach
    February 6, 2009 at 10:42 am | Permalink

    AFAIK units spawn adjacent to your capital and you’re allowed to use as many spaces for territory as your points allow (which should act as an upper bound, as I don’t believe you can have terrain cheaper than one point).

  12. Axoren's Gravatar Axoren
    February 7, 2009 at 12:08 pm | Permalink

    Me and my friends are planning a table-sized game of Infinitron on Tuesday. This will be fantastic.

  13. CUATG Leader Spacel's Gravatar CUATG Leader Spacel
    July 21, 2009 at 3:08 am | Permalink

    Cool Axoren, i wish i was there!

  14. Mitchell Robinson's Gravatar Mitchell Robinson
    January 11, 2010 at 10:30 pm | Permalink

    I’m still trying to get my brother to play, but he always says:

    “It is stupid, you can just make something that costs 1RP that destroys everything. There aren’t any bounderies or anything so you can easily cheat.”

    Is there a way to stop this stuff? Maybe an online version that has a X by X map and you verse other people in it.

  15. Mitchell Robinson's Gravatar Mitchell Robinson
    January 11, 2010 at 10:31 pm | Permalink

    Oh, and by the way, the links at the top are broken.

  16. March 25, 2010 at 2:10 am | Permalink

    When you are playing on paper, do you just draw your units on or do you make tokens? If you were to draw them on, how do you move them?

  17. CyberKing's Gravatar CyberKing
    April 3, 2010 at 1:40 am | Permalink

    does anyone want to play through openRPG? if so I’m up for it.

  18. Travco's Gravatar Travco
    September 2, 2010 at 6:44 am | Permalink

    Epic game… no, like really epic in most basic meaning of the word. The game depends so much on the player’s decisions that if you have an adaptive sence of strategy you can wreak havoc.

    However an issue I found with ranged units:
    The pricing really should be more steep with the range
    Melee Ra(1): 0 Cost
    Medium Ra(2): 1 Cost
    Long Ra(3): 3 Cost
    Super Ra(4): 6 Cost