Before I consolidated my ideas into Bureau of Steam Engineering, there was World War Awesome! – Tank Battles. In it, players would construct tanks in a manner very similar to the way mechs are built in BSE, with the exception of a looser “pulse” system instead of the more complicated “steam” system. Bouncing pulses into ports on the side would activate treads, allowing the tank to turn in either direction or move forward. Bouncing pulses into weapons would cause them to activate and fire. Unlike in BSE, external devices (like weapons) could explode when hit, requiring players to implement fallback circuitry by using components like fuses.
The idea never progressed further than the mockups below, but there’s a good chance a game like it may see the light of day at some point in the future. In the meantime, enjoy!
I never could beat pulse, but even so i love this concept. i have beaten BSE a total of 5 times and i think you nailed a game-play mechanic that is never seen in independent games.
From the looks of it pieces can be captured from defeated enemies, and each faction has its own unique pieces. It seems like this would make the creation phase a little long but make for very interesting game-play. you could get pieces for this game from another challenge. i know your response for the Ruckingenur challenge was limited but people may find it much more simple and fun to create tank components.
You should really make this game, I liked BSE, but found it annoying you could only use the one control valve, the extra control leavers as well as the other new conponants look intresting enough to be able to make some good designs
I second Shadow’s Comment.
These Pulsecontrols seem to be more thought out than those on BSE – you can control that Tank better than those Mechs after all!
I hated the limitation of having only one control in BSE, but by the end of the game I realized that all of my designs would have been boring and similar if I had done that.