Random Status Update

I’m fairly brain dead after cranking out Bureau of Steam Engineering (which you should definitely play if you haven’t already) so I don’t have much to cover here.

So far, I’ve only received one submission for the second and final phase of the Ruckingenur Challenge. With only two weeks left, we’re getting down to the grind, especially if you need artwork created for your puzzle. If anyone is working on a puzzle but has not yet submitted it, you should say something in the comments. Feel free to advertise for the Challenge if you know people who would be interested! Remember – PIC programmer!

I’m going to be working on some new games in the next few weeks, and will post details here as I make progress. In the meantime, though, we need filler content! What would you like to see here?

7 Comments to Random Status Update

  1. November 18, 2008 at 7:31 am | Permalink

    This is kinda strange…As soon as the alpha editor was out, I stayed up until 1 making graphics and the circuit. It only took a day, and it’s almost perfect now. Now, however, I haven’t done any code, so yeah. I’ll get around to it by the deadline. Oh, and a question. If I wanted to animate something (think change the picture) is there a better way than to hide two pictures and then show them one after another?
    Anyways, what I want to see for filler space would probably be things like your old games that never made it to the site.

  2. quadrapod's Gravatar quadrapod
    November 18, 2008 at 9:05 am | Permalink

    i did the same thing. i spent two days buried in data sheets and photoshop but i haven’t written any code. will definitely do it before deadline though.

  3. Zach's Gravatar Zach
    November 18, 2008 at 1:46 pm | Permalink

    Great! I was worried that no one was actually working on levels. To be honest, I’m pretty sure I had the same work pattern – eagerly create the content, reluctantly implement the background logic.
    aj: As far as I know, the only way to animate something would be to add multiple images as frames and alter their visibility programmatically. Though, that could be very awkward if you had a ton of frames…

  4. Zach's Gravatar Zach
    November 18, 2008 at 1:49 pm | Permalink

    Although, now that I think of it, I’m pretty sure you could get away with editing the level file directly in a text editor to add a large group of overlapping image objects and then write some Lua to automate the animation process to be pretty painless.

  5. November 18, 2008 at 4:57 pm | Permalink

    All the images are loaded upon level player startup, I assume?

  6. Zach's Gravatar Zach
    November 18, 2008 at 7:20 pm | Permalink

    aj: Yes.

  7. November 19, 2008 at 10:22 pm | Permalink

    Filler? Well, never hurts to detail your thoughts and experiences on writing games. What’s your general process?