Author Archives: Zach
Took me long enough. I released the Ruckingenur Editor almost a year ago, but it wasn’t until I received two levels designed by Ariel for EKOPARTY that I had enough to publish a proper Community Edition. The other three levels are by Jonathan, AJ, and Fredrik. You can download the installer here: Download Ruckingenur CE […]
A few people have asked about how I was able to make a game in a Notepad window, as seen in Notepad Weekend. I dug out the source code and cleaned it up into a framework of sorts, which I’m posting here in case any of you would find it interesting! Download notepad_hijack_framework.cpp [3.3 kB] […]
In the aftermath of Infiniminer, feeling nothing but disgust in the pit of my stomach, I told people that I was done making games. A month later I knew it was a lie and that I could never stop making games, but the truth of the matter is that I’m done making these games. The […]
I decided to stick with PHPBB3, but coded in an anti-spam question. If you can’t figure out the answer, you probably shouldn’t be trying to register an account… Zachtronics Industries Forums
…but should be back in the next few days. Something other than PHPBB. Sorry to kill your collective buzz.
The Zachtronics Industries Forums are now live! http://forums.zachtronicsindustries.com Feel free to go do forumsy stuff there, but be sure to keep it classy!
It’s been nearly a month since the end of the Design a Game for Engineers challenge and I haven’t said anything about it – what’s up with that?! I received a total of 12 submissions, all of which were more or less decent ideas. Some stood above others in terms of whether or not they […]
Infiniminer is now officially open source! http://github.com/krispykrem/Infiniminer/tree/master I’ll be maintaining the official branch, which I encourage anyone who wants to help out to submit to instead of simply forking off into oblivion. Bug fixes will be taken after being code reviewed, but gameplay fixes will have to be discussed first (#infiniminer on Freenode). I realize […]
There are two ways to fix the AllocateFormatAndData() bug as of v1.5: You can turn on the “nosound” flag for your client, which will completely disable the sound for the game and thus fix the problem. It seems that the underlying issue might be XNA selecting the wrong sound driver when you have more than […]