Author Archives: Zach

Infiniminer v1.5

Infiniminer v1.5 is now out, available here. There is now a server browser! To make your server public, MAKE SURE THAT PORT 5565 UDP IS ACCESSIBLE OUTSIDE YOUR NETWORK and then set the public flag in the server config to true. Junk servers WILL be blacklisted. Made kick command IP based, added a ban command […]

Infiniminer v1.4

Infiniminer v1.4 is now out, available here. Added beacon block, which creates unique signature on your team members’ radars (50 ore, Engineer, Prospector). Added road block, which allows you to travel twice as fast (10 ore, Engineer). All radar signals now have relative altitude information. Ladder blocks now cost 25 ore to build (previously 10). […]

Infiniminer v1.31

Infiniminer v1.31 is now out, available here. Adds volume control parameter to client configuration file. Might fix some “missing key” crashes for the client.

Hey man, he was in my face.

by Zaiden, found on the VGCats forum

Infiniminer

That’s right boys and girls – Infiniminer is now available! To play, you’ll need the installer below, the XNA 3.0 runtime (linked below), and maybe the .NET 2.0 runtime (linked below, although you probably have it). Download Infiniminer v1.5 [1.45 MB] Download XNA 3.0 Runtime Download .NET 2.0 Runtime There’s a README with some basic […]

Design a Game for Engineers

I’m spinning up on a project related to the Games for Engineers series that, if everything turns out, will take it to the next level. What does this mean for you guys? It means it’s CONTEST TIME! Your task is to design a game for the Games for Engineers series. You don’t actually need to […]

Unicode comments bug fixed!

There was a “feature” in the textile formatting code that replaced an ‘x’ surrounded on both sides by numbers with an ‘

KOHCTPYKTOP

Three days ago I posted a cryptic picture of a distinctly Soviet looking transistor. But what did it mean? IT MEANT THAT IT IS GAME TIME! Launch KOHCTPYKTOP: Engineer of the People (640×640) In KOHCTPYKTOP: Engineer of the People, you play as an engineer working in a semiconductor factory designing integrated circuits based on specifications […]

Choosing a Programming Language

Some people were asking in the comments today about when Infiniminer will be available – the answer is when it’s finished. Some people were asking what languages I’ve used to make my games; this is a question I can expand on a little more. Some of the first games that I wrote and find acceptable […]

Infiniminer Update

Game should be out either at the end of this week or sometime next week. I’m working with a friend of a friend, Chris, to get some awesome graphics into the game, like the Prospectron hand-held mineradar you can see below. Getting back to the surface is often the hard part…