Author Archives: Zach

Coming Soon… Infiniminer!

It’s a game about mining, and building, and blocks – lots of blocks!It’s also 3D, and is multiplayer over a LAN or the internet!And it will be finished shortly!

Zachtronics Industries – Now Hiring!

I know what you’re thinking. “Hiring? In this economy?* You don’t even sell anything!” Okay, so perhaps “hiring” is the wrong word. For the most part, Zachtronics Industries is a one man team – me. I’m a capable programmer, but if you’ve seen anything I’ve made you’ll know that my art skills are lacking. Thus, […]

SpriteModels, or why I don’t make 3D games

I make a lot of 2D games, both because I prefer the aesthetic and find them simpler than 3D, but also because I’m completely incapable of using 3D modeling programs. Thus, for an ongoing 3D work-in-progress, I developed the SpriteModel. There’s a glut of sprites for a program called “RPG Maker” available online, most of […]

WOW! WORK FROM HOME AND MAKE MONEY ONLINE!

When a few of you suggested I put my Flash games on Kongregate, I was skeptical at first. For all of you not familiar with Kongregate, it’s a Flash game site where you upload your games and are paid a portion of the revenue that they receive from the ads on their site. It starts […]

Magnum Opus Challenge

Launch The Codex of Alchemical Engineering :: Magnum Opus Challenge (640×480) If you haven’t played The Codex of Alchemical Engineering you definitely do not want to play this game. It will destroy you. A few notes about the game: This time around, all levels are unlocked; they will be marked as you complete them and […]

Magnum Opus Challenge!

Lots of people have requested a level editor for The Codex of Alchemical Engineering. I am not going to make one. I will, however, do something better: ANNOUNCING: THE MAGNUM OPUS CHALLENGE! Here’s the details – design a level for CoAE in some sort of graphics program using the following sprites: codex_sprites.zip. You may not […]

CoAE on Kongregate

I’ve uploaded The Codex of Alchemical Engineering to Kongregate; you can play it here. One neat thing that the Kongregate version has that this does not is achievements, which for now are limited to the total number of symbols used for each level and the total running time for each level. If you’re interested in […]

Alchemical Engineering

I present to you, the loyal readers, my latest (and last, for a while) Game for Engineers: Launch The Codex of Alchemical Engineering (640×480) Those of you who have played Manufactoid will recognize that this game is essentially the same concept, except for one small caveat: there’s no programming required! Many people were unable or […]

Random Update

Not a lot going on here; I’m slowly working on a new game and playing a little too much Fallout 3 in the meantime. I was alerted to a bug in the Ruckingenur Editor, where RUCK_WriteDebug was adding 1 to the pointId when it should have been adding one to the registerIndex. I’ve updated the […]

BSE on Kongregate

Two days ago, and in the name of science, I uploaded Bureau of Steam Engineering to Kongregate. It’s been an interesting experience, to say the least. I have to say, though – you guys are champs. I make games, you play them, and everyone is generally happy. Less so on Kongregate, although the overall response […]