Infiniminer v1.4

Infiniminer v1.4 is now out, available here.

  • Added beacon block, which creates unique signature on your team members’ radars (50 ore, Engineer, Prospector).
  • Added road block, which allows you to travel twice as fast (10 ore, Engineer).
  • All radar signals now have relative altitude information.
  • Ladder blocks now cost 25 ore to build (previously 10).
  • Jump blocks now cost 25 ore to build (previously 30, and before that 50).
  • The miner can now only hold 200 ore.
  • Default win condition now 10k with a less random total loot amount.
  • Fixed “string crash” related to volume parameter.
  • TNT now destroys lava blocks!

88 Comments to Infiniminer v1.4

  1. Anonymouse's Gravatar Anonymouse
    May 11, 2009 at 1:48 am | Permalink

    I do not believe some of these changes are for the best. The miner only holds 200? He’ll be spending all of his time running back to banks instead of digging. Now that ladders cost over twice as much, he’ll also be spending most of his precious little ore just trying to get out from underground, as well. And allowing TNT to destroy lava blocks removes a good deal of strategy from the game. I, personally, will not be downloading this update and the group I play with (20 or so individuals) agree with me.

  2. zack's Gravatar zack
    May 11, 2009 at 1:52 am | Permalink

    is there a way to download 1.3? all the servers are running that still

  3. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 2:06 am | Permalink

    I like the new implementations but I dislike the changes. 200 is way too low and 15 for ladders max. I also don’t think that destroying lava is a good Idea.
    I think that it would be a good Idea to do a massive extension of the server settings. let us enable or disable any blocks and give us the ability to set our own prices. Any and all settings should be admin settable.
    I like the roads and the beacons though. keep up the good work.

  4. Maxwell's Gravatar Maxwell
    May 11, 2009 at 2:14 am | Permalink

    none of my servers have a base for either team.

  5. May 11, 2009 at 2:34 am | Permalink

    Have you considered just putting these values into configuration files and letting the servers set them, such as amount of ore each class can carry, cost of block types, etc.? That would likely help perceived balance issues and making it easier for you to see what works best – let the players decide on their own, instead of tweaking them up and down with each release.

  6. May 11, 2009 at 2:36 am | Permalink

    Thanks, man.
    I agree with Quadrapod, at least in the sense that it’d be nice to have all the options for these things on our end. That way any of our issues with prices or destroyable lava or whatever are our own, leaving you to not have to make tweaks based on a large volume of complaints.
    You’d have more time to implement more cool blocks.
    After seeing road blocks, I’d like to see slippery ice blocks, blocks that slow you down, pushing blocks, moving platform blocks.
    And of course pressure plate/switch blocks, linkable teleporter blocks, block paint (you can’t deny this game makes a heck of a fun creative tool), camouflage blocks, and more.
    Don’t mind my blathering though. I’m just happy about this game.
    I’ve been hosting for almost a week now and have met tons of interesting people. 😛

  7. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 2:51 am | Permalink

    How are each of the blocks scripted? If i knew what i had too do i wouldn’t mind making a few blocks of my own.
    also, I’m getting the same glitch as Maxwell on my vista box.

  8. Samohan's Gravatar Samohan
    May 11, 2009 at 2:53 am | Permalink

    Just started up my server again after the update, I was a little put off by the huge drop in miner’s ore count but that was ok, however now the blue and red teams have no base or baseplate. The player spawns in the air and falls to the earth. Maby there is a problem with block creating by the game?

  9. May 11, 2009 at 2:59 am | Permalink

    Oh, player bases were removed after the update from 1.22 to 1.3 I believe.
    Spawning in the air is a bit goofy, yeah.

  10. Seaman Staines's Gravatar Seaman Staines
    May 11, 2009 at 3:04 am | Permalink

    What we really need is spawn blocks for either team.
    Spawn blocks add another spawn point to the world for that team, with a high chance of spawning there.

  11. Maxwell's Gravatar Maxwell
    May 11, 2009 at 3:07 am | Permalink

    That can’t be intentional. it is impossible to win if you can’t cash in your treasure and without bases changing class is impossible.

  12. The_North's Gravatar The_North
    May 11, 2009 at 3:10 am | Permalink

    Have you even tried to play the game Maxwell? You can change classes if you are on the surface, and you just have to bring loot to the surface. Welcome to a version ago.

  13. The_North's Gravatar The_North
    May 11, 2009 at 3:13 am | Permalink

    I understand how the miner anymore. I was playing this game as a not team game. I want to win with one class D:<

  14. Maxwell's Gravatar Maxwell
    May 11, 2009 at 3:13 am | Permalink

    Sorry the last version didn’t work for me. I saw the lack of bases and was confused. that does make sense though. barricading the bases was a quick way to win.

  15. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 3:15 am | Permalink

    Alright I guess I’m not having the same glitch as maxwell. Bank blocks won’t work for me.

  16. May 11, 2009 at 3:17 am | Permalink

    I, for one, like this. The Miner change makes it so that he’s no longer the best general building class, but specifically good at digging- a plus. On some other items:
    – Beacon Block: It replaces formerly missing element of compass items.
    – Road Block: Encourages construction and gradual expansion.
    – Ladder fix: I’m all for it. Ladders as they where, where easy to spam, making vertical transport more easy than necessary.
    – Lava destruction: “…allowing TNT to destroy lava blocks removes a good deal of strategy from the game.”: I strongly disagree. It will be difficult and dangerous to remove lava using TNT, first of all. Second of all, adding a magma-clearing ability is a good idea, allowing for the recovery of lost loot that may otherwise cause a map to be made unplayable.
    It’s a developing game, people. It will change. Keeping an open mind will allow you to potentially see that the game is more fun, or at least let you give a reasonable explanation of why an idea is bad, and how bad it is.
    And everyone here, including you, I’m sure, knows that you’ll download 1.45 and 1.5 after that.

  17. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 3:21 am | Permalink

    After a fresh install everything works. I guess it was a bad file.

  18. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 3:35 am | Permalink

    PTTG I agree with alot of what you said but given the importance of vertical transport in this game ladders should be cheap and I find that spamming them is incredibly useful. I also like the limit on the miner but 200 is still way too low, 300-350 seems ideal, or perhaps removing his ability to build making him a dedicated ore collector and ditch digger. I do not think lava should be destructible.
    I would like to see an improvement on the use of lava. for instance imagine if all teleports had to be built on lava to function in addition to any other powered block.

  19. Anonymous's Gravatar Anonymous
    May 11, 2009 at 3:36 am | Permalink

    A small request: Could you please change the color of the chat messages, or at least put a black (perhaps semi-transparent) box behind the chat. The chat is always impossible to read due to the low contrast between the text and everything else that’s happening on-screen.

  20. The_North's Gravatar The_North
    May 11, 2009 at 3:55 am | Permalink

    I agree with all changes made in this version so far. I agree with the chat being hard to read.
    Also, found a bug:
    Beacons already on the map are not visible (on the radar) to newly joined players.

  21. BetaSword's Gravatar BetaSword
    May 11, 2009 at 4:26 am | Permalink

    One thing I’m wondering, is if it would be possible to make it so that lava drains, instead of just spreads. As it is, if you’re in a map that has lava on the surface (I was just in a server a bit ago that did have that “problem”), then it becomes nearly impossible to win, as pretty much no matter where you dig, lava will come pouring down on top of you. Makes collecting loot pretty much impossible.
    But what if, instead of lava just spreading, the lava actually drained? As in, instead of the total amount of lava on the map only ever increasing, what if it stayed the same, and actually moved to any available lower ground. For example, with most of the surface covered in lava, if someone got below the surface, and dug up, the lava could actually drain off the surface down below, opening up more diggable area? Something like that.
    Unfortunately, I’m not even sure if that’d be possible or not. But hey, it’s worth putting up as a suggestion, at least.

  22. Quadrapod's Gravatar Quadrapod
    May 11, 2009 at 4:35 am | Permalink

    I was on a server where lava appeared at -6 we won by putting transparent team color blocks as we dug. lava would stop the second it hit one of those blocks. it took longer but it worked. I personally find the game the most fun when all the ore is on the bottom and the lava is on top. It forced people to build.

  23. Anonymous's Gravatar Anonymous
    May 11, 2009 at 4:54 am | Permalink

    You should add a lava spawner or something bros
    Allowing for more complex defenses etc

  24. Glory of Arioch's Gravatar Glory of Arioch
    May 11, 2009 at 6:52 am | Permalink

    Had a lot of fun with 1.4 tonight! Road blocks are really cool.
    My only complaint is that road blocks aren’t removable by an engineer — you have to bring in a sapper to blow up any misplaced road blocks. Could these be removable by an engineer?

  25. ijyt's Gravatar ijyt
    May 11, 2009 at 7:01 am | Permalink

    Well I won’t be downloading this. It’s terrible for sandboxing, which is what most people I play with do. Until we can change all the variables ourselves in the server config, I’m sticking to 1.3

  26. Dontar's Gravatar Dontar
    May 11, 2009 at 7:36 am | Permalink

    I still want fix for serverlist for low resolutions..my laptop doesnt support XMA and my desktop is only 1.1ghz.

  27. Anonymous's Gravatar Anonymous
    May 11, 2009 at 8:01 am | Permalink

    I’d prefer if the radar blocks just showed up as colored blips on the radar. Those little text strings aren’t very helpful to be quite honest.

  28. Qwertyuiopas's Gravatar Qwertyuiopas
    May 11, 2009 at 8:15 am | Permalink

    Alternatively, instead of capping the miner’s ore carrying lower, just limit the max they can take out of a bank.
    If they could only take out up to 200 but could still get 500 by mining, they would still be very useful for… mining.
    Maybe if they had a greatly reduced build rate at over 200.

  29. Tokthree's Gravatar Tokthree
    May 11, 2009 at 8:46 am | Permalink

    I see where everyone is coming from, probably the most frustrating this is capping the miners ore capacity to that of the sappers, sure its purpose is that of mining not building it sort of defeats the point of it, Qwerty’s idea would work great in my mind.
    Also, a suggestion, make it so hosts can, in the server settings, toggle something called "Lava eruptions".
    Say every minute the game will roll a dice with 100 sides, in this there is a 10% chance that a random block of lava on the map will spontaniously produce a 4×4 block of lava around it, this will create lava to its side, above and below it making base builds with lava re-routes much more dangerous and fun.
    I play with a lot of people from another game and they all said that it would be totally awesome :V

  30. Dudshell's Gravatar Dudshell
    May 11, 2009 at 9:52 am | Permalink

    Awesome 1.4 is out!
    Need to check it out still, but sounds ok. About the lava, there are some lava spawnpoints you can clearly see sometimes in the maps, made of rock and pouring the lava down. How about if a sapper finds those rocks and blow them the lava stops flooding or as said above it “drains”? That way if the lava is too much and it’s becoming a problem hunting the source of it could be an idea
    As another simple suggestion, a North mark on the radar so the orientation is easier

  31. Lulzworthy's Gravatar Lulzworthy
    May 11, 2009 at 10:15 am | Permalink

    Add a tool that can collect dirt, and dispense dirt blocks.

  32. Lawyer Dog's Gravatar Lawyer Dog
    May 11, 2009 at 10:30 am | Permalink

    It would be interesting to see how Lulzworthy’s suggestion would work out on the miner, with him having that instead of the ability to build things. This would prevent him from being a general builder while still allowing him to collect ore, but also still let him maneuver using blocks if needed.

  33. Hag's Gravatar Hag
    May 11, 2009 at 11:43 am | Permalink

    That’s an awesome game.
    But I think showing on the radar the boundaries of the map (and maybe a North) symbol would make things nicer.

  34. payJack's Gravatar payJack
    May 11, 2009 at 1:04 pm | Permalink

    I agree with a Compass Northpole, but I see use in the Beacons since you get lost underground easily when digging like a mole. This can help to find a way back up, but since the radar doesn’t show altitudes (above or below would already help) it’s almost useless.

  35. Subjugate's Gravatar Subjugate
    May 11, 2009 at 2:00 pm | Permalink

    Miner is useless now.

  36. May 11, 2009 at 2:01 pm | Permalink

    The people I host my server for generally enjoy the sandbox aspect of the game, as it really brings the community together. As such, the miner is an important tool to build our team ore count quickly so we can get back to building giant bases. Now I know this isn’t the way it is "meant to be played", but having more control over the server would be greatly appreciated.
    For one, we have a love/hate relationship with lava. It is always funny when lava comes to wreck havoc, and we have had some good times with this. Destroying it is nice, but more routing options, such a transporting option to bring lava to specific places (!!!), would be greatly appreciated. Lava moats, lava traps… that is just good fun. My suggestion would be pipes/pumps, instead of buildable lava. In this fashion, it still takes a large amount on ingenuity to route the beast while still keeping it very dangerous.
    Also, ladders seem a bit expensive. If jump blocks are the same price or lower in cost, it removes the purpose of ladders. Ladders should have a price so that they are either equal or better in vertical movement per ore than jump blocks, in my opinion.
    Other than that, great work on this game. I’ve already had an extremely enjoyable amount of time with this game. Do you have a plan to release a level editor or source code for this game?

  37. Ghodere's Gravatar Ghodere
    May 11, 2009 at 2:13 pm | Permalink

    Well, a single ladder way down near the bottom of a huge pit can let you land safely. It would take a bunch of jump blocks, though admittedly they would also let you come back up.

  38. Sine's Gravatar Sine
    May 11, 2009 at 2:43 pm | Permalink

    I think that the game would have alot to gain if lava was both a resource and a hazard. perhaps something like what Quadrapod said, make powered blocks that require lava too function, this would cause players to make small bases around lava leaving them susceptible to flooding.
    right now the best strategy for winning is to have a miner and a prospector dig down get treasure and dig a staircase or jump and build blocks beneath them to work their way back up. this hit and run tactic kind of destroys any purpose building once had. It used to be that someone would make a ladder that went down to about -30 so we could dig to it and quickly climb back up, but now even that is too expensive and time consuming.

  39. Wideshanks's Gravatar Wideshanks
    May 11, 2009 at 3:09 pm | Permalink

    Some requests:
    1. Instead of using RGB [255,0,0] for red and [0,0,255] for blue, use shades of those colors that are easier on the eyes. The dark blue is especially difficult to see. Something like Red [222,24,24] and Blue [80,150,255]:
    http://i264.photobucket.com/albums/ii196/Wideshanks/colors.png
    2. A paste command for putting in IP addresses or a command-line switch like "infiniminer.exe +connect 218.23.45.51"
    3. Hitting escape during connect would cancel the connect
    4. Alt-tab toggles between fullscreen and windowed
    5. Make a team’s solid blocks appear like regular rock to the other team? It would be a lot easier to hide your mine shafts this way. Since you can’t really defend your mines very well (ie. with the translucent team-blocking blocks, they just mine around them), maybe you could just hide them.

  40. Xab's Gravatar Xab
    May 11, 2009 at 3:16 pm | Permalink

    These are some big changes since 1.0, and I can’t help but feel a little frustrated by this (re-learning the game’s limit / possibilities and such).
    I’m sure some others feel the same way, so realize every time the game makes a major change, frustrations mount and some people quit.
    It may be better to do alpha-testing with a smaller group, then move to beta when most of the changes are over with. That way, new players will stick around longer, and old ones will be more tolerant 🙂

  41. Xab's Gravatar Xab
    May 11, 2009 at 3:19 pm | Permalink

    Also,
    STICK TO YOUR VISION!
    Because it’s a great one 🙂

  42. qwerty000's Gravatar qwerty000
    May 11, 2009 at 3:25 pm | Permalink

    please can someone write most of all server.config variables?

  43. May 11, 2009 at 4:41 pm | Permalink

    @Insane2757: http://code.google.com/p/infinimeditor/
    I’ve had some trouble getting maps to save/load correctly, it feels like if you ‘m’ – Create New Flat Map twice the maps save/load properly. (It hasn’t been updated for 1.4 yet.)
    Also, I completely agree with the jump blocks versus ladders. I never use ladders if I can help it; the first thing I do on a new map (we sandbox) is build a ‘rapid transit system’ using a series of jump blocks. If you’re going up, you can just tap left and right to hit each consecutive jump until you’re at the surface; if you’re going down, you can fall (safely!) to adjacent colored blocks.

  44. fish's Gravatar fish
    May 11, 2009 at 4:42 pm | Permalink

    Change based on what you like, take the comments as references.

  45. Axoren's Gravatar Axoren
    May 11, 2009 at 4:46 pm | Permalink

    I came when I read the last add-on.
    “… destroy lava blocks…”
    My life is complete!

  46. Sigma's Gravatar Sigma
    May 11, 2009 at 5:21 pm | Permalink

    I agree that it would be alot better if you’d leave the block prices and class carry limits up to the server host, like options in server.config.txt or something.
    It would save you alot of work in the end too, obviously.

  47. The_North's Gravatar The_North
    May 11, 2009 at 5:23 pm | Permalink

    Ladders are not useless. Remember, only Engineers can build jump blocks. For the rest of the classes, ladders are still very helpful. The balance was to make Engineers more useful, which they definitely are.

  48. BetaSword's Gravatar BetaSword
    May 11, 2009 at 5:30 pm | Permalink

    About my earlier “lava draining” suggestion. Maybe make that (if it’s possible) a server variable as well? The more server customization option we have, the better, I’d think. Allows people to set up servers more for just general sandbox building, or for actual competition.

  49. May 11, 2009 at 5:52 pm | Permalink

    Sweet, just found this game yesterday, and already a new version 😀 As Insane mentioned above, we’ve definitely been playing in sandbox mode, and it’s a lot of fun. (Our expeditions are screenshot’ed here: http://forums.editingarchive.com/showthread.php?t=5433 )
    Beacon block – would be more useful if we could label them somehow
    Road block, Alt info – super handy!! 😀
    Miner can only carry 200 ore? This proved to be pretty annoying during our gameplay session this morning 🙁

  50. Sim9's Gravatar Sim9
    May 11, 2009 at 6:01 pm | Permalink

    PS – I really wish I could land on jump blocks without taking fall damage 😉

  51. SomeCommenter's Gravatar SomeCommenter
    May 11, 2009 at 6:11 pm | Permalink

    I really, really like this update. Everything seems to make a whole lot of sense.
    Except for miners carrying 200. It really sort of removes the bonus of being able to dig so fast, and makes them mostly pointless. They now spend more time looking for a bank then… mining.
    It would be cool to see that put back (Specially because the menu still reads as miners having 500 ore carry capacity), but possibly as an alterable server option? Understanding that would be difficult, it seems like in the long run it would make it easier on you so people can set the game up how they like it. That way the sandboxers and the Competitive guys are happy.
    Anyways, that’s my 2 cents. Feel free to ignore, frankly, the game is fun and I’m just happy to have it. Can’t wait to see what comes next.

  52. May 11, 2009 at 6:41 pm | Permalink

    Honestly, the limit was to make sure miners didn’t become huge building machines, am I right?
    So why hinder the main selling point of the miner, which is MINING? If you want to make the less of builders, you should give them a slower build speed and/or more expensive materials to build with. Suddenly, when a simple block costs 20 ore and takes 5 seconds to recharge, you’ll want to reconsider using that class to build and focus on mining more.

  53. Gungnir's Gravatar Gungnir
    May 11, 2009 at 6:51 pm | Permalink

    Bug (I think): If someone loads the map up, but sits on it a while before choosing a team, the blocks dug out between him loading up and joining are impossible for him to walk through or dig through.

  54. May 11, 2009 at 6:53 pm | Permalink

    I can understand if all tools are available to everybody for testing purposes, but.. if you’re fixing to do some fixing, you could make the class roles super specific.
    Miners can mine and haul lots of ore, can’t collect treasure, can’t build.
    Engineers can build, haul ore, can’t mine or collect treasure.
    Prospectors can mine and collect treasure, can’t haul ore, can’t build.
    Sappers can haul ore, place TNT, can’t mine, can’t build.
    Something like that.
    But that would be a serious change and probably make the game kind of unfun for people.
    This is why it’d be nice to have module folders; these would be filled with modified classes, blocks, and stuff.
    So when the server admin starts up a game, he can pick a module to play.
    If I wanted a very role-specific competetive game with bases and indestructible lava and cheap ladders etc. etc., I could do that.
    You know?
    Yeah.

  55. The_North's Gravatar The_North
    May 11, 2009 at 7:15 pm | Permalink

    The point of the miner is to MINE OUT LOOT. Why have none of you noticed that the miner carries FOUR LOOT, which is DOUBLE what the the rest of the classes carry?

  56. SomeCommenter's Gravatar SomeCommenter
    May 11, 2009 at 9:08 pm | Permalink

    To The_North: Because the bulk of the comments here are made by sandbox players, whom are not collecting loot, because all they wish to do is build and mine and build some more. They don’t want to “win”, they just want to fool around.
    The real core of the miner problem (To call it as such for now) is that is defiantly a change geared for competitive players, and is now causing some confusion among sandbox style players.

  57. Dudshell's Gravatar Dudshell
    May 12, 2009 at 12:15 am | Permalink

    SomeCommenter: I felt too 500 was too high for a miner to carry, but 200 is too low. Maybe something in the middle? Also ladders at 25 are somewhat expensive. maybe 15 ore should do the trick.
    Oh and could the host name the server somehow? in multiple servers is kinda annoying to see just the ip’s. A name beside the ip would be useful
    Love the beacon block

  58. Solifuge's Gravatar Solifuge
    May 12, 2009 at 12:18 am | Permalink

    I’ve been getting a new error with v.1.4, stating that the program cannot find a suitable graphics card that supports pixel and vertex shading 1.1… however, my card does, and has even worked with the program in prior releases.
    Any ideas?

  59. qwerty000's Gravatar qwerty000
    May 12, 2009 at 12:55 am | Permalink

    how do i set my server to sandbox

  60. marcus's Gravatar marcus
    May 12, 2009 at 5:50 am | Permalink

    spawn block’s would be a greate idea if u ask me.
    still miner update whas a bummer 200 hmm but still fair.
    loved beacon and road block
    KEEP UPP THE GOOD WORK!

  61. BetaSword's Gravatar BetaSword
    May 12, 2009 at 7:37 am | Permalink

    @qwerty000: in your server.config.txt, change “winningcash = 10000” to something astronomically high. Like, add a few zeroes or something. There’s your sandbox 🙂

  62. Lulzworthy's Gravatar Lulzworthy
    May 12, 2009 at 9:47 am | Permalink

    Allow us to mod the game a bit. I’d like to change some ore limits and such. Also, get working on that dirt-mover D:
    Also, a good idea would be to incorporate ore into something else, such as allowing us to build upgrades or buildings that cost ore.

  63. The Rev. Name Withheld's Gravatar The Rev. Name Withheld
    May 12, 2009 at 12:03 pm | Permalink

    Idea: Allow the Miner to hold up to 500 units of ore, but only allow him to build with 200. This keeps the Miner as the idea ore-collecting/general digging class, but prevents him from becoming the main general builder.

  64. viperfan7's Gravatar viperfan7
    May 12, 2009 at 1:12 pm | Permalink

    heres a potentialy interesting sugestion, a theif class, this class car take ore from the other teams bank, it can only build the forcefield of the oposite teams colour, it would carry about 300 ore but would mine half as fast as other classes, that way theres a purpose to bases, and also, please make it so that you can give ore directly to other players, so if you run across an engineer with very little ore left, and you have more then enough, you can just give him your extra

  65. Anonymous's Gravatar Anonymous
    May 12, 2009 at 2:49 pm | Permalink

    I recently discovered this game, and I’ve been playing it for a week and loving every second of it. Only thing that really, REALLY bugs me is the often unreadable chat. White text is alright, and the red is legible most of the time, but all blue text gives me eyestrain just trying to make out what it’s saying. It could be that my monitor is a bit darker than normal (I’ve tried adjusting the gamma), but since other people have complained about it too…
    Seriously, either make it so that the chat text is white, or give it a solid black background. Please!

  66. Machenoid's Gravatar Machenoid
    May 12, 2009 at 3:23 pm | Permalink

    Huzzah! Destroyable lava!
    You guys are the best :3

  67. trylle's Gravatar trylle
    May 12, 2009 at 4:45 pm | Permalink

    while I’m writing this comment, I am still waiting for the game to (infini)load! I guess that means the game wants me to dump my australian friends. :'(

  68. The_North's Gravatar The_North
    May 12, 2009 at 7:40 pm | Permalink

    Couple suggestions/things to think about:
    -Could be nice if Prospector could “prospect” lava. Although, this might take some of the danger out of it and may overpower Prospector?
    -Maybe make more rock layers rather than rock clusters. Could be cool if it randomly generated rock layers that you had to blast through. Would make is so miner can’t always just staircase his way up from everything.

  69. The_North's Gravatar The_North
    May 12, 2009 at 7:44 pm | Permalink

    If rock layers implemented, I might give a way for engineers to get through rock, too. Right now, the prospector + miner team still seems to do pretty damn well. There need to be more incentives to be engineers or sappers. The problem is that staircasing (making stairs out of dirt) is really easy to do and usually very effective.

  70. The_North's Gravatar The_North
    May 12, 2009 at 8:03 pm | Permalink

    Rock layers help enforce infrastructure, too, because you’re not going to want to blast through the rock in multiple spots.

  71. May 12, 2009 at 8:08 pm | Permalink

    Hey. When I start, I get the same error about XNA disallowing creator games from playing DRM-protected songs.
    If I remove $infiniminer/content/song_title.xnb, the error changes to file-not-found on song_title, as I would expect.
    I rewrote two characters in song_title.xnb to read “song_title.wav” and supplied a WAV with the same name (WAVs can’t carry DRM, can they?) and still got the DRM error.
    Maybe the DRM warning is bogus, and something else is failing instead?

  72. tons0phun's Gravatar tons0phun
    May 12, 2009 at 8:57 pm | Permalink

    -=General Suggestions=-
    -You should make it so that beacons themselves are spawn-locations, and before spawning the player should have the ability to choose the beacon of their choice, or instead to spawn in the air as it is done now.
    -Ladders are too expensive, you should price them at 15 ore.
    -Make shock-blocks shock on all sides, they are utterly useless right now.
    -You should make trap-blocks; for 5 ore place a cube that looks like dirt, but disappears on contact with a player.
    -=Class Suggestions=-
    -The Engineer and Prospector should be the only classes with building tools.
    [Sapper would have a tool for the sole-purpose of placing TNT]
    -The Engineer and Prospector should not have pick-axes.
    -Creation of Ore Banks and Beacons (Spawn-blocks) should be given to the Prospector. Any other blocks should be removed from the Prospector’s tool-set.
    [In other words there should be much more co-dependence between the classes]
    -The miner should carry the original 500 ore, it was his characteristic strength.
    -Sapper should have TNT variants that blast in particular directions (up, down, away, and default cube).
    -Sapper should also have sensor-detonated TNT. The sapper would have a “sensor block”, and when something came within a certain number of units of that block, it detonate any sensor-detonated TNT the sapper has placed.
    -=”Above All Else” Suggestion=-
    I’ve been playing this game like mad for the past few days, with dozens and dozens of people. There’s ideas getting tossed around, some silly or pointless like, “There should be a gravity-well block” or “You should be able to place a lava block” But I heard one suggestion from my friend, Betasword, and I think this would enhance the experience of infiniminer to great levels: Basic Lighting.
    Think about it, what else is scary about mines besides being confined? It is dark. Pitch black, as though the earth swallowed you. I think this would make exploring caves much more dangerous and exciting. As with other abilities though, keep sources of light limited; Miners and Engineers could place “Lantern Blocks” that would light a small area around them, and that’s it. This would change the game from a mad-dash gung-ho super-lol sprint, to one of dangerous exploration of unforeseen dangers. And again, it would create a co-dependence between classes for success.

  73. Wideshanks's Gravatar Wideshanks
    May 12, 2009 at 9:03 pm | Permalink

    About rock layers,
    Staircasing is that much easier than the other method of digging straight up and building a ladder underneath you.
    I guess you’d rather have the players use the natural gaps in the dirt and rock and use more or less ‘permanent’ surface shafts rather than build a new shaft ad hoc right when and where you discover a gold vein.
    If the rock layer went through the entire map at a particular elevation, and wasn’t so trivial that sappers could blast dozens of holes in it in multiple places, it would at least force the teams to build their shafts ahead of time. It would give a greater target for griefers though, and griefing is already pretty easy in this game.

  74. Wideshanks's Gravatar Wideshanks
    May 12, 2009 at 10:02 pm | Permalink

    Maybe another way you could prevent the easy trips to the top is either to make the dirt block reappear behind you (like you threw it over your shoulder with the shovel) or accumulate in your backpack and you have to empty it out when it’s full.
    Staircasing wouldn’t really work because you’d either block the tunnel as you went up or have to go back down to empty out your backpack.

  75. May 12, 2009 at 10:19 pm | Permalink

    Can we change the text “X has been killed by lava” to “X had an unfortunate smelting accident?”

  76. BetaSword's Gravatar BetaSword
    May 13, 2009 at 12:20 am | Permalink

    @tons0phun: Not only would it make exploring more dangerous and interesting, there’d also be those times where you’re digging a tunnel, or digging out a cavern, and you suddenly break into someplace with lots of lava. If a lighting system were even feasible, just imagine how that would go, having your near pitch black cave suddenly flooded with this orange light, quite possibly only moments before it’s flooded with the source of the orange light. That would be so incredible to see, though understandable if it would be very difficult and/or impossible to do.
    Other than that, lava geysers. Imagine hitting lava in a block below you, and it shoots streaming into the air, raining down all around you. Another of those “Might not be feasible, might be weird, but could be cool to see in action types of things”.
    I think I’m just trying to come up with ways to make the cool lava that much cooler.

  77. Dudshell's Gravatar Dudshell
    May 13, 2009 at 2:02 am | Permalink

    I have to agree with tons0phun: the lightning or almost pitch black enviroment should do perfectly in the game, as it already is kinda claustrophobic being deep in the ground with a friend, but it has to be done certain ways to keep it fun and not becoming annoying or an issue not being able to see well, and the implementation of lightning seems kinda tricky
    The sky for starts, could be blue in the surface and below certain height the background turns black, giving the sense of depth
    Anyways, the balance and the tweakng for the classes and the little details that are hanging are the first think that should be looked into. And i have to say to whoever made this game you are awesome
    Me and my friends are had so much good times with this it’s unbelievable. Even playing alone is fun
    Hope you read all of our suggestions, this is a pretty good game

  78. That guy's Gravatar That guy
    May 13, 2009 at 3:53 am | Permalink

    You need to make a block that looks like a casual dirt block, but on touch it vanishes.
    It would be simple to code, and the trap combination’s would equal over 9000 Internets.
    Red player: Ok blue base is undefended, lets go grief!
    Red player: CHARGE!one1!!!
    *floor around red disappears completely*
    Red player: Well fu………
    KA BOOOM!

  79. payJack's Gravatar payJack
    May 13, 2009 at 9:36 am | Permalink

    Please add “Paste Clipboard” (ctrl + v) to the Game as Hamaji allows to copy the Address of Members.
    Would make joining a lot easier.

  80. Dontar's Gravatar Dontar
    May 13, 2009 at 2:04 pm | Permalink

    in 1.5 can you add a function to have the map smaller? so older computers can run it better. when I look towards the middle my display slows down.

  81. Taron's Gravatar Taron
    May 13, 2009 at 3:40 pm | Permalink

    I dont know how the maps are transferred from server to client but i hope its not plain text.
    in Plaintext the levels are 1,2MB. If you use a free zip library you can shrink the size of one map around 40KB. And this would result in really fast connections.

  82. Pat's Gravatar Pat
    May 13, 2009 at 3:51 pm | Permalink

    There are some irritating chatflooders. After a kick they return immediatly. Ban function.
    Also, I would actually like to PLAY the game, no server ATM is doing anything else than building.

  83. payjack's Gravatar payjack
    May 13, 2009 at 4:39 pm | Permalink

    How about letting Engineers cool down lava (turning it into dirt or rock)?
    After a while you cant take a step underground without burning your feet…
    Also the Block putting mechanism should be reworked, to help in the construction of bridges over lava streams.
    Right now you have to look at the side of a Block you want to add to (impossible when you stand on top or beside of it), but if there is a check if there is a block adjacent to the slot of the new block… well, it would seriously ease lava handling.

  84. BetaSword's Gravatar BetaSword
    May 13, 2009 at 6:40 pm | Permalink

    Something I’ve noticed: Forcefield blocks cause some ugly transparency issues that I don’t recall having seen in previous versions. For example, blue forcefield blocks appear to overlap red ones, and there’s some nasty texture flickering going on when a forcefield is adjacent to pretty much any block, though it’s most visible when two forcefields are adjacent. Just wanted to point that out.

  85. GrafZeppelin's Gravatar GrafZeppelin
    May 14, 2009 at 9:25 am | Permalink

    I think there should be a “dirt block” for Sappers to hide the TNT, or cover the path you dug out. It could cost about 5 ore or so, and could really help with making the map nice and uniform, and help with lava control, which is often a problem.
    On the topic of lava, near the end of a sandbox game the entire floor is lava. D: Although the lava can be destroyed now, it doesn’t really help if you can’t reach the lava. And there needs to be modifiable values for the classes, such as how much ore they can hold, and how much loot they can hold, and possibly even the costs of various blocks, such as modifying the cost of TNT to prevent trolls from blowing up all your hard work and having that glowing cheese slither down a path to your doom.
    The game is great! Whenever I finish playing it I see blocks to dig for hours after. It’s insanely addictive.

  86. TheKGB's Gravatar TheKGB
    June 26, 2009 at 7:33 pm | Permalink

    The thing that kills me about this game is the potential it has for a shooter. I would love it if you could shoot each other, teams would be building bases to protect themselves from the enemies, and if you could steal enemy loot or something it would be even better!
    Just me though

  87. GraveeKing's Gravatar GraveeKing
    July 18, 2009 at 12:42 am | Permalink

    I only ever had this version but i think making tnt destroy lava will help alot and people saying it removes strategy must be mad! its cost 100 ore! 100 ore to prevent a unlikely flood is fair. If the enemy team flood a mine the other team was building then meh its going to cost alot of tnt to fix and when it gets expensive and takes time it hardly removes strategy!
    I’m glad i never played the game where the miner could hold more than 200ore for the simple fact is it would discourage teamwork, with the limit he now needs a engneer to build him banks more.
    This game is rocks shame there aewn’t many servers i can join anymore. 🙁 no idea why it just won’t let me

  88. compsciguy's Gravatar compsciguy
    July 18, 2009 at 3:08 pm | Permalink

    You should probably check out the forums and get a newer version of the game. There have been a lot of improvments since 1.4, one of which changed how the server and client communicate, so that’s probably why you can’t join anymore.