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The Challenge Has Ended!
As of tonight, is officially over! I received three full levels which, after cleaning up and compiling together, I will eventually release as the first Ruckingenur Community Edition, probably with a level or two by me added to the set. More information as I get around to doing that.
Kudzu!
I went to the mall a few weeks ago and wandered into a game and calendar store. While I don’t know what games and calendars have in common, I did discover two interesting looking games that I’d never seen before: Jakbo and Pictionary Man. From the back of the Jakbo box: Starting from opposite sides […]
Ruckingenur Challenge Update
There are only SIX DAYS LEFT in the I’ve received two submissions so far and, although it’s unlikely I’ll receive 30 or more and thus award the PIC prize package, there WILL be a prize for whoever creates the best level. So, finish up your levels and send them in! If there’s anything I can […]
World War Awesome! – Tank Battles
Before I consolidated my ideas into Bureau of Steam Engineering, there was World War Awesome! – Tank Battles. In it, players would construct tanks in a manner very similar to the way mechs are built in BSE, with the exception of a looser “pulse” system instead of the more complicated “steam” system. Bouncing pulses into […]
Random Status Update
I’m fairly brain dead after cranking out Bureau of Steam Engineering (which you should definitely play if you haven’t already) so I don’t have much to cover here. So far, I’ve only received one submission for the second and final phase of the Ruckingenur Challenge. With only two weeks left, we’re getting down to the […]
Bureau of Steam Engineering
Over the past few weeks (namely, since finishing the Ruckingenur Editor for the Ruckingenur Challenge), I’ve been working on a totally new game. A game that I have just now finished. I present to you, Bureau of Steam Engineering. Launch Bureau of Steam Engineering (1024×768) Launch Bureau of Steam Engineering (512×384) Unlike any of my […]
Yay Prizes!
Sorry about the posting void – I’m working on a new game that I want to have done before Phase Two of the Ruckingenur Challenge ends. I’ll be posting more information about it in the coming days. Additionally, I’m upping the ante for the Ruckingenur Challenge! If I receive thirty (30) or more complete submissions, […]
Ruckingenur Challenge, Phase Two
Holy crap! It’s time for Phase Two of the Ruckingenur Challenge! If you somehow missed, it the Ruckingenur Challenge is a contest where YOU create a level for the not-yet-but-perhaps-one-day-award-winning Ruckingenur II. Here are the conditions for Phase Two: Create a level using the Ruckingenur Editor. You don’t have to create any artwork, but you […]
Ruckingenur Editor
When I released Ruckingenur II three months ago, the reaction was pretty epic. One of the most common comments was that there was no level editor; today, I deliver! Everything that applied to Ruckingenur II applies to the Ruckingenur Editor; you’ll need .NET 2.0 (maybe 3.5?), it’ll probably crash if you’re running a 64-bit version […]
And we have a winner!
After much deliberation, a winner has been picked for Phase One of the Ruckingenur Challenge. Congratulations to Fredrik of Sweden! You can view Fredrik’s submission at the end of this post. It was tough picking a winner; while I only received 9 submissions, they were all very diverse and generally well thought out. While some […]