Category Archives: normal entries
Design a Game for Engineers
I’m spinning up on a project related to the Games for Engineers series that, if everything turns out, will take it to the next level. What does this mean for you guys? It means it’s CONTEST TIME! Your task is to design a game for the Games for Engineers series. You don’t actually need to […]
Unicode comments bug fixed!
There was a “feature” in the textile formatting code that replaced an ‘x’ surrounded on both sides by numbers with an ‘
Choosing a Programming Language
Some people were asking in the comments today about when Infiniminer will be available – the answer is when it’s finished. Some people were asking what languages I’ve used to make my games; this is a question I can expand on a little more. Some of the first games that I wrote and find acceptable […]
Infiniminer Update
Game should be out either at the end of this week or sometime next week. I’m working with a friend of a friend, Chris, to get some awesome graphics into the game, like the Prospectron hand-held mineradar you can see below. Getting back to the surface is often the hard part…
Coming Soon… Infiniminer!
It’s a game about mining, and building, and blocks – lots of blocks!It’s also 3D, and is multiplayer over a LAN or the internet!And it will be finished shortly!
Zachtronics Industries – Now Hiring!
I know what you’re thinking. “Hiring? In this economy?* You don’t even sell anything!” Okay, so perhaps “hiring” is the wrong word. For the most part, Zachtronics Industries is a one man team – me. I’m a capable programmer, but if you’ve seen anything I’ve made you’ll know that my art skills are lacking. Thus, […]
SpriteModels, or why I don’t make 3D games
I make a lot of 2D games, both because I prefer the aesthetic and find them simpler than 3D, but also because I’m completely incapable of using 3D modeling programs. Thus, for an ongoing 3D work-in-progress, I developed the SpriteModel. There’s a glut of sprites for a program called “RPG Maker” available online, most of […]
WOW! WORK FROM HOME AND MAKE MONEY ONLINE!
When a few of you suggested I put my Flash games on Kongregate, I was skeptical at first. For all of you not familiar with Kongregate, it’s a Flash game site where you upload your games and are paid a portion of the revenue that they receive from the ads on their site. It starts […]
Magnum Opus Challenge!
Lots of people have requested a level editor for The Codex of Alchemical Engineering. I am not going to make one. I will, however, do something better: ANNOUNCING: THE MAGNUM OPUS CHALLENGE! Here’s the details – design a level for CoAE in some sort of graphics program using the following sprites: codex_sprites.zip. You may not […]
CoAE on Kongregate
I’ve uploaded The Codex of Alchemical Engineering to Kongregate; you can play it here. One neat thing that the Kongregate version has that this does not is achievements, which for now are limited to the total number of symbols used for each level and the total running time for each level. If you’re interested in […]